Mine Markers + Ammo techie

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Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Mine Markers + Ammo techie

Post by Imchicken1 »

Mine Markers-

Is it possible to make the limit of markers infinate? Instead of having a limit, let there be a time limit between placing markers, just like the commander. It would encourage using mine markers as a mark for showing minefields, and would reduce team kills related to mines. If the time limit is long enough, it would discourage "Pictures" and spam. It would also allow people who are intent on laying mine fields less likely to cause teamkills

Ammo Techie-

Remove the sound of breaking glass everytime you go over a small bump. It's kind of nerve-raking + annoying
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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: Mine Markers + Ammo techie

Post by WilsonPL »

Remove the sound of breaking glass everytime you go over a small bump. It's kind of nerve-raking + annoying
+1

Its annoying, you hear it even on small bumps, its like ridin with trunk full of vodka bottles.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Mine Markers + Ammo techie

Post by Dev1200 »

Definate yes for all. I've never even seen anyone "draw" things, and admins can easily kick for this..



It would be nice if you could somehow attach the mine to the marker, so that the marker wouldn't stay on the map indefinately, even if the mine wasn't there =o
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Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Mine Markers + Ammo techie

Post by Imchicken1 »

Dev1200 wrote:Definate yes for all. I've never even seen anyone "draw" things, and admins can easily kick for this..
That's because of the mine marker limit. 4 per person iirc
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I won't cluck for you
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Mine Markers + Ammo techie

Post by dbzao »

We are not making marker unlimited. It was in the past, and caused issues with too many lagging and crashing servers.

You don't need to use one for each mine, just marking the road/area where mines are should be enough to make people alerted of the danger.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Bufl4x
Posts: 252
Joined: 2009-05-05 03:37

Re: Mine Markers + Ammo techie

Post by Bufl4x »

[R-DEV]dbzao wrote:just marking the road/area where mines are should be enough to make people alerted of the danger.
Should be, but it's not. I think the biggest issue is with players joining after you placed the mine so they can't see it, only the marker.
Other than that 3 markers are not enough sometimes, even if you use only one per minefield. So how about increasing it to 5? Or as someone said it, link it to the actual mine so the marker disappears with it.
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Mine Markers + Ammo techie

Post by Imchicken1 »

I use mine markers as marks for minefields, but it's still usually not enough when im playing as an insurgent. Is it possible to code markers placed by the player with the mine kit to disapear after the kit has disapeared, just like mines do?
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Mine Markers + Ammo techie

Post by dbzao »

It's easier to say it than to do it, both your ideas. If it was possible we would have done it long time ago.

And mines don't disappear when the kits do btw, they stay much longer than that.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Mine Markers + Ammo techie

Post by lucky.BOY »

+1 on allowing more markers. 3 are too few IMHO. 5 or so wouldnt hurt.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Mine Markers + Ammo techie

Post by Pronck »

@DBZAO , remember 70% of the people in the server regret too pay attention on the road, and most of the mumble servers are unocuppied because admins don't want to advertise for it. And when it's a combination of both you realy nead that markers, because even a minefield marked with one marker won't work, because they'll think that will be only one mine on the road.

So I suggest to make the maximum of mine markers 10, and don't say 32x10=320 , because the most people are using AK's though.
We are staying up!
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Mine Markers + Ammo techie

Post by Imchicken1 »

My suggestion is somewhat different..

[R-DEV]dbzao wrote:It's easier to say it than to do it, both your ideas. If it was possible we would have done it long time ago.

And mines don't disappear when the kits do btw, they stay much longer than that.
I know they stay longer. What i meant was markers disapear same time as mines, not the kit
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