Tank Machine Gunner - Binoculars?

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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Tank Machine Gunner - Binoculars?

Post by Dev1200 »

Epic resuggestion.
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Unit3d_Kill3r
Posts: 52
Joined: 2010-01-28 22:30

Re: Tank Machine Gunner - Binoculars?

Post by Unit3d_Kill3r »

I'd love to see this "Re-suggestion"
Dev1200
Posts: 1708
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Re: Tank Machine Gunner - Binoculars?

Post by Dev1200 »

Unit3d_Kill3r wrote:I'd love to see this "Re-suggestion"
https://www.realitymod.com/forum/f18-pr ... e-hmg.html

;)

A simple "Tank Binoculars" search.


Also, this is a 2008 suggestion topic.. >_< near the beginning you can see:


Romagnolo: re-re-re-re-r-e-a-er-er=-resugesttion.

Ragni: It was already suggested ;)
Last edited by Dev1200 on 2010-09-07 21:52, edited 4 times in total.
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Unit3d_Kill3r
Posts: 52
Joined: 2010-01-28 22:30

Re: Tank Machine Gunner - Binoculars?

Post by Unit3d_Kill3r »

No I meant... Even if this is a Re-suggestion, my input is I'd love to see it. :)
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Tank Machine Gunner - Binoculars?

Post by Dev1200 »

Unit3d_Kill3r wrote:No I meant... Even if this is a Re-suggestion, my input is I'd love to see it. :)


Ah, Fail @ me :X


Would be nice, but too much input required, not enough output =(
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nater
Posts: 489
Joined: 2009-01-07 19:35

Re: Tank Machine Gunner - Binoculars?

Post by nater »

Couldn't the Dev's just do when the player hits c or x or whatever button it zooms in, and brings up the binocular overlay? And a 3rd person animation would be cool too. Disable the firing, seeing as how you can't fire a .50 and hold binoculars steady without a 3rd hand.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: Tank Machine Gunner - Binoculars?

Post by splatters »

[quote=""'[R-DEV"]Rhino;1436053']Its possible as it is to make bicos for the MG position its just quite a bit of work to do it and since the position is hardly used, we have better things to do right now :p [/quote]

Whenever I'm operating a tank I do my best to recruit me a .50cal gunner. :) He is more likely to hear enemies than me (especially VBIEDs and such on insurgency) and a third pair of eyes never hurts. Also if any of the tank's crewmen happen to be unable to operate the tank for whatever reason the .50cal gunner will be there to replace him.

[quote="nater""]Couldn't the Dev's just do when the player hits c or x or whatever button it zooms in, and brings up the binocular overlay? And a 3rd person animation would be cool too. Disable the firing, seeing as how you can't fire a .50 and hold binoculars steady without a 3rd hand.[/quote]

This seems simple enough to be implemented, but I'm no expert
I do hope the gunner gets his binos in the future version
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Tank Machine Gunner - Binoculars?

Post by ryan d ale »

Dev1200 wrote:
Would be nice, but too much input required, not enough output =(
Disagree.

It's a gameplay change.

It would be significant.

However, Rhino did say they are doing 'better' things. Basically, this addition wouldn't be exciting enough is what I got from it.
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Dev1200
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Re: Tank Machine Gunner - Binoculars?

Post by Dev1200 »

Takes a long time to make, wouldn't have that much of an impact in the game.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Tank Machine Gunner - Binoculars?

Post by lucky.BOY »

@killonsight95: AFIAK there is a crewman kit required for entering tank. Not sure though. However i cant see sniping from tanks as a problem.


@[R-DEV]Rhino: So it can be made that every .50 gunner has got a binoc option? I firstly thought about this thing for .50 gunners in jeeps. That position is used more widely AFAIK. I know my idea was far from good, i was just brainstorming, but i was definitely not suggesting 4th position in tanks (just to clear it out).


@Dev1200: The thread you are linking to is younger that this one. Check OPs dates.

$0.02 for everyone!

-lucky
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Tank Machine Gunner - Binoculars?

Post by ma21212 »

not really needed.... I mean I always use the MG on top to take care of Helis that are flying high (almost never on inf.) and a scope wont really help with helis.
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lucky.BOY
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Re: Tank Machine Gunner - Binoculars?

Post by lucky.BOY »

ma21212 wrote:not really needed.... I mean I always use the MG on top to take care of Helis that are flying high (almost never on inf.) and a scope wont really help with helis.
Try to imagine this: you want to shut the engine off, so you press F3, and OH! you can also spot targets, because you have a binocs on tank commanders position! :D
The 3rd place in tank is there to be the third eye, not only to provide something like AA..
Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: Tank Machine Gunner - Binoculars?

Post by Predator.v2 »

My main reason to let someone man the 0.50 cal on tanks is an additional pair of eyes to spot bombcars/trucks sneaking on me.
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Tank Machine Gunner - Binoculars?

Post by Mj Pain »

Why binos?
Just add zoom to the 50cal (like deployable HMG)
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ma21212
Posts: 2551
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Re: Tank Machine Gunner - Binoculars?

Post by ma21212 »

lucky.BOY wrote:Try to imagine this: you want to shut the engine off, so you press F3, and OH! you can also spot targets, because you have a binocs on tank commanders position! :D
The 3rd place in tank is there to be the third eye, not only to provide something like AA..
I understand but....well from the hours and hours of tanking Ive done it comes down to this.
1) when using the F3 seat the driver is very vulnerable. anyman with an AK can take him out. giving the seat a zoom would capability would make the driver more prone to jump into the F3 seat for a few kills.
2) zoom dosent really help. I mean with a good eye you can spot a tank w/o zoom. (zoom imo wont help at all, it gives you a smaller point of view which makes it harder to spot)
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myles
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Re: Tank Machine Gunner - Binoculars?

Post by myles »

I aggre with this as the gunner can be seen as the commander spot of the tank
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Bob_Marley
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Re: Tank Machine Gunner - Binoculars?

Post by Bob_Marley »

As stated, several times, this is a resuggestion.

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