[0917] brickwall culldistance

If you find a bug within PR:BF2 (including PRSP), please report it here.
Post Reply
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

[0917] brickwall culldistance

Post by TeRR0R »

The BF2 "brickwall" have a too low culldistance which can lead to invisible brickwalls even in infantry viewdistance.
Best example is the invisible brickwall on the SW corner of the palace in Al Basrah, if you are some meters away.

A solution could be:

Code: Select all

ObjectTemplate.activeSafe SimpleObject brickwall
ObjectTemplate.cullRadiusScale 4
I use it successfully.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: [0917] brickwall culldistance

Post by Smegburt_funkledink »

Thanks for the info, is it possible you could grab some screen shots with range markers?
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: [0917] brickwall culldistance

Post by TeRR0R »

Sure...


About 135m, you clearly can see the gap in the wall:

Image

At 129m, the missing brickwall reappears. The pillars seem to have a similar problem.

Image

up from 84m is where the pillars disappear:
Image

See the fixed brickwall on Al Basrah II:
Image
Last edited by TeRR0R on 2015-02-19 00:00, edited 2 times in total.
Reason: new links
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: [0917] brickwall culldistance

Post by ralfidude »

Is this a player based problem by their specs? I dont ever have that...
Image
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: [0917] brickwall culldistance

Post by TeRR0R »

I know this visual bug since i play PR (V0.6) with serval different computers and operating systems (but always Nvidia cards).
And I'm pretty sure I read about this bug here ages ago.
Last edited by TeRR0R on 2010-09-11 11:59, edited 1 time in total.
Post Reply

Return to “PR:BF2 Bugs”