3D sniper scopes and magnification in .95

General discussion of the Project Reality: BF2 modification.
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Alucard
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3D sniper scopes and magnification in .95

Post by Alucard »

so i seen the trailer for the new M24 (awesome looking btw) but i have a concern the magnification on the scope seems less then its zoomed in counter part so my question is there going to be anyway to have 2 layers of zoom for it like the m14 has lower for undeployed and a farther one for deployed could the same system be used in the m24 format by making 2 different selectable zooms like one x5 and one x10 etc. the reason i ask this is because i am scared i will not be able to see things on muttrah city when on the hills with my m40a3 if i can't see anything in the scope im not suggesting doing this yet im asking A. is it possible to have 2 platforms for zoom with the sniper rifles and B. is the magnification the same and i just can't tell cause its a youtube video
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Sir.Grossi
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Re: 3D sniper scopes and magnification in .95

Post by Sir.Grossi »

I believe, it is possible to have multiple zoom layers within the same weapon slot.

IIRC It used to be the case for sniper rifles and the GLTD. Hit right click, then hit right click again!


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Chuc
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Re: 3D sniper scopes and magnification in .95

Post by Chuc »

The Leupold Mk.4 LR/T M3 10x40mm optic used on the M24 is a fixed 10x optic only.
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AnimalMother.
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Re: 3D sniper scopes and magnification in .95

Post by AnimalMother. »

it is possible to have multiple zoom levels in one slot, i think you can theoretically have unlimited levels

as for whether or not the zoom will have mutliple levels is totally dependant on the scope that is modelled on the rifle, as i believe the one featured on the M24 is a fixed zoom scope. Can't recall what the M40 has, i think its 2, but i don't know how powerful


the GLTD used to have two levels, but it caused lag or some similar problem hence why it only has 1 level now

that answer it all?

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Alucard
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Re: 3D sniper scopes and magnification in .95

Post by Alucard »

oh really its a fixed x10 i didn't realize that is it x10 in PR cause it doesn't really seem x10 to me

according to wikipedia the m40 uses an fixed 12x50
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L4gi
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Re: 3D sniper scopes and magnification in .95

Post by L4gi »

M40A3 has a Schmidt & Bender 3-12 x 50. 3-12 is the amount of magnification, so adjustable from 3 to 12 times magnification. 50 is the diameter of the front lense in millimeters.
Alucard
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Re: 3D sniper scopes and magnification in .95

Post by Alucard »

L4gi wrote:M40A3 has a Schmidt & Bender 3-12 x 50. 3-12 is the amount of magnification, so adjustable from 3 to 12 times magnification. 50 is the diameter of the front lense in millimeters.
oh 3-12 meant that it goes from 3 to 12 didn't know that thanks and i doubt they'ed add the adjustable zoom for the m40 because it'd prolly lag like the GTDL
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Chuc
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Re: 3D sniper scopes and magnification in .95

Post by Chuc »

No.. well at least in the next version 2 stage zoom will return to the GTLD (and also on all applicable sniper rifles), but without the smooth transition between each stage.
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Alucard
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Re: 3D sniper scopes and magnification in .95

Post by Alucard »

[R-DEV]Chuc wrote:No.. well at least in the next version 2 stage zoom will return to the GTLD (and also on all applicable sniper rifles), but without the smooth transition between each stage.
so instead of going gradually in it just swaps from one to another im fine with that as long as GTLD has 2 step zoom again im happy
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nater
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Re: 3D sniper scopes and magnification in .95

Post by nater »

[R-DEV]Chuc wrote:No.. well at least in the next version 2 stage zoom will return to the GTLD (and also on all applicable sniper rifles), but without the smooth transition between each stage.
Good to hear! The GLTD now zooms in WAY too far to be used in anything but long range.
Alucard
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Re: 3D sniper scopes and magnification in .95

Post by Alucard »

nater wrote:Good to hear! The GLTD now zooms in WAY too far to be used in anything but long range.
well in real life danger close for a airstrike is what 600m's? or is that arty so you'd be doing it at long range (arty's 300? or 350? or is that airstrike 300 or 350 and arty 600?)
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Truism
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Re: 3D sniper scopes and magnification in .95

Post by Truism »

In real life the safety distances for air assets are a lot bigger than that. In wartime they get ignored a bit, but they're a lot bigger than that.

600m is less than 155's safety distance I think.
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BloodBane611
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Re: 3D sniper scopes and magnification in .95

Post by BloodBane611 »

Truism wrote:In real life the safety distances for air assets are a lot bigger than that. In wartime they get ignored a bit, but they're a lot bigger than that.

600m is less than 155's safety distance I think.
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Alucard
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Re: 3D sniper scopes and magnification in .95

Post by Alucard »

[R-MOD]BloodBane611 wrote:Source?
uhh lulz my source is generation kill xD not sure if its true but if it was me and a 2000lb jdam was being dropped i'd want to be 600m's away from it roflmao
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Tim270
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Re: 3D sniper scopes and magnification in .95

Post by Tim270 »

Alucard wrote:uhh lulz my source is generation kill xD not sure if its true but if it was me and a 2000lb jdam was being dropped i'd want to be 600m's away from it roflmao
Last time I checked 155's dont fire 2000lb bombs with JDAMs on them :p
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Alucard
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Re: 3D sniper scopes and magnification in .95

Post by Alucard »

Tim270 wrote:Last time I checked 155's dont fire 2000lb bombs with JDAMs on them :p
i said airstrike and arty ;P airstrike can be any type of aircraft carrying a lot of different armament

EDIT: as far as i know the M115 is no longer in service
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Hotrod525
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Re: 3D sniper scopes and magnification in .95

Post by Hotrod525 »

Truism wrote:In real life the safety distances for air assets are a lot bigger than that. In wartime they get ignored a bit, but they're a lot bigger than that.

600m is less than 155's safety distance I think.

155 have a 200m danger radius...
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