Hi everyone, might seem like a stupid question, but after a lot of searching and failed trial and error, I'm not sure where to put the PR lightmap samples to lightmap objects for a map. I have the BF2 ones in the right position, and I can lightmap all Vanilla objects fine, just no PR ones as I get the error.
Is there a specific spot they have to go, be named a certain way or extracted?
Cheers in advance!
[?] Directory for PR Lightmap samples?
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ChiefRyza
- Posts: 620
- Joined: 2008-06-29 07:37
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Directory for PR Lightmap samples?
The samples go into your objects folder and should get mixed in with your object files in your "pr_edit".
The sample files should end up in your "Meshes" folder of your static object, along side your .staticmesh and .collisionmesh files like so:

The sample files should end up in your "Meshes" folder of your static object, along side your .staticmesh and .collisionmesh files like so:

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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: Directory for PR Lightmap samples?
make sure you have the most actual samples
pr_samples_1113.rar should be the most actual
pr_samples_1113.rar should be the most actual


