M1A1 Tank a few issues

Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: M1A1 Tank a few issues

Post by Raic »

killonsight95 wrote:hardcoded, for now that is :]
Wasn't it agreed that bf2.exe would need to be edited and it could be done? Finding way to do that legally is completely another thing.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: M1A1 Tank a few issues

Post by Rudd »

Raic wrote:Wasn't it agreed that bf2.exe would need to be edited and it could be done? Finding way to do that legally is completely another thing.
you can whip a dead horse all you want mate, but it isn't going anywhere

now return to the topic at hand - the m1a1

question is would you want to see the 50cal, driver position, m240 all manned at the same time while the tank main gun is firing?

the driver is the commander, and may need the seat to shut the engine off without getting out, the m240 is manned by the loader so the main gun can't reload while he's on it....there would have to be something to stop the m240 firing every time the main gun reloads...and that would be very frustrating :P
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SamEEE
Posts: 121
Joined: 2010-02-02 03:26

Re: M1A1 Tank a few issues

Post by SamEEE »

Bit of a necropost but I think that the tank 50 cal gunner should sit lower in the cupola and also be able to use binos to spot.
Uthric
Posts: 57
Joined: 2010-05-14 00:37

Re: M1A1 Tank a few issues

Post by Uthric »

keep the 3 seats and make the 50cal into a crow problem solved...


the m1a1 in game now from what he is saying is done wrong

thay should all be crow like
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: M1A1 Tank a few issues

Post by Hunt3r »

Well, in theory we could let the driver operate the 50 cal CROWS if there is ever one put in on the tanks, and then give an M240 that could also be operated by a person who could load and fire at the same time, just for the sake of argument. Let's suppose they installed an autoloader but kept the loader as a backup crewman and general mechanic.
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Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: M1A1 Tank a few issues

Post by Rissien »

LoliBattleMachine wrote:I think that the best solution while still having 3 positions is to have one position as a driver/commander. The driver/commander will have the same position as he does now, starting in a driver position and hitting F to view the commander periscope but instead of just a periscope, he is also aiming an M2 HMG. The gunner position will remain the same, and the third position will be a top turret gunner wielding an M240 acting as the loader.
Only problem with giving driver weapons control is hes gonna start stopping just to get kills himself. When tank is stopped, I always have the .50 gunner keep an eye on our rear, unless hes engaging something or absent then driver is. If everyone has a weapon, everyone will start shooting at targets and no one will be watching the flanks.
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MA3-USN Former

クラナド ァフターストーリー
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: M1A1 Tank a few issues

Post by Hunt3r »

'= wrote:H[=Rissien;1435225']Only problem with giving driver weapons control is hes gonna start stopping just to get kills himself. When tank is stopped, I always have the .50 gunner keep an eye on our rear, unless hes engaging something or absent then driver is. If everyone has a weapon, everyone will start shooting at targets and no one will be watching the flanks.
All the better for the person flanking the tank. I'm pretty sure that the person using the M240 up top will probably be attempting to look around, and the driver too, seeing as how the gunner is the only one with decent zoom optics.
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Uthric
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Joined: 2010-05-14 00:37

Re: M1A1 Tank a few issues

Post by Uthric »

i know i would use the 50cal on ins maps to cover the tank more if it was a crow less getting sniped out, thats why most of the time you never see a tank on a ins map with a 50 gunner
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: M1A1 Tank a few issues

Post by Smiddey723 »

Adding the CROW system to tanks has been discussed so many times and tbh i know why everyone has ignored it, the tank would turn into a super killing machine if it has a crow system which would destroy gameplay for the infantry trying to tackle it. Giving the ability for the driver to control a CROW system would also mean the gunner has an easy job as the driver wouldnt have to point out infantry for him anymore as he can just blast them away himself which also has a negative effect on teamwork
.:2p:.Smiddey
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: M1A1 Tank a few issues

Post by karambaitos »

'= wrote:H[=Rissien;1435225']Only problem with giving driver weapons control is hes gonna start stopping just to get kills himself. When tank is stopped, I always have the .50 gunner keep an eye on our rear, unless hes engaging something or absent then driver is. If everyone has a weapon, everyone will start shooting at targets and no one will be watching the flanks.
if you play vanilla then yes, but if you play with someone with half a brain things like that wont happen, he will know what to do and if he doesnt you as the gunner can tell him to watch the flanks.
anyway did there use to be a crow system for the tanks in pr back in .7???
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: M1A1 Tank a few issues

Post by amazing_retard »

I agree it would make the tank overpowered :/
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