Which Mumble "style" do you prefer?

General discussion of the Project Reality: BF2 modification.
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1 Channel or 2 Channel system?

1 channel
215
45%
2 channels
267
55%
 
Total votes: 482

Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Which Mumble "style" do you prefer?

Post by Cobhris »

Way I see it, the only downside of one channel mumble is that the other team can understand what your guys are saying. Being able to hear the enemy is realistic (if a bunch of tangos were chatting on the other side of a wall IRL you'd know it), but being able to understand them is not.
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Froztbyte
Posts: 367
Joined: 2008-01-01 16:46

Re: Which Mumble "style" do you prefer?

Post by Froztbyte »

1, Adds to realism and fun a whole lot more.
and at the end of the day makes using mumble a whole lot better
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CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Which Mumble "style" do you prefer?

Post by CommunistComma »

1 Channel on account of team switches and what not, so I don't have to Alt tab out. Normally it's not a problem, but Pr is pretty....crashy.
communistman
Posts: 123
Joined: 2010-01-20 07:31

Re: Which Mumble "style" do you prefer?

Post by communistman »

I just want to say I didn't read the whole 17 pages so this may have been suggested, by I doubt it because it's kinda out there...

Anyway, how about 2 channels, but mumble is configured so that everyone can be heard based on proximity, BUT some sort of speech-distorting software is used so that players can hear the enemy, but can't understand them. This creates an environment where you can give your position away, but won't be understood by enemy eavesdroppers. This would simulate the language barrier and help prevent taunting. You can also make inferences about what the enemy is saying based on their tone, emphasis, etc. etc.

IT'S RIDICULOUS, and probably not worth the trouble, but an idea that I wanted to throw out there nonetheless...

It certainly is a problem that people are dissuaded from using mumble on 1 channel servers. I think this will help alleviate the anxiety people have with using mumble in close quarters. Also (if it's possible), how about disabling squad VOIP and restricting players to only using mumble?
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Which Mumble "style" do you prefer?

Post by Tartantyco »

communistman wrote:I just want to say I didn't read the whole 17 pages so this may have been suggested, by I doubt it because it's kinda out there...

Anyway, how about 2 channels, but mumble is configured so that everyone can be heard based on proximity, BUT some sort of speech-distorting software is used so that players can hear the enemy, but can't understand them. This creates an environment where you can give your position away, but won't be understood by enemy eavesdroppers. This would simulate the language barrier and help prevent taunting. You can also make inferences about what the enemy is saying based on their tone, emphasis, etc. etc.

IT'S RIDICULOUS, and probably not worth the trouble, but an idea that I wanted to throw out there nonetheless...

It certainly is a problem that people are dissuaded from using mumble on 1 channel servers. I think this will help alleviate the anxiety people have with using mumble in close quarters. Also (if it's possible), how about disabling squad VOIP and restricting players to only using mumble?
One of the problems with 1 channel isn't simply that you can hear what people say and comprehend it, it's that it transmits sound pretty much regardless of how quiet you try to be and so within 70m people can hear you, locate you, and attack you based on information you wouldn't really have in reality. Whether the transmission is garbled or not doesn't help, it's the fact that it gives away your position, hence is not used whenever you are within 100m of possible enemy locations, hence it isn't used at all. Adding garbled noises to a 2 channel system would be like taking all the disadvantages of the 1 channel system and adding them to the 2 channel system, making mumble pointless yet again.
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DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Which Mumble "style" do you prefer?

Post by DDS »

If I had to choose, 2 channels. The upside to two channels is it somewhat encourages people in mumble to work together (teamplay). The upside to one channel is that the unnecessary yakking ingame will somewhat eliminated. People I try to get to use mumble say their biggest objection to using it is that there is too much goofing around in mumble and it becomes a distraction. One channel for mumble might not work for PR since IRL hand signals might work better in certain situations and two channels allows something similar in practice. I don't much care anymore since I've discovered how to lower the volume in mumble.

DDS
Last edited by DDS on 2010-09-24 19:15, edited 1 time in total.
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butchy
Posts: 11
Joined: 2010-09-25 21:27

Re: Which Mumble "style" do you prefer?

Post by butchy »

Voted 2 chans obviously...
BreepZz
Posts: 121
Joined: 2008-02-04 13:16

Re: Which Mumble "style" do you prefer?

Post by BreepZz »

1 channel is may be more realistic, but not in this game because the other team should talk another language!
Vote 2 channels.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Which Mumble "style" do you prefer?

Post by Cassius »

I guess both have their strong point and weaknesses, it depends whats more important to you. Personally I like not guessing if an enemy is talking or a friendly.
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