EJOD Desert

General discussion of the Project Reality: BF2 modification.
Alucard
Posts: 132
Joined: 2009-06-11 11:13

EJOD Desert

Post by Alucard »

am i the only one that misses this map it was one of my fav maps and about 20 other people i've talked to say they miss it haven't really met anyone who said they didn't so my question is is there anyway to petition to get it back?
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Arnoldio
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Joined: 2008-07-22 15:04

Re: EJOD Desert

Post by Arnoldio »

I dont miss it.

Only map i miss is Hills of Hamyong or sth like that. :D
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Orgies beat masturbation hands down. - Staker
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: EJOD Desert

Post by cyberzomby »

I liked it a lot. But it was awefully small for PR. That might have been one of the cool aspects about it.

But things change :) We got a ton of cool maps in now.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: EJOD Desert

Post by maarit »

ejod was good.
too bad that it get removed cos from new maps i have
iron ridge=never played.
siege at acracadabra=played maybe 2 times.
laskar valley=played 2 times.

ejod,ghost train,mestia get removed and those were good maps
Alucard
Posts: 132
Joined: 2009-06-11 11:13

Re: EJOD Desert

Post by Alucard »

well im really asking if theres anyway we can petition to get it back?
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The Iron Dreamer
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Joined: 2009-01-16 22:23

Re: EJOD Desert

Post by The Iron Dreamer »

I think that there was a community mapper that was makin EJOD v2... From witch posted some screens like "Oh, BTW" in his other map in Comm Maps forum. Gonna try and find it/confirm it.
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Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: EJOD Desert

Post by Rudd »

Alucard wrote:well im really asking if theres anyway we can petition to get it back?
do the work and bring them to .9 quality
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The Iron Dreamer
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Joined: 2009-01-16 22:23

Re: EJOD Desert

Post by The Iron Dreamer »

the post in question: https://www.realitymod.com/forum/f354-c ... ost1430290

And its not EJOD v2, its EJOD city.
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Rhino
Retired PR Developer
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Re: EJOD Desert

Post by Rhino »

Alucard wrote:well im really asking if theres anyway we can petition to get it back?
Get permission from the original mapper and then you can Audit the map and bring it out as as a custom download map or even in a map pack. If its is good enough quality and to PR standards we may even endorse it.

https://www.realitymod.com/forum/f189-m ... audit.html
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Alucard
Posts: 132
Joined: 2009-06-11 11:13

Re: EJOD Desert

Post by Alucard »

'[R-DEV wrote:Rhino;1449238']Get permission from the original mapper and then you can Audit the map and bring it out as as a custom download map or even in a map pack. If its is good enough quality and to PR standards we may even endorse it.

https://www.realitymod.com/forum/f189-m ... audit.html
well im taking on trying to do texturing not really the time to start trying to become a mapper ;P however if i had to make a map i'd make a ground assault carrier map that was big enough to use the AV-8 mainly because i want to see the harrier in a map and i want a ground assault map with AAV7's mwahahaha so my question is why was it taken out of .9 what was wrong with it? why wasn't it up to standards with .9?
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Rudd
Retired PR Developer
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Re: EJOD Desert

Post by Rudd »

just look at the map...

its mostly nothing, resulting in alot of it being cut out via combat areas so that the actually interesting areas are fought over, its the same gameplay over and over and over and over and over.

it lived in a time where combat distances were shorter and enterable statics were few, those days have passed and it needs to move with them or be moved out.

I enjoyed EJOD, I really really did, but it just got outgrown, there is limited space in the installers, and maps that we consider to be below par are removed to keep the space reasonable.
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Alucard
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Joined: 2009-06-11 11:13

Re: EJOD Desert

Post by Alucard »

[R-DEV]Rudd wrote:just look at the map...

its mostly nothing, resulting in alot of it being cut out via combat areas so that the actually interesting areas are fought over, its the same gameplay over and over and over and over and over.

it lived in a time where combat distances were shorter and enterable statics were few, those days have passed and it needs to move with them or be moved out.

I enjoyed EJOD, I really really did, but it just got outgrown, there is limited space in the installers, and maps that we consider to be below par are removed to keep the space reasonable.
so basically what your say is its to small so if someone were to revamp it and make it bigger and have more things to fight over it might be considered to rejoin the PR pack if its endorsed correct?
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BloodBane611
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Re: EJOD Desert

Post by BloodBane611 »

Alucard wrote:so basically what your say is its to small so if someone were to revamp it and make it bigger and have more things to fight over it might be considered to rejoin the PR pack if its endorsed correct?
Yes. Assuming you go through the proper procedure for auditing maps etc, and bring it up to .9 standard, it could be considered for PR. I personally think that anyone who wants to audit maps might as well just create their own from scratch rather than work themself into a box by auditing, but to each his own.
[R-CON]creepin - "because on the internet 0=1"
Alucard
Posts: 132
Joined: 2009-06-11 11:13

Re: EJOD Desert

Post by Alucard »

[R-MOD]BloodBane611 wrote:Yes. Assuming you go through the proper procedure for auditing maps etc, and bring it up to .9 standard, it could be considered for PR. I personally think that anyone who wants to audit maps might as well just create their own from scratch rather than work themself into a box by auditing, but to each his own.
meh i love ejod but as you do i'd prefer to make my own map if i were to make one
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The Iron Dreamer
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Re: EJOD Desert

Post by The Iron Dreamer »

Alucard wrote:so basically what your say is its to small so if someone were to revamp it and make it bigger and have more things to fight over it might be considered to rejoin the PR pack if its endorsed correct?
yup... take a look at jabal 2 and Al Basrah 2... Jabal was expaned to an 4km map, wille Basrah its still 2km, but it has 2 more VCP, more vegettation around the rivers, a few more buildings here and there, new faction, and new lightmaps.

Thats the kinda work that EJOD needs...
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Rudd
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Re: EJOD Desert

Post by Rudd »

Iron, Basrah v2 is not an endorsed map, and frankly I am not a fan of it.
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Alucard
Posts: 132
Joined: 2009-06-11 11:13

Re: EJOD Desert

Post by Alucard »

[R-DEV]Rudd wrote:Iron, Basrah v2 is not an endorsed map, and frankly I am not a fan of it.
agreed i did not like the new al basrah i prefer the old one but thats just me
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Arnoldio
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Re: EJOD Desert

Post by Arnoldio »

[R-DEV]Rudd wrote:Iron, Basrah v2 is not an endorsed map, and frankly I am not a fan of it.
Jabal 2 is really good. but Basrah 2 is just meh. If you redo a map you redo it thoroughly, like Op Archer was.
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Orgies beat masturbation hands down. - Staker
The Iron Dreamer
Posts: 444
Joined: 2009-01-16 22:23

Re: EJOD Desert

Post by The Iron Dreamer »

[R-DEV]Rudd wrote:Iron, Basrah v2 is not an endorsed map, and frankly I am not a fan of it.
well to me its an exmaple of what kind of work should be done to EJOD.
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Zrix
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Re: EJOD Desert

Post by Zrix »

ChizNizzle wrote:Jabal 2 is really good. but Basrah 2 is just meh. If you redo a map you redo it thoroughly, like Op Archer was.
I kinda liked Basrah 2, but imo Basrah 1.5 would be a more appropriate name as it mostly fixes some minor things.
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