Tows and there damage to inf and helos

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Uthric
Posts: 57
Joined: 2010-05-14 00:37

Tows and there damage to inf and helos

Post by Uthric »

with the up coming mortars could we get a reduction on the explosive on ground of the tows? and possibly make them less effective on helos, i have seen more tows built on roofs (muttrah city) and on the hills over looking the city (jabal, Beirut) for use as AA than i have seen AA built in the entire map
xI DIaboLoS Ix
Posts: 65
Joined: 2009-01-20 23:55

Re: Tows and there damage to inf and helos

Post by xI DIaboLoS Ix »

What makes you think that a TOW missile could not take out a helicopter? What needs to change is their ability to "swivel" aim quickly and adjust the missiles manuevability imo. But I beleive the devs have all ready fiddled and tweaked TOW's.
A soldier isn't as strong as his weapon, a weapon is as strong as the soldier.
Beowulf2525
Posts: 87
Joined: 2007-08-28 01:47

Re: Tows and there damage to inf and helos

Post by Beowulf2525 »

Uthric wrote:with the up coming mortars could we get a reduction on the explosive on ground of the tows? and possibly make them less effective on helos, i have seen more tows built on roofs (muttrah city) and on the hills over looking the city (jabal, Beirut) for use as AA than i have seen AA built in the entire map
How do you make an Anti-Armor missile not be effective against a soft-target helicopter? No offense, but really. And for its' effectiveness vs. infantry: If a TOW operator wants to waste the missile on Infantry, it would kill that squad or squad member. I see no reason to change he power of the TOW.

Additionally, I believe this is has been suggested beyond numerous times.

Again, no harm intended.
Squad Leader: "Guys, just shut up and start shooting!"
TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: Tows and there damage to inf and helos

Post by TomDackery »

Simply increase the reload time to encourage the idea that they shouldn't spend all their TOWs on infantry, because if armor comes up, they'll be screwed. As it is, TOW reload time is waaay too fast and encourages people to sit on it and fire fire fire without repercussion.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Tows and there damage to inf and helos

Post by badmojo420 »

If you want weapons that don't represent their real life counterpart, play Bad Company 2. The TOW does barely anything to infantry without a direct hit. The anti-aircraft vehicle has been nerfed so badly, so as to not have it used against ground targets, except now it isn't even effective against a helicopter.

When you start modifying reality like that you end up with unrealistic behavior in game. Say we dumbed down the TOWs so they would only hurt land vehicles, how soon until we have helicopter pilots landing right beside the tow emplacements? Or blocking the view of the TOW, while the tank gets in position to fire on it.

I prefer realism. If the helicopter is in view of the FOB/TOW/AA/HMG whatever, it's going to get killed. Does it make much difference if it's done with an AA missile or a TOW?
llRvXll
Posts: 97
Joined: 2010-09-03 20:50

Re: Tows and there damage to inf and helos

Post by llRvXll »

Hitting a huey with an AA in muttrah city is kinda
impossible, unless if the pilot don't launch his flares...

I think that the tows are perfect as they are right now, except by the fact that in critical situations squad leaders tend to set the tow, and someone start digging it, when the tow appears someone jump on it while a soldier still digging the tow...

The same happens to AA's and .50s
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Tows and there damage to inf and helos

Post by amazing_retard »

Yes make AA better to be more realistic :D
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Tows and there damage to inf and helos

Post by Hotrod525 »

I'm in the Army and beleive me, if something can be used to kill or destroy a vehicle / personal / helo / whatever even if its not intended for ( like tow is for AT not for AA or AI ) IT WILL BE USED AGAINST ANY TYPE OF TARGET.
Image
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Tows and there damage to inf and helos

Post by Hunt3r »

Make the TOW's turret take a while to turn and get up to the max rotation speed. That way engaging a helo will take a good bit more skill, leading more, since it realistically caps the turn rate of the missile.
Image
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Tows and there damage to inf and helos

Post by ankyle62 »

Hotrod525 wrote:I'm in the Army and beleive me, if something can be used to kill or destroy a vehicle / personal / helo / whatever even if its not intended for ( like tow is for AT not for AA or AI ) IT WILL BE USED AGAINST ANY TYPE OF TARGET.
pretty much but it comes down to game play. getting tow sniped at 800 meters out when you are a rifle man just gets retarded.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Tows and there damage to inf and helos

Post by Dev1200 »

Beowulf2525 wrote:How do you make an Anti-Armor missile not be effective against a soft-target helicopter? No offense, but really. And for its' effectiveness vs. infantry: If a TOW operator wants to waste the missile on Infantry, it would kill that squad or squad member. I see no reason to change he power of the TOW.

Additionally, I believe this is has been suggested beyond numerous times.

Again, no harm intended.


Make ammo actually have value, and this will be true.


If TOW's used up ammo from supply crates, then they wouldn't be infinite as they are now
Image
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Tows and there damage to inf and helos

Post by ComradeHX »

The current TOW is fine.

If a rifleman gets hit form 800m, that means his team's APC/Tank...etc. is not.

Also, hitting a moving, low-flying chopper with a TOW is not the easiest thing to do in the world.

What would be appropriate is maybe some change to the turn speed of missiles.

Also... I got 3 clean shots on different hueys with handheld AA on Muttrah today... none of them went down... there is a problem.
Uthric
Posts: 57
Joined: 2010-05-14 00:37

Re: Tows and there damage to inf and helos

Post by Uthric »

im just saying in the past 2 weeks, all you here now days is hurry up and build that tow before there helos get here, and that right there says theres a problem,



im all for making it reload slower and turn slower it would make flanking a tow or rushing it while it reloads all that much easier



(the handheld AA on Muttrah is just about useless)
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Tows and there damage to inf and helos

Post by Bringerof_D »

problem is not with TOW, problem lies with the AA, it is simply ineffective. The only reason people build TOW "before the choppers arrive, is because the TOW is effective when the AA is not where it should be 10x more effective than the tow
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Tows and there damage to inf and helos

Post by badmojo420 »

ComradeHX wrote:Also... I got 3 clean shots on different hueys with handheld AA on Muttrah today... none of them went down... there is a problem.
Yeah, the problem is the SA7 isn't effective against Hueys. I've never actually seen a huey/chinook/cow go down from only 1 hit of the SA7.(in a real game, this version) They just keep flying. I've even seen all the passengers in a huey die from the sa7 blast, while the pilot and co-pilot keep flying like nothing happened.

On the other hand there's the stinger that'll take down just about any aircraft from a longer range. It's annoying to see stuff like the heavy anti-tank launchers, attack helos, main battle tanks, etc, be balanced to pretty much the same for all factions. While the portable AA is still very un-balanced.

I've complained about this a number of times in the past, yet nothing changes.
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Re: Tows and there damage to inf and helos

Post by Death_dx »

The problem with the current system of tow vs inf is that PR only has 6 man squads, so you can significantly reduce the effective number of fighters with limited effort and plentiful ammo remaining. The solution therefore should be to reduce the amount of ammo or reduce the effectiveness of the tow vs inf. I don't see any reason that the tow needs to have a large area splash damage realism or not, as it is an anti tank round and shouldn't be expected to be fired at infantry frequently if at all.
Uthric
Posts: 57
Joined: 2010-05-14 00:37

Re: Tows and there damage to inf and helos

Post by Uthric »

Death_dx wrote:I don't see any reason that the tow needs to have a large area splash damage realism or not, as it is an anti tank round and shouldn't be expected to be fired at infantry frequently if at all.



that's the main reason i put inf in the main post
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Tows and there damage to inf and helos

Post by ryan d ale »

I will often TOW infantry if I am guarding on a TOW and I can't hear a vehicle.

Do you expect me to get off it and wait it for my the deviation to settle whilst you've already got your sights on me?

If you get in the way of a TOW and you're not smart enough to have at least 1 other guy a few metres away from you so you can supress or kill the operator then that's a failure on your part.

The operators failure is wasting a missle and possibly getting attacked from a different angle.

Also, AT weapons are used on infantry.

It doesn't matter if it's ISAF or Taliban the weapons will be used against Infantry.

IIRC (just like the canadian said) that it is part of US Marine doctrine to use ALL available firepower as quickly as possible to supress or kill the enemy or demoralise them and then await resupply if necessary simply to increase surivability of the troops.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Image
Indy Media
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Tows and there damage to inf and helos

Post by doop-de-doo »

I don't have any problems with TOWs. If you had missed your shot at armor and the reload time been increased, you would not have any chance at all of a second shot. If I had a problem, it would be the fact the AA missiles don't do any damage to anything except aircraft.

:evil: B4TM4N :evil:
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Tows and there damage to inf and helos

Post by ComradeHX »

ryan d ale wrote: If you get in the way of a TOW and you're not smart enough to have at least 1 other guy a few metres away from you so you can supress or kill the operator then that's a failure on your part.
People in stationary weapons cannot be suppressed IIRC.

That is something that need to be worked on.
Post Reply

Return to “PR:BF2 Suggestions”