Take cover and play reasonable
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Take cover and play reasonable
This post is pretty "O RLY?", but still im posting because for most of the players it looks like something hard to do.
Recently I have been playing with my focus to take cover and not get shot/not get involved in direct (standing on the street, civil war-like and taking shots at eachother) duels and i have so much better results. (Not that previous were bad), but it makes things far more easy. Now making every SM to do this is a bit hard, but if you can it is going to be a win-win situation.
Another thing that bothers me now and i did it before. Reviving instantly when someone died and making me die too... and then the rest of the squad stupidly trying to retrieve my kit. I dont do that anymore, neither i dont allow my squad to do it, but sometimes foolish people still do it and get killed, making the revived person dead dead.
You want to ruin the game of your opponent not your frendlies, especially squadmates.
Usage of common sense really helps , like stopping at another squad needing medic and in need of support instead of running off on your own and walking into friendly line of fire...
YA RLY!
Recently I have been playing with my focus to take cover and not get shot/not get involved in direct (standing on the street, civil war-like and taking shots at eachother) duels and i have so much better results. (Not that previous were bad), but it makes things far more easy. Now making every SM to do this is a bit hard, but if you can it is going to be a win-win situation.
Another thing that bothers me now and i did it before. Reviving instantly when someone died and making me die too... and then the rest of the squad stupidly trying to retrieve my kit. I dont do that anymore, neither i dont allow my squad to do it, but sometimes foolish people still do it and get killed, making the revived person dead dead.
You want to ruin the game of your opponent not your frendlies, especially squadmates.
Usage of common sense really helps , like stopping at another squad needing medic and in need of support instead of running off on your own and walking into friendly line of fire...
YA RLY!

Orgies beat masturbation hands down. - Staker
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drkstr
- Posts: 44
- Joined: 2010-01-25 03:54
Re: Take cover and play reasonable
I blame the squad leaders. They are usually the ones who know how to play the game well, and are always the ones in a position to teach others how to play it well.
Squad leaders / commanders, get off your asses and teach (make) people play the game the way it was intended! If you see someone pulling some **** like mentioned above, don't yell at them, teach them.
Squad leaders / commanders, get off your asses and teach (make) people play the game the way it was intended! If you see someone pulling some **** like mentioned above, don't yell at them, teach them.
Last edited by drkstr on 2010-09-19 02:23, edited 2 times in total.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Take cover and play reasonable
The main problem with cover mechanics in any game is, there is no 'real' fear of dying so its pretty hard to ever get people to use it. But yeah, the obvious advantage is you live longer.
@ The medic point. Unless you have just assaulted a stationary defence, leaving the downed body for 1 minute is usually a good rule of thumb, then come back to it and its victor will have most likely moved on. I agree though, one of those ' I want to punch my screen' moments is when I have just died obviously to enemy fire that can still cover my body and someone goes for the insta-rez. Annoying as hell.
@ The medic point. Unless you have just assaulted a stationary defence, leaving the downed body for 1 minute is usually a good rule of thumb, then come back to it and its victor will have most likely moved on. I agree though, one of those ' I want to punch my screen' moments is when I have just died obviously to enemy fire that can still cover my body and someone goes for the insta-rez. Annoying as hell.

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deano-g
- Posts: 7
- Joined: 2009-01-30 14:03
Re: Take cover and play reasonable
hey long time reader first time post i under stand the annoyance of the medic insta reviving (hell i usually go medic) but its kinda hard not too when ya squad member is screaming down his mic for a revive or after a min or so making sure the area is clear they also scream do your job or pass the kit so ya cant always blame the medic in question also great work and a big thanks to anybody who has involvement in pr great mod and happy playing well i tort this was my first post lol
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: Take cover and play reasonable
when I play as SL, I almost have to drag my squad members. I remember once I noticied we were being flanked, so I decided to retreat. But my SM didn't have the sense to do so, I had to shout to make them move. Other day I said "if someone just run in the middle of the street I promisse I'll shoot him myself!". Let's say 4 of 5 SM do what I ask.
I think that what make the players to act more like "taking cover" is the fear factor. In the begining of PR the fear factor was high because of that horrible 30 seconds waiting to respawn. Today, I think, we all got used to that and the fear factor lowered.
I think that what make the players to act more like "taking cover" is the fear factor. In the begining of PR the fear factor was high because of that horrible 30 seconds waiting to respawn. Today, I think, we all got used to that and the fear factor lowered.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: Take cover and play reasonable
I agree with Romagnolo, people should get insta global ban if they die.
That should increase the fear factor.
But on a more serious note: How specific should you be in leading your squad throughout a firefight? Should you tell them what to do and how to do it or is that going too far?
That should increase the fear factor.
But on a more serious note: How specific should you be in leading your squad throughout a firefight? Should you tell them what to do and how to do it or is that going too far?
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Take cover and play reasonable
I used to take cover, but I just kept getting frustrated that what appeared to be heavy cover, ie a shoulder high, 2ft thick stone wall or one of those barriers that they use to stop trucks, is actually made of a holographic projection, and doesn't stop bullets any more than air would, and usually somehow inform the enemy to my EXACT location behind it. 7.62 and 5.56 bullets do this equally to me, to say nothing of .50
"Sure PR has bullet penetration, just not for you."
"Sure PR has bullet penetration, just not for you."
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Take cover and play reasonable
SL should explain ROE, where to move and what to do generally as a group. Wehn it comes to contact he decices how to act and SMs should do it automatically i.e, get into good firing position with cover, supress. If SL designates few people to flank with or without him, they should do.Elektro wrote:I agree with Romagnolo, people should get insta global ban if they die.
That should increase the fear factor.
But on a more serious note: How specific should you be in leading your squad throughout a firefight? Should you tell them what to do and how to do it or is that going too far?
But telling where everybody should sit and showing them exact positions will get you and them killed... and its babysitting. I dont want squad full of incompetent babies.
If youre crouching and you can see them, they can see you, however if you crouch behind and look down, you will not be exposed. Also if youre prone they cna see your feet/head sticking out and shoot...mat552 wrote:I used to take cover, but I just kept getting frustrated that what appeared to be heavy cover, ie a shoulder high, 2ft thick stone wall or one of those barriers that they use to stop trucks, is actually made of a holographic projection, and doesn't stop bullets any more than air would, and usually somehow inform the enemy to my EXACT location behind it. 7.62 and 5.56 bullets do this equally to me, to say nothing of .50
"Sure PR has bullet penetration, just not for you."

Orgies beat masturbation hands down. - Staker
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Take cover and play reasonable
I think its also because its just easier to fire back rather than find cover, because it will take that long anyway for the guy to get accurate.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Turner
- Posts: 60
- Joined: 2010-01-07 01:11
Re: Take cover and play reasonable
Well, I'd blame the medics. Its pretty common sense. You have plenty of time to get your squad member revived. So don't rush it. But you are supposed to take care of the threat FIRST then treat the wounded. Its what I was taught anyways.
In war, there are no unwounded soldiers. - Jose Narosky
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: Take cover and play reasonable
I normally divide the squad in 2 teams and I make sure the elements of team 1 and team 2 know wich team they are. Then, while moving, I keep telling:Elektro wrote: But on a more serious note: How specific should you be in leading your squad throughout a firefight? Should you tell them what to do and how to do it or is that going too far?
"Team 1 cover, team 2, go to that house". "Team 2 hold, cover. Team 1, move to team 2." with that, we normally go from point A to point B withouth any casualities.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Mellanbror
- Posts: 320
- Joined: 2009-09-05 10:56
Re: Take cover and play reasonable
Some thoughts here about medic. Always keep one in squad. So many don't. I even see alot of you hardcore guys running squads without them. Then, tell your medic to hold, tell him from where and by what you got shot. Rest of the squad should always (always exceptions to a rule, but in general terms) attempt to secure the revive scene.
A big problem for PR-medics is all of you guys dying in the weirdest places. When my guys go most often they go down they do so in cover. E.G standing behind a low concrete wall. When you go down you are behind cover. Helps out alot.
Too may players out there just call out, even in voip, saying that they are safe to revive....when they are not.
I am a very patient medic. Players are not. They give up all to often, all to soon. It costs tickets.
My spent time as a medic is estimated 85 %. Then I SL for maybe 10%. Rest is pretty much divided among rest of the classes. I never (almost) fly or drive tanks. Hopefully many of you reading this recognize my name BfG*PR Mellanbror and know that I'm a (blush) topmedic.
Blaming a medic for reviving you too fast is PR's least problem when it comes to gameplay. Bigger problems is medics not reviving. How many of us haven't had medics just running over our bodys failing to revive. Often, shame on them, they even take your medkit and run off with it. What's that about? You see a medic go down; you revive him! if you take the kit.
When it comes to squadleading and managing squadmembers best way to go about it is to set groundrules from start. Explain ROE. Kick the ones not listning or obeying. If you get your guys to communicate then all will be better. The medic situation again. Tell your medicSM to hold via voip. Another medic comes?...not to often, warn him, sure he don't want do die. Shoot next to him, shake head NO.
Funny thing, last night playing as hamas on gaza 2 of my mates went down behind a wooden boat. Attemting to revive them whilst taking effective fire and being unable to manouver whilst also healing myself. I was pinned down to say the least .I got hit a few times from rounds passing through the boat. Really feeling like a hero untill I get shot in the back from a friendly?....A guy 15 meters back hiding behind a building shot my beacause he felt I haden't complied to his comrose commands of wanting healing.
My squadmembers that were alive asked him what he was doing. He replied, "thats what you get for not doing your job medic". As I respawned. He (TK'r) was at cash sorting through kits. I healed him, when i started he still had 25 % health.. Also explained about me being pinned down and healing myself and the others. I was told this "stick to vanilla noob". Point is that you cant please everyone whatever you do.
I didn't even punish that teamkill.
Cheers
A big problem for PR-medics is all of you guys dying in the weirdest places. When my guys go most often they go down they do so in cover. E.G standing behind a low concrete wall. When you go down you are behind cover. Helps out alot.
Too may players out there just call out, even in voip, saying that they are safe to revive....when they are not.
I am a very patient medic. Players are not. They give up all to often, all to soon. It costs tickets.
My spent time as a medic is estimated 85 %. Then I SL for maybe 10%. Rest is pretty much divided among rest of the classes. I never (almost) fly or drive tanks. Hopefully many of you reading this recognize my name BfG*PR Mellanbror and know that I'm a (blush) topmedic.
Blaming a medic for reviving you too fast is PR's least problem when it comes to gameplay. Bigger problems is medics not reviving. How many of us haven't had medics just running over our bodys failing to revive. Often, shame on them, they even take your medkit and run off with it. What's that about? You see a medic go down; you revive him! if you take the kit.
When it comes to squadleading and managing squadmembers best way to go about it is to set groundrules from start. Explain ROE. Kick the ones not listning or obeying. If you get your guys to communicate then all will be better. The medic situation again. Tell your medicSM to hold via voip. Another medic comes?...not to often, warn him, sure he don't want do die. Shoot next to him, shake head NO.
Funny thing, last night playing as hamas on gaza 2 of my mates went down behind a wooden boat. Attemting to revive them whilst taking effective fire and being unable to manouver whilst also healing myself. I was pinned down to say the least .I got hit a few times from rounds passing through the boat. Really feeling like a hero untill I get shot in the back from a friendly?....A guy 15 meters back hiding behind a building shot my beacause he felt I haden't complied to his comrose commands of wanting healing.
My squadmembers that were alive asked him what he was doing. He replied, "thats what you get for not doing your job medic". As I respawned. He (TK'r) was at cash sorting through kits. I healed him, when i started he still had 25 % health.. Also explained about me being pinned down and healing myself and the others. I was told this "stick to vanilla noob". Point is that you cant please everyone whatever you do.
I didn't even punish that teamkill.
Cheers
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: Take cover and play reasonable
Will you marry me, Mellanbror?
On a more serious note, I try my best to give guidelines about ROE, movement techniques, formation and whatever they need to know before we even deploy, and always before the actual engagement. Coming up with various complicated combat techniques in the middle of a firefight is counterproductive and will end badly.
To be successful, you will need to let your squad members roam free to a certain extent.
It is VERY difficult to bring a group of relative newbies up to scratch and working the way you want in just one single game. Don't do it, you'll only get a headache and probably ragequit from all the frustation.
Give them small tips when appropriate, and make sure they have a good time in the squad. If the tactics work well, they will get more interested and motivated to use them themselves.
The balance between giving the right guidelines and orders, and micromanagement is a very fine one.
On a more serious note, I try my best to give guidelines about ROE, movement techniques, formation and whatever they need to know before we even deploy, and always before the actual engagement. Coming up with various complicated combat techniques in the middle of a firefight is counterproductive and will end badly.
To be successful, you will need to let your squad members roam free to a certain extent.
It is VERY difficult to bring a group of relative newbies up to scratch and working the way you want in just one single game. Don't do it, you'll only get a headache and probably ragequit from all the frustation.
Give them small tips when appropriate, and make sure they have a good time in the squad. If the tactics work well, they will get more interested and motivated to use them themselves.
The balance between giving the right guidelines and orders, and micromanagement is a very fine one.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Take cover and play reasonable
Silly vBF2 medics.
They never realized that we all have MULTIPLE smoke in PR to use for concealment/distraction.
They never realized that we all have MULTIPLE smoke in PR to use for concealment/distraction.
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maniac1031
- Posts: 257
- Joined: 2010-03-16 20:12
Re: Take cover and play reasonable
People need to realize that every ones job is not to get kills it is to survive and help your team even if they are not in your squad. There have been so many times where my squads has gone down and a friendly squad passes over our dead body's and just leaves us there even though there are no hostile contacts for blocks.
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karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: Take cover and play reasonable
Smoke only does so much it doesnt stop bullets or grenades, so if you die in the middle of a street while theres an AR looking your way, dont expect a revive anytime soon.ComradeHX wrote:Silly vBF2 medics.
They never realized that we all have MULTIPLE smoke in PR to use for concealment/distraction.
the thing which really annoys me is how everyone expects insta revives -_-
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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Trooper909
- Posts: 2529
- Joined: 2009-02-26 03:02
Re: Take cover and play reasonable
Yes this thread is very orly?
You only just started to play with cover in mind?Either you dont play infantry to often or you enjoy headfirst charges over hills with the sun at your back that end in glorious death.
Ill throw a non SL point of veiw in here as there isnt one yet.
The only time I really die is if an impatient SL gets me killed by forcing me to run in open ground Iv also been kicked from sqauds a few times for refusing to do so.Than I sit back in my cover and wach the whole sqaud die wait till the coast is clear than get the whole squad up (if thay didnt give up ofc)but this game has chain of command so 9 times out of 10 I obay my SL's orders no matter how silly.
Same with medic really only the stuipid orders come from grunts too with reviving in the open etc
When I play as medic cover is even more importent as to engage at long ranges as a medic is pointless and normaly results in death.I find the best combat role for a medic is flank guard from a good hiding spot overlooking the squad.How many times does that sneaky dastard get among your squad and pwn you all at close range?with a medic doing as I said it rarely happends.
As for reviving if I know my sqaud is going down or is allready down I think nothing of doing the cowardly hiding thing waiting till the coast is clear than getting everyone up.But this takes time and normaly the SL wants every1 up right away normaly resulting in my death
Its not bad SLing or medicing us such just impatientness Conclusion?..............good things come to those who wait.
You only just started to play with cover in mind?Either you dont play infantry to often or you enjoy headfirst charges over hills with the sun at your back that end in glorious death.
Ill throw a non SL point of veiw in here as there isnt one yet.
The only time I really die is if an impatient SL gets me killed by forcing me to run in open ground Iv also been kicked from sqauds a few times for refusing to do so.Than I sit back in my cover and wach the whole sqaud die wait till the coast is clear than get the whole squad up (if thay didnt give up ofc)but this game has chain of command so 9 times out of 10 I obay my SL's orders no matter how silly.
Same with medic really only the stuipid orders come from grunts too with reviving in the open etc
When I play as medic cover is even more importent as to engage at long ranges as a medic is pointless and normaly results in death.I find the best combat role for a medic is flank guard from a good hiding spot overlooking the squad.How many times does that sneaky dastard get among your squad and pwn you all at close range?with a medic doing as I said it rarely happends.
As for reviving if I know my sqaud is going down or is allready down I think nothing of doing the cowardly hiding thing waiting till the coast is clear than getting everyone up.But this takes time and normaly the SL wants every1 up right away normaly resulting in my death
Its not bad SLing or medicing us such just impatientness Conclusion?..............good things come to those who wait.
in hoc signo vinces
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Take cover and play reasonable
mat552 wrote:I used to take cover, but I just kept getting frustrated that what appeared to be heavy cover, ie a shoulder high, 2ft thick stone wall or one of those barriers that they use to stop trucks, is actually made of a holographic projection, and doesn't stop bullets any more than air would, and usually somehow inform the enemy to my EXACT location behind it. 7.62 and 5.56 bullets do this equally to me, to say nothing of .50
"Sure PR has bullet penetration, just not for you."
If a part of you is sticking out, you will get shot. Especially if they are shooting defilade or above you

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Mellanbror
- Posts: 320
- Joined: 2009-09-05 10:56
Re: Take cover and play reasonable
Smokes are often good cover and used widely by me. They can however also just be a major sign hanging over you and your squad saying "killzone here mr tank with splashdamage". Use with caution. Playing with my clan I pretty much just toss em when I feel It's necessary, playing with unknown SL I tend even to ask for permission.
If SL goes down medics should take over command. IMHO medics should act as apl's (assistant patrol leaders) due to his natural overwatch of SM in engagements. Also doing rear-sec he sees squads formation and can adjust. SL moslty looks forward and comunicates with other squads/CAS/commander. All matters of healing, medics ballpart. I tell the squad what I need for revive.
I usually get a fair amount of kills. This due to medics natural position in small PR-unit to do rear-security. Nme's tend to attempt flank. Trooper909 you got it.
Splitting full squad up to 2 teams is not bad. One support and one assault segment works well. Setting this up at start with unknowns works well I've learned.
Players that play alot together are probably more versitile (if my spelling sucks, I'm swedish) in their gameplay. We (my clan) tend to just do what we think is best for every given situation. We try and stick together all 6 as much as possible but split up when needed. No preset configurations.
Hmm Wrestler...marry you?...send pics hehe
If SL goes down medics should take over command. IMHO medics should act as apl's (assistant patrol leaders) due to his natural overwatch of SM in engagements. Also doing rear-sec he sees squads formation and can adjust. SL moslty looks forward and comunicates with other squads/CAS/commander. All matters of healing, medics ballpart. I tell the squad what I need for revive.
I usually get a fair amount of kills. This due to medics natural position in small PR-unit to do rear-security. Nme's tend to attempt flank. Trooper909 you got it.
Splitting full squad up to 2 teams is not bad. One support and one assault segment works well. Setting this up at start with unknowns works well I've learned.
Players that play alot together are probably more versitile (if my spelling sucks, I'm swedish) in their gameplay. We (my clan) tend to just do what we think is best for every given situation. We try and stick together all 6 as much as possible but split up when needed. No preset configurations.
Hmm Wrestler...marry you?...send pics hehe
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Take cover and play reasonable
Despite how much BHD fans around here, they never got the last thing the DF guy said :" War is about the guy next to you."
I guess the dont udnerstand...
I guess the dont udnerstand...

Orgies beat masturbation hands down. - Staker
