SL actions

General discussion of the Project Reality: BF2 modification.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: SL actions

Post by dtacs »

L4gi wrote:I disagree. If the SL cant look at the big picture, lead his squad and shoot enemies then he is doing something wrong.
Exactly, being an SL is about micromanaging properly, one gun added to five guns is always better anyway.

The officer kit should always be used unless its only for a short period eg. requesting a LAT to take out the APC which is very close. About 20% of the time another kit is needed but in a 6 man squad you can have pretty much every role fufilled.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: SL actions

Post by lucky.BOY »

Unless im leading a very specialised squad ( sniper, recon, AA, demolition - all of them 2 man) I take a officer kit. 3 patches+radio+rally=profit
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: SL actions

Post by Web_cole »

L4gi wrote:I thought its about who manages to lose all their tickets first...
Indeed, teamwork and co-ordination are secondary to killing stuff. Don't get me wrong, they are still very important, and there isn't any other game that places the kind of importance on them that PR does.

But put it this way: if you don't have teamwork and co-ordination, you will probably lose. If you don't kill anything, you will definitely lose.
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Arnoldio
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Joined: 2008-07-22 15:04

Re: SL actions

Post by Arnoldio »

Welli take SL kit allways and assign other ktis to other people. Also scoped allways even though i prefer IS, but ill probably be the first to spot close and long targets.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: SL actions

Post by Rudd »

Web_cole wrote:Indeed, teamwork and co-ordination are secondary to killing stuff. Don't get me wrong, they are still very important, and there isn't any other game that places the kind of importance on them that PR does.

But put it this way: if you don't have teamwork and co-ordination, you will probably lose. If you don't kill anything, you will definitely lose.
not really, the team that is focused only on killing is often out manouvred by the other team and ends up bleeding out as they lose their flags.

There are times for killing and there are times for thinking, too little of either results in defeat.
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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: SL actions

Post by L4gi »

I dont see why it would be difficult to focus both on killing everyone and still working as a team. Why do most people think 1337 killers are either lonewolves or players who dont work for the team? You aint good if you cant do both...
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: SL actions

Post by cyberzomby »

hmmmm I dont know. Usually if the team is bunkered down it costs so much resources to take a flag that the enemy who is out manoevering bleeds out because of all the deaths and assets lost.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: SL actions

Post by Web_cole »

[R-DEV]Rudd wrote:not really, the team that is focused only on killing is often out manouvred by the other team and ends up bleeding out as they lose their flags.

There are times for killing and there are times for thinking, too little of either results in defeat.
How do you take a flag without first killing the defenders?

Anyway, I was not advocating one over the other, ideally a team would utilise all 3. My point was more that, game mechanics wise, as long as deaths = tickets, and no tickets = game lost, killing is always going to be of Primary importance, and the others fall in Secondary and Tertiary (which isn't to say unimportant) tiers.
Last edited by Web_cole on 2010-09-27 10:22, edited 2 times in total.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: SL actions

Post by cyberzomby »

yea! Especially since almost no flags enable a bleed like the regular BF2 did. So grabbing flags isnt even that important. Unless you can grab there last flag wich does not happens that often.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: SL actions

Post by goguapsy »

drkstr wrote:I find that when I'm squad leader, the squads performance is directly related to the number of kills I get. The squad always preforms at their best when I have no kills at the end of the round.


How can one lead a squad when they are focusing on shooting an enemy? A good SL looks at the big picture, and uses the squad as their weapon.
No and yes. Sure it's the big picture, but I love CQB in PR (when my squad is killing the endless hordes of enemy tbh, because my 250+ping prevents successful moments). In insurgency, CQB happens, and your squad's success in CQB = success in finding cache = success in taking out cache = success in G'ingTFO (read gazzthompson's guide for SL'ing in insurgency to know what I mean w/ GTFO).
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: SL actions

Post by PLODDITHANLEY »

Inbetween spotting, building and micromanaging I don't have the time/mental capacity to be a killing machine too, but hey we can't all be superman.

I've been in some squads where I spend the round trying to keep up with the SL, man down who cares lets go, not my way....

I think there exists both defensive and aggressive SL's the former who will build and man a FOB to cover another squads attack on an emeny objective, does the other squad notice?
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: SL actions

Post by MikeDude »

And you, Ploddit. Are a very Defensive SL. Which I like!
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[3dAC] MikeDude
Loving PR since 0.2.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: SL actions

Post by Wh33lman »

most squad leaders dont deploy FOB's. they also dont know how to use the SL radio and dont care to learn. and with the change to the rally points, its usually just easier to spawn at a fob and walk in. therefor, carrying the officer kit isnt as appealing as it was before. yeah, its got a pistol, but hy have a pistol when you can have a shotgun.
communistman
Posts: 123
Joined: 2010-01-20 07:31

Re: SL actions

Post by communistman »

[R-DEV]Rudd wrote:not really, the team that is focused only on killing is often out manouvred by the other team and ends up bleeding out as they lose their flags.

There are times for killing and there are times for thinking, too little of either results in defeat.
I recall a quote on warfare in general from a famous leader (I want to say Churchill, but that's probably wrong) that I think applies to PR to a degree, it goes something like, "War is about slaughter and maneuver. A commander who is better at one, needs to do less of the other."
Nagard
Posts: 217
Joined: 2008-05-02 17:06

Re: SL actions

Post by Nagard »

Some DEV called it the "Special Kits for Special People Syndrome". I think that pretty much sums it up...
TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: SL actions

Post by TomDackery »

When I do undertake SL roles, I grab an officer kit with a CQB sight, not scoped. For starters, it's just a preference. Second, I like to get my squad up close and personal (except against those dirty insurgents when we're BluFOR, most people can't handle being shot at full auto). The pistol is deadly, and anyone who says otherwise is not too bright. I've had countless times where I've gotten into a fire fight with an enemy, and while they reloaded, I pulled out my pistol and tap tap tapped them to death. Sure, its not as deadly as a shotgun, and there aren't cool ropes up your wazoo for you to pull out at any second, but hey, what the hell are squad members for if they can't do for you what you can't do yourself?
Deer
Posts: 1603
Joined: 2005-03-17 09:31

Re: SL actions

Post by Deer »

Imo the rallypoint is so weak and useless that often there is no point in taking officer kit, some other kit can often be alot more usefull than the officer kit. Infact rallypoint is so useless that many players have realised that there is no point in sticking together as a squad, 6 teamworking lonewolfs are more effective than 1 unit of 6 men. Also not having squad-spawn makes squad spread around automaticly, much efford is needed if you wish to keep squad together and its really not worth the efford.
Teamwork can be done without sticking together, you can share tactical information and give orders via VOIP even squad members are far from leader, you can also chat and share fun game experiences and laugh together even when you are not next to eachothers.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: SL actions

Post by Web_cole »

[R-DEV]Deer wrote:Teamwork can be done without sticking together, you can share tactical information and give orders via VOIP even squad members are far from leader, you can also chat and share fun game experiences and laugh together even when you are not next to eachothers.
Imo if you can't see the green HUD over your Squadmates names your doing something wrong. Squads always should stick close together (without bunching up). There are a few exceptions obviously, eg on a round of Karbala I remember my squad set up a loose net around the cache in the western city suburbs. We were all very spread out, but the moment anyone reported contact we would all converge on that point.
[R-DEV]Deer wrote:Imo the rallypoint is so weak and useless that often there is no point in taking officer kit, some other kit can often be alot more usefull than the officer kit.
Surely your undervaluing the officer kit a bit there? What about setting down FoBs, what about marking enemies on the map? And the rally, whilst not as useful as in previous versions, is still more than worth taking an officer kit for. Especially since, as Tom pointed out, what are your SMs there for if not to fill out all the necessary roles?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: SL actions

Post by Outlawz7 »

I guess Deer will never get over the .87 beta rally point changes. :p
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: SL actions

Post by Cassius »

Because some player CBA. There are the players who want to play a team oriented game that revolves around coordination tactics and teamwork and then there are the players who just want to run and gun and they CBA to do most things, including think.
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