Why not make deployable like this

General discussion of the Project Reality: BF2 modification.
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SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Post by SGT.MARCO »

IN this link YouTube - Battle Field 2 Allied Intent Xtended Mod at 0:40 there is a guy who deploys a mortar. with the tow and hmg ad the new mortar coming up. how about the officer kit being able to instead of calling in a pile of dirt just throw down a pile of debris and have it built.

Bottom line i hate how the deployable work. you have to call in a pile of dirt which is usually not accurate and cause assets to tack. like when building a row of razor wire it is hard to connect the two

I think we should be able to throw the mortar for example like in the clip and be able to build sandbags around it minus the dirt. It would be more accurate and make it so you can deploy things like a sandbag wall around it or a curved wall or a full circle sandbag without dirt. plus things like a low lying camo tent to hide things like deployable HMG's it would make fobs more customizable

not sure how clear this is so just comment and i will ellaborate

this is another example with a HMG without the dirt, but this is arma 2 YouTube - Arma 2: A.C.E. - A couple of features 4 starts at 1:27 where you can deploy it

Merged double post. - Jig
Last edited by Jigsaw on 2010-09-12 11:13, edited 1 time in total.
gaurd502
Posts: 366
Joined: 2008-03-22 14:59

Re: Why not make deployable like this

Post by gaurd502 »

That is a weapon slot in the first one. And ARMA II is a completely different engine.
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CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Why not make deployable like this

Post by CommunistComma »

Evil panda! Move the thread.
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: Why not make deployable like this

Post by SGT.MARCO »

i am aware of that, so why not make deployable like a kit with just that deployable as a slot an then have them drop the kit beside its deployable and pick it up with G like with grappling hooks. so instead of droping dirt he drops a kit bag for say HMG, Tow, mortar, and even sandbag types like i said earlier wall, semicircle, full circle. in the arma link i just wanted to give a sense of what i meant
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Why not make deployable like this

Post by Kain888 »

Wrong forum section, this is not suggestion forums.

And...

So basically you just want to take deployable asset, let's say TOW, from your pocket and throw it on the ground or roof of the building, aright?
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Why not make deployable like this

Post by CommunistComma »

^The Hat's a tow.....
would be basically the same thing, only better.
bosco_
Retired PR Developer
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Joined: 2006-12-17 19:04

Re: Why not make deployable like this

Post by bosco_ »

Nope.

Also, suggestions go in the suggestions forum.
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