trans huey =/= supply huey

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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

trans huey =/= supply huey

Post by samogon100500 »

Hi I have suggestion about Huey chopper.
Huey - faster chopper in a game,can lift infantry and have supply crates on board.
But MAX. Flying weight is 8390 kg(RU.WIKI),empty chopper - 5369kg and fuel - 1172kg.
So this chopper can be lift 2500kg supplies or 18 Infatrymans,but if it's not more MAX. flying weight(MFW later).
Noteworthy - any flying vehicle(Chopper,Jet,UFo :-D etc) can be fly with MFW,but without better characteristics,that they can with Normal flying weight(They EAT more Fuel,flying slowly and less maneuverable)!
My suggestion is to make 2 different types of Huey chopper - Supply chopper(Same as hudra,but without Rockets) and Trans Huey!
5369kg(Chopper)+1172kg(Fuel)+700-800(8 Infantrymans or cargo) = 7241-7341 - good weight for flying fast!

Comments!
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Arnoldio
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Joined: 2008-07-22 15:04

Re: trans huey =/= supply huey

Post by Arnoldio »

So now you wil have 3 pilots... there would be noone playing the game, everybody would just have their own version of chopper...

Gameplay would be worse.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: trans huey =/= supply huey

Post by samogon100500 »

ChizNizzle wrote:So now you wil have 3 pilots... there would be noone playing the game, everybody would just have their own version of chopper...

Gameplay would be worse.
I don't want make more choppers,just make 1/2 Supply choppers and 1/2 Transport choppers!
Yes gameplay must be hard that we have it how,but 75-80% of this choppers cannot be shoot down by AA,and easy flying under frontline,where sqd make FOB,and kill nme!On jabal MEC team lose before 20 min,if choppers uses right!Thus tactics is very easy - 3 sqd/3 choppers - 1 go to 1 point,2 to 2 and make fob there,3th going to 3th and make fob and tow and wait mny,where both flags capped hes 1sqd going to 3th and help to 3 sqd(Land under front line and kill nme on tail) 2sd going to 4th point,and silently cap it,next all sqd fastly moving to 4th and 5th point!

Simle and easy,most of the time it's plan work,and MEC cannot do something else against to fasted moving infantry!

I think this suggestion can be make not so faster moving and make use APC(remember AAVP7 is a ****,it's not LAV-25(Also called MiniTANK) :) ,without infantry they can be shooted down very fast)
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Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: trans huey =/= supply huey

Post by Drunkenup »

ChizNizzle wrote:So now you wil have 3 pilots... there would be noone playing the game, everybody would just have their own version of chopper...

Gameplay would be worse.
I agree, theres no point....

And with your argument on the Huey's flying characteristics, I know people in Marine HMLA squadrons, and they all agree the current November model cannot carry much more than its own weight.
In the last patch the Huey's max speed was nerfed because its speed in real life is lower than most other transport helicopters, but it still performs relatively the same to give BOTH teams equal chances at winning.
The suggestion above is pointless, if we do this, we might as well nerf the performance of the MiG-29 because in its current payload, its T/W ratio its under one.
Rudd
Retired PR Developer
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Re: trans huey =/= supply huey

Post by Rudd »

I can see a logic here I wouldn't go for a 1:1 ratio, more like 2/3:1 in favour of transports, but would be kind of interesting to have the transport huey drop only small crates and the supply version drop big crates, worth discussing.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: trans huey =/= supply huey

Post by samogon100500 »

[R-DEV]Rudd wrote:I can see a logic here I wouldn't go for a 1:1 ratio, more like 2/3:1 in favour of transports, but would be kind of interesting to have the transport huey drop only small crates and the supply version drop big crates, worth discussing.
Maybe your idea is good(About ammo/supply crates).
In general - Huey faster trans chopper in a game,they not scarry not AA,not BMP/BTR(If pilot really good),other choppers cannot do that(Cuz they Sloooooow).With supply crates this can be make possible very fast capping flags for USMC,MEC(Mostly maps with choppers - USMC/MEC) cannot make to many FOBs that they needet,cuz they have only 2 supply trucks and mostly of trucks dropped,when FOB ready,some trucks use as transport(by n00bs),and when truck is dead and all FOBs down all team wait on the base.
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ediko
Posts: 41
Joined: 2010-02-13 22:26

Re: trans huey =/= supply huey

Post by ediko »

Better yet make the hydra one carry infantry (I doubt those hydras weight that much) and make the normal ones carry supply crates. Could be made like this for all helicopters. Well for example since chinook is kinda big make it carry both infantry and supply crates, mi-8 (or is it 17?) make one with rocket's +infantry and one just for 2 supply crates. Could balance things out pretty good IMO.
samogon100500
Posts: 1134
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Re: trans huey =/= supply huey

Post by samogon100500 »

ediko wrote:Better yet make the hydra one carry infantry (I doubt those hydras weight that much) and make the normal ones carry supply crates. Could be made like this for all helicopters. Well for example since chinook is kinda big make it carry both infantry and supply crates, mi-8 (or is it 17?) make one with rocket's +infantry and one just for 2 supply crates. Could balance things out pretty good IMO.
I don't suggest about all helicopters,I have reason - all vBF2 and some PR choppers is big,slowly flying target for survive they must fly away battlefield and drop infantry on safe areas!Huey very fast an easy fly on low altitude this is not easy target for vehicles!In real life choppers never fly under enemy territory(except for SF),that what we have in PR!When all choppers can be have realistic speed,this suggestion can be makes for every chopper(Exept for Chinook,lynx etc)
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Unit3d_Kill3r
Posts: 52
Joined: 2010-01-28 22:30

Re: trans huey =/= supply huey

Post by Unit3d_Kill3r »

I get Samogon's logic here.

I think that's a good point, plus... This is "Project Reality"?
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: trans huey =/= supply huey

Post by Dev1200 »

I don't see why the trans huey can't do both.


Remember that the trans hueys only have 8 seats.. ;) think of all the weight you're missing out on those 10 people, I'm sure they can add more weight.
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Cassius
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Joined: 2008-04-14 17:37

Re: trans huey =/= supply huey

Post by Cassius »

The hueys only lift 8 guys. Maybe we can pretend they have some equipment along for the ride.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: trans huey =/= supply huey

Post by badmojo420 »

I would support changing the large supply crates in the transport helicopters, to small ammo boxes. Provided the map has logistics trucks at the start. I never liked the idea of a single helicopter landing and dropping off 7 infantry PLUS all the supplies needed to setup a firebase. Maybe a chinook, but not the blackhawk or huey.
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: trans huey =/= supply huey

Post by CommunistComma »

Maybe there actually could be another helo that doesn't ruin gameplay.
Get a helo that has a smaller personnel transport capacity. Maybe 4 passengers + pilot, and give that helicopter 2 crates. That way a little FOB squad could set up AAs and what not.
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: trans huey =/= supply huey

Post by samogon100500 »

Dev1200 wrote:I don't see why the trans huey can't do both.


Remember that the trans hueys only have 8 seats.. ;) think of all the weight you're missing out on those 10 people, I'm sure they can add more weight.
Don't forget - fullloaded chopper not so invariable thats we have how ingame,when i say i 1st post - ANY flying vehicle lose mostly characteristics with MFW,opimal characteristics-weight ratio called Normal flying weight,i think 8passangers+fuel+heli = optimal weight(7281-7381kg of MAX - 8390).Just easy physics - nothing magic ;-) .On posts,where you try say me about fullloaded huey fly fast i can say - what you feel =/= what we have!
On old choppers you feel speed on 100-120km/h,on BMW M5 you feel 100km/h speed on 200 km/h!
Actually - did you know why cruise speed = 250km/h and max = 301km?Cuz cruise speed is max speed on fullloaded chopper - this is slowly thats Mi8.But empty(with 25-50% fuel) they can take max speed is needed.P.s I see how faster flying Mi8,trust me in real life thats looks like Huey speed!
badmojo420 wrote:I would support changing the large supply crates in the transport helicopters, to small ammo boxes. Provided the map has logistics trucks at the start. I never liked the idea of a single helicopter landing and dropping off 7 infantry PLUS all the supplies needed to setup a firebase. Maybe a chinook, but not the blackhawk or huey.
I think black hawk must be take supply,cuz they very slow,if make same speed with huey - this suggestion can be looks like as real!But i something i agree!
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Cossack
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Joined: 2009-06-17 09:25

Re: trans huey =/= supply huey

Post by Cossack »

Black Hawk can carry up to 15+ people and huey to. But here it is limited. Only 8 people. So it can easily carry troops and supply. Maybe its good to go at Arma version, but here, i don't know.
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badmojo420
Posts: 2849
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Re: trans huey =/= supply huey

Post by badmojo420 »

Cossack112 wrote:Black Hawk can carry up to 15+ people and huey to. But here it is limited. Only 8 people. So it can easily carry troops and supply. Maybe its good to go at Arma version, but here, i don't know.
And it would still carry supplies in the form of ammo crates. It just wouldn't carry the boxes that are supposed to represent the heavy equipment required to create a firebase, along with every weapon system available, plus ammo.

We removed the big supply crates from the transport trucks, this would be the same idea. Making them dedicated transport vehicles, instead of a logistics vehicle pulling double duty as transport.

This would work best on maps like Ramiel where the logistics truck isn't used very much since the black hawk has an easier time of getting crates into the city. And it would prevent pilots risking a helicopter because they got bored waiting at main, and decided to drop crates on people on the front lines.
Last edited by badmojo420 on 2010-09-12 22:07, edited 1 time in total.
goguapsy
Posts: 3688
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Re: trans huey =/= supply huey

Post by goguapsy »

Unit3d_Kill3r wrote:I think that's a good point, plus... This is "Project Reality"?
No, it's Project Gameplay.

But guys, I understand this suggestion, but I think for gameplay reasons, a normal huey to drop 1 supply crate is pretty balanced IMO... Imagine Muttrah without a supply chopper. That would be awful, know what I'm saying?

badmojo420 wrote: And it would prevent pilots risking a helicopter because they got bored waiting at main, and decided to drop crates on people on the front lines.
I like your word choice, by the way, badmojo ;)
Last edited by goguapsy on 2010-09-13 00:04, edited 1 time in total.
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Hitperson
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Re: trans huey =/= supply huey

Post by Hitperson »

erm, technically having any aircraft set with a flying weight higher than it's MLW would be both un realistic and make flying very sluggish.

(MLW = max landing weight)

the MLW is less than the MTW (hence aircraft will circle or dump fuel if diverted as they may be too heavy to land)
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badmojo420
Posts: 2849
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Re: trans huey =/= supply huey

Post by badmojo420 »

goguapsy wrote:I think for gameplay reasons, a normal huey to drop 1 supply crate is pretty balanced IMO... Imagine Muttrah without a supply chopper. That would be awful, know what I'm saying?
Yeah, for maps like Muttrah, Barracuda, Jabal, etc. a supply helicopter is needed. So maybe those maps could get a supply version. Something like a 2 seater huey that holds 2 supply crates.
Omega-[1TF]
Posts: 27
Joined: 2009-05-22 05:12

Re: trans huey =/= supply huey

Post by Omega-[1TF] »

So now you wil have 3 pilots... there would be noone playing the game, everybody would just have their own version of chopper...

Gameplay would be worse.
Incorrect. For example, on Kashan Desert (I realise army, but making a point), you have 5 pilots anyways, maybe more like 10 people that ride with the air assets the entire game because they can laze or gun. That leaves 20 people left to cap flags. On maps with USMC like Muttrah or Jabal, there would be the same amount of pilots. Not to big of a change. Same amount of people in air assets, and it adds realism.


I like rudds idea also. Rather than getting dropped and have an FOB up in 20 seconds or less (I do it near every day on Muttrah), it would be nice to actually have to keep the supply bird alive, and wait on it to get the FOB underway.

Samogon is onto something here.
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