Saturday 11th September 2010 UKWF Awesome All Day Mumble Map Pack Fest

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Snippers
Posts: 29
Joined: 2009-11-03 18:29

Re: Saturday 11th September 2010 UKWF Awesome All Day Mumble Map Pack Fest

Post by Snippers »

Really good event, Wake Atol is an incredible map (minus the starting lag) and hope to see it in PR. I thought that server was decently balanced with pretty much every round coming very close, and it was great to see everyone on mumble (just about).

A big thanks to the organizers of the event, and the map makers!
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enzo89
Posts: 19
Joined: 2010-04-10 14:23

Re: Saturday 11th September 2010 UKWF Awesome All Day Mumble Map Pack Fest

Post by enzo89 »

mec won that tank round and you know it :P , really nice event.
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: Saturday 11th September 2010 UKWF Awesome All Day Mumble Map Pack Fest

Post by Orford »

Brilliant night great games. Wake Atoll was epic. Who made that map?
The Iron Dreamer
Posts: 444
Joined: 2009-01-16 22:23

Re: Saturday 11th September 2010 UKWF Awesome All Day Mumble Map Pack Fest

Post by The Iron Dreamer »

*NwA*Orford wrote:Brilliant night great games. Wake Atoll was epic. Who made that map?
Map thread: https://www.realitymod.com/forum/f354-c ... m-wip.html
Mapper: Project Reality Forums - View Profile: Dankicity
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Saturday 11th September 2010 UKWF Awesome All Day Mumble Map Pack Fest

Post by Brainlaag »

Was great fun, but at some point I had the feeling we were playing BF2v like on Zatar and Alkufrah. I was really about to rage quite there, but managed to stay till the very end :D Just one thing guys next time try to force the SL sub-channel when having only 1 "free-for-all" Mumble channel. Its shitty to talk about tactics when everybody can hear your plan :(
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: Saturday 11th September 2010 UKWF Awesome All Day Mumble Map Pack Fest

Post by dunem666 »

people will slowly learn and realise that 1 channel mumble minus squad leaders is perfect, besides if you dont want enemy to hear then stfu on mumble ;)
dunem
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Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: Saturday 11th September 2010 UKWF Awesome All Day Mumble Map Pack Fest

Post by Orford »

dunem666 wrote:people will slowly learn and realise that 1 channel mumble minus squad leaders is perfect, besides if you dont want enemy to hear then stfu on mumble ;)
lol yeh we got our asses kicked when a guy in the squad said "there on the other side of the wall next to the swimming pool." I replied with why tf did you say that in mumble use VOIP if you know the enemy is close. I did say that as we ran away from lots of fire bombs and frag nades coming over the wall.

Was fun.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Saturday 11th September 2010 UKWF Awesome All Day Mumble Map Pack Fest

Post by Web_cole »

Zekeadalic wrote: - Wake Atoll: fascinating map, but the mapper should bear one thing in mind: you wont find conifers (except maybe pines) and palms together in nature the way theyre placed in the map.
It is true to the real life Wake Island, its in the map thread.
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Vanya
Posts: 147
Joined: 2009-04-29 01:11

Re: Saturday 11th September 2010 UKWF Awesome All Day Mumble Map Pack Fest

Post by Vanya »

It is pretty cool hearing how fun it was but on the other hand it kind of suck that I missed it.

Is anyone else planing on posting video? I would love to see it. Any from Wake Atoll?
Bang2Rights
Posts: 13
Joined: 2009-10-19 13:27

Re: Saturday 11th September 2010 UKWF Awesome All Day Mumble Map Pack Fest

Post by Bang2Rights »

Thanks again to all involved who made this happen, very much appreciated. Had a blast, especially on Wake, what a map, absolutely awsome!!

Please Dev's can we have Wake as a standard map.
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Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: Saturday 11th September 2010 UKWF Awesome All Day Mumble Map Pack Fest

Post by Orford »

Vanya you could always downlaod the map pack and run a local game to have a drive round the Wake Atol map. Its very nice.
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