[Weapon] APS/Stechkin [WIP]

Making or wanting help making your own asset? Check in here
Post Reply
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

Image
Texture!
Make full OA is not possible,something with UV =( I just make this in some places!
Image
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Weapon] APS/Stechkin [WIP]

Post by motherdear »

if you can't make a full AO you got weird uvw's and you need to fix it, what is the problem specifically ? when you bake an AO you can't have overlapping uvw faces during the bake, and this is most likely your problem since the handle is mirrored. You don't have to redo the uvw, but just move the overlaps out of the square so that everything in the window is unique and then just bring the pieces back in when baking.
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

[R-DEV]motherdear wrote:if you can't make a full AO you got weird uvw's and you need to fix it, what is the problem specifically ? when you bake an AO you can't have overlapping uvw faces during the bake, and this is most likely your problem since the handle is mirrored. You don't have to redo the uvw, but just move the overlaps out of the square so that everything in the window is unique and then just bring the pieces back in when baking.
Ah,ok,if it's not possible am make AO on some places and just add this to texture,don't want make again texure
p.s i take care about my NVidia 8600GTS :grin:
Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

Actually model has been done,need lod1 but it's not problem,make that when i have time!
Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

Update:
Image
Image
Image
Image
Image
Image
Image
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Weapon] APS/Stechkin [WIP]

Post by Tim270 »

Looks like stretching on the back and top of the grip. Also it is begging for an AO!
Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

I don't know how to make great OA :confused:
Thats looks like that:
Image
Sry for big size =(
Last edited by samogon100500 on 2010-10-13 12:41, edited 2 times in total.
Image
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: [Weapon] APS/Stechkin [WIP]

Post by Trooper909 »

As said before Why is this man not Rcon yet?

samogon100500 for Rcon boys got talent.
in hoc signo vinces
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Weapon] APS/Stechkin [WIP]

Post by Rhino »

Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

Image
looks like enabled light tracer work.Thanks.
How i edit thin on photoshop.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Weapon] APS/Stechkin [WIP]

Post by Rhino »

That's not an AO....

An AO looks like this (very basic one and ignore the UVs):
Image
Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

'[R-DEV wrote:Rhino;1477168']That's not an AO....

An AO looks like this:
Image
same,but on white screen.Wait a sec am renderer this.
Something like this?
Image
Last edited by samogon100500 on 2010-10-27 14:54, edited 2 times in total.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Weapon] APS/Stechkin [WIP]

Post by Rhino »

ye a bit like that but yours is seriously low quality.
Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

[R-DEV]Rhino wrote:ye a bit like that but yours is seriously low quality.
fixed.
Problem is in all details.If renderer details one for one it's looks nice.
Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

Image
Image
Image
Image
Image
Image

After AO.Looks very nice.
Last edited by samogon100500 on 2010-10-28 11:41, edited 2 times in total.
Image
GeorgRavioli
Posts: 236
Joined: 2010-02-13 05:41

Re: [Weapon] APS/Stechkin [WIP]

Post by GeorgRavioli »

Oh yeah, looks great. I would say darken the metal parts, but I know PR isn't known for shiny metals. All I really suggest is having the hammer in cocked position, like the makarov.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Weapon] APS/Stechkin [WIP]

Post by motherdear »

the weapon is already too dark colby, i would say that you should redo the metal parts, they are undefineable/dark rock looking. redo them with some proper metal overlay pictures like the ones found on cgtextures.com and then use a few of them to define the metal along with a few swatches, all on low opacity until you have a proper metal unlike what you have now.
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

Too dark?Thats better?
Image
Image

P.s N0sferaty where are you,I need advice =)
Image
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Weapon] APS/Stechkin [WIP]

Post by motherdear »

well it isn't just a case of it being too dark, it needs highlights in the diffuse, a proper metal texture and so forth before it will even begin to look good sadly
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

[R-DEV]motherdear wrote:well it isn't just a case of it being too dark, it needs highlights in the diffuse, a proper metal texture and so forth before it will even begin to look good sadly
You're about scratches?Am use some textures but how isn't visible.
Or...?
Image
Post Reply

Return to “PR:BF2 Community Modding”