Kashan needs a few flag/GPO changes

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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Kashan needs a few flag/GPO changes

Post by Hunt3r »

I've noticed something that seems to bother me about Kashan, and that is that the infantry, more often then not, don't bother with really trying to cap their respective villages. This, more often then not, means that if one side even tries to cap it, and the US will tend to, since it's easier to reach it, and is pretty much on the way to North Bunkers.

I think that it would make sense if both sides started with their villages already captured, with a rally to quickly spawn on it, and 1 Logistics truck, and 1 troop transport truck to allow 1 squad to quickly drop down crates, build a fob, then load up in the trucks, and rush to bunkers, making the action start faster, with larger numbers of forces present, rather than a few small skirmishes or a single tank shell completely ending any hope of winning the game, short of a serious strategic blunder on the part of the opposition.

Also, as a self-confessed armor whore, I would really like more infantry at the bunkers so I can help out with direct fire support and demoralizing the enemy. That, and I will score more infantry hit per shell, which helps with widening the ticket gap.

In short, this makes life easier for infantry, and armor.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Kashan needs a few flag/GPO changes

Post by cyberzomby »

Both the teams have 2 heli's. How fast do you want to redeploy after capping one of the villages? I dont see your point in your suggestion. Spawning there is faster, but I'd not put the trucks there.
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Kashan needs a few flag/GPO changes

Post by doop-de-doo »

If anything, they should uncap then North & South Outposts. Otherwise they almost never get touched throughout the game.

:evil: B4TM4N :evil:
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Kashan needs a few flag/GPO changes

Post by ma21212 »

North and South Village is just bad voodoo for inf. its very even with buildings. I think in a proper Kashan the armor takes the villages and inf take bunkers. tanks then can deal with other tanks and inf with inf.
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Kashan needs a few flag/GPO changes

Post by K4on »

Hunt3r wrote:I think that it would make sense if both sides started with their villages already captured, with a rally to quickly spawn on it, and 1 Logistics truck, and 1 troop transport truck to allow 1 squad to quickly drop down crates, build a fob, then load up in the trucks, and rush to bunkers,...
sounds stupid. spawn at village, dont build a fob cause save ur crates for the bunkers - would make more sense ...

spawnpoint at the battle = more useful than a spawnpoint 500meters away ... =/
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