Have certain "firebase deployables" non destroyable by vehicles.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Have certain "firebase deployables" non destroyable by vehicles.

Post by Dev1200 »

Too many times have I seen BTR-60's on muttrah blow up firebases, emplacements, and foxholes. Shooting the "ground" of any emplacement removes it very quickly.


So, why not have things such as foxholes provide more protection, having them only be destroyed by 25-30mm rounds and larger? This way indirect grenades, mortars, etc won't penetrate the wall of sand, and hopefully make them last longer and be more reliable in combat.
Image
User avatar
Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Have certain "firebase deployables" non destroyable by vehicles.

Post by Zrix »

I agree that they should be more durable.
And let's not forget the wires. They are designed to stop vehicles, but can be breached in a matter of seconds.
Image
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Have certain "firebase deployables" non destroyable by vehicles.

Post by samogon100500 »

Dudes you really shootin' on the foxholes? :confused:
Image
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: Have certain "firebase deployables" non destroyable by vehicles.

Post by supahpingi »

I think foxholes should only be destroyed by the incendiary gernades,since they bassicly act as all the other cover on the maps,its not like you simply tear trough heaps of sand and mud anyway
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Have certain "firebase deployables" non destroyable by vehicles.

Post by Smiddey723 »

Zrix wrote:I agree that they should be more durable.
And let's not forget the wires. They are designed to stop vehicles, but can be breached in a matter of seconds.
100% agree if a vehicle needs to get past a road block it only needs to shoot it a couple of times and sometimes even ramming the wires can knock em' down and iirc foxholes are designed to protect the people occupying it from explosions e.g. C4 and grenades, but some of these actually blow up the foxhole (As i found out the other night when i killed an enemy combat engineer and was discarding his explosives and i told my squad to get in the foxhole while i go place the IED 100m away and i blow it 'Safely' up and everybody goes black n white when i detonate it:lol :) quite funny at the time, although im never going to consider being a bomb disposal expert anymore :-P
samogon100500 wrote:Dudes you really shootin' on the foxholes? :confused:
What is this supposed to mean? dont shoot foxholes or something?
.:2p:.Smiddey
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Have certain "firebase deployables" non destroyable by vehicles.

Post by ankyle62 »

Well it is a pretty big round
Like the smaller 25 mm round, the 30 mm is not typically an anti-personnel weapon round. Instead, the 30 mm round is generally either an anti-materiel or armor-piercing round. Rounds of this size can be effective against armored vehicles as well as fortified bunkers.
30 mm caliber - Wikipedia, the free encyclopedia
User avatar
Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Have certain "firebase deployables" non destroyable by vehicles.

Post by Zrix »

ankyle62 - That is of course true. But in my eyes, the foxholes are more of a placeholder or substitute for a properly dug in/down foxhole and/or heavily fortified house. Since neither is possible, I think making it tougher than what it would really be IRL is a good compromise.
Image
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: Have certain "firebase deployables" non destroyable by vehicles.

Post by drs79 »

The Foxholes in PR consist of dirt, sandbags and wood planks.

Why should they be immune to vehicle fire? They offer cover and a means to return fire, but if a tank or btr shoots at them I hope they cause damage and infjure/kill those inside (tank round).

Always check after a vehicle shoots your emplacements if they need to be shoveled back up again.

Now if Concrete walls ever make it to the deploy-able asset option I can see how maybe fire from a BTR could inflict damage but not bring it down completely if let alone.

^MHO, I am not a Mason, or have experience created or digging foxholes.
NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
Image[/CENTER]
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Have certain "firebase deployables" non destroyable by vehicles.

Post by Dev1200 »

drs79 wrote:The Foxholes in PR consist of dirt, sandbags and wood planks.

Why should they be immune to vehicle fire? They offer cover and a means to return fire, but if a tank or btr shoots at them I hope they cause damage and infjure/kill those inside (tank round).

Always check after a vehicle shoots your emplacements if they need to be shoveled back up again.

Now if Concrete walls ever make it to the deploy-able asset option I can see how maybe fire from a BTR could inflict damage but not bring it down completely if let alone.

^MHO, I am not a Mason, or have experience created or digging foxholes.

The biggest point I tried to make is just shooting the "ground" part makes it become destroyed.


Maybe a stepped-type of "building", IE if it is half destroyed, have it look half-built. Such as only half the sandbags on the foxholes placed, missing pieces on certain parts and making this shallower. This will make it seem as though the sandbags are being "perforated" and the sand has been drained out.
Image
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Have certain "firebase deployables" non destroyable by vehicles.

Post by ytman »

I believe that the two models we get for emplacements come from a 'wreck' model and a 'repaired' model much like the rebuilt bridges of old. Hence only 2 states possible.

I do think 14mm should not be able to tear up fox holes too easily, and the barbed wire needs to do its job better. But tanks and 25mm up need to have FH busting abilities.
Post Reply

Return to “PR:BF2 Suggestions”