The damn BF2 birds

General discussion of the Project Reality: BF2 modification.
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

The damn BF2 birds

Post by NyteMyre »

As you all know, BF2 has a nice little feature where birds randomly pop out of some bushes and likely giving your position away....
But does anyone how random these birds are or what is actually triggering them.

I remember in Muttrah once where I was leading a squad and saw birds popping up from the roundabout. All my squad-members were behind me, so it couldn't be one of us. I immediately told my squad there was an enemy in the roundabout. We surrounded the thing only to find.....no enemies..... so it seems it doesn't always require a player near a bush to trigger the birds flying away....



-edit-

Trigger Events

"Trigger" events activate when a vehicle comes within a specified distance of an object. Triggers are created and registered for by:

Code: Select all

 bf2.triggerManager.createHemiSphericalTrigger
      (object, triggerEventHandler, objectName, radius[, data])
or

Code: Select all

 bf2.triggerManager.createRadiusTrigger
      (object, triggerEventHandler, objectName, radius[, data])
In standard Battlefield 2, trigger events are used to track scoring for flag captures (triggers activate whenever a player enters or leaves a fixed radius around each control point), as well as effects such as birds (birds are triggered to take flight whenever a player enter their trigger radius).
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: The damn BF2 birds

Post by Arnoldio »

There should be more of this random stuff imo. Doors slapping, dogs barking etc.
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ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: The damn BF2 birds

Post by ChiefRyza »

Gunshots also trigger the birds flying away effect, it could have been anything really.


Current project: Operation Tempest
Just_A_Thought
Posts: 37
Joined: 2009-08-23 13:40

Re: The damn BF2 birds

Post by Just_A_Thought »

ChizNizzle wrote:There should be more of this random stuff imo. Doors slapping, dogs barking etc.
made me laugh :p

children crying?
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: The damn BF2 birds

Post by Rissien »

The ones on muttrah can be triggered from quite a distance away.
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MA3-USN Former

クラナド ァフターストーリー
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: The damn BF2 birds

Post by Rudd »

the effect has a set radius and is set to react to certain things

the radii are sometimes quite large for the trigger effect, and in a battlfield I'd expect the birds to be pretty skittish anyway :P
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: The damn BF2 birds

Post by AfterDune »

The mapper decides when the effect is triggered basically. As Rudd says, you can set a radius to the effect. Next to that, you can set when it will trigger, like, by movement/explosion/fire/time and how often it can trigger. Like, how many seconds between triggers, etc.
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Fess|3-5|
Posts: 117
Joined: 2007-03-04 08:27

Re: The damn BF2 birds

Post by Fess|3-5| »

ChizNizzle wrote:dogs barking etc.
Someone never played the original version of Korengal...
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Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: The damn BF2 birds

Post by Imchicken1 »

Fess|3-5| wrote:Someone never played the original version of Korengal...
iirc they were ambient noise depending on where you were


Maybe some "left over mines" would be cool :-P
jk


I wouldnt mind more random events. The birds have given away my location numerous times, but i also use them to locate enemy infantry and vehicles.
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I won't cluck for you
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: The damn BF2 birds

Post by Tim270 »

Am I going insane or do I remember seeing frogs on OGT?
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: The damn BF2 birds

Post by AfterDune »

You remember correctly ;) . The wildlife of PR is amazing... :lol:
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Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: The damn BF2 birds

Post by Silly_Savage »

Yup, they were most noticeable by the downed Japanese Zero static, where the small land bridge was on the river.

There were also some down in the reeds where the PLA RIB spawned.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: The damn BF2 birds

Post by bosco_ »

The Sunset City waterfall had fish that jumped out of the water when you got near them.
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: The damn BF2 birds

Post by NyteMyre »

[R-DEV]AfterDune wrote:The mapper decides when the effect is triggered basically.
I always thought they were kinda build in effect of a bush. Didn't knew the mapper had any control over it :p
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: The damn BF2 birds

Post by AfterDune »

Yes, you have to manually place the buggers :p .
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