Ragdolls..
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WilsonPL
- Posts: 510
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Ragdolls..
I just wanna know, can you [devs] do something to them or its hardcoded part of BF2?
Imo bodies are flying too often when hit with 7.62 etc, maybe body weight can be increased?
Imo bodies are flying too often when hit with 7.62 etc, maybe body weight can be increased?
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Wh33lman
- Posts: 667
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Re: Ragdolls..
are you kidding? ragdolls are freakin awsome!
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WilsonPL
- Posts: 510
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Re: Ragdolls..
Yeah i know, im not suggesting removal of ragdolls, just some edits so they can be more natural and realistic.
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Web_cole
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Re: Ragdolls..
BF2 came out in 2005. I'm gonna go out on a limb here and say the ragdoll physics in game are probably about as good as they are going to get.
Also, when your suggestion amounts to "Make it better", it is not particularly helpful or constructive. Just saying.
Also, when your suggestion amounts to "Make it better", it is not particularly helpful or constructive. Just saying.




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Psyko
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Re: Ragdolls..
he suggested making the player heavier, whch is very simple.
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drs79
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Re: Ragdolls..
My apologies to all for posting this, it was immature/selfish on my part.
Last edited by drs79 on 2011-12-08 05:46, edited 3 times in total.
NYR
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Web_cole
- Posts: 1324
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Re: Ragdolls..
Well, I was more thinking along the lines of something which shows evidence of deeper thought, research, sources etc. Like this, for instance.Psykogundam wrote:he suggested making the player heavier, whch is very simple.
However, it is not hardcoded, apparently:
(Thats from early 2009)[R-DEV]Jaymz wrote:There's actually several parameters to adjust how ragdoll acts. We just haven't really played around with them enough.




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AfterDune
- Retired PR Developer
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Re: Ragdolls..
And that has its sideeffects I reckon, otherwise it would've been balanced fine already I'm sure.Psykogundam wrote:he suggested making the player heavier, whch is very simple.

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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Ragdolls..
okay so 1. yes BF2 came out in 05 but . . . keep in mind that there were games out before which had Much better physics than Bf2 . . . trust me
EA team just did a Shotty job at putting everything togeather 100% 2.Making the players heavier would yes Maby fix the issue but at the same time there would be alot of work going into fixing every issue such as . . . Momentum aka Falling/running down stairs Collision effects/jumping off objects + damage taken. ^_^ lol Huey Helicopters ( climb sux first off ) adding heavier people would just make it worse
lolol
there realy is a whole list of stupid **** that would go into the idea .. but overall yes it would be nice not to have rediculous deaths but at the same time .. what harm is it realy doing? you get shot you die so what if your body goes flying its more fun to watch ^_^
there realy is a whole list of stupid **** that would go into the idea .. but overall yes it would be nice not to have rediculous deaths but at the same time .. what harm is it realy doing? you get shot you die so what if your body goes flying its more fun to watch ^_^
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Haji with a Handgun
- Posts: 443
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Re: Ragdolls..
I don't know about you, but watching ragdolls fly ridiculous heights when exploded makes my day.
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WilsonPL
- Posts: 510
- Joined: 2008-03-27 17:32
Re: Ragdolls..
I believe ragdolls are activated when player is dead. So increasing player weight in ragdoll configs wont affect jumping etc.
If you check some older BF2 trailers, theres difference beetwen old ragdolls and what we have now.
YouTube - Battlefield 2 - Helicopter
If you check some older BF2 trailers, theres difference beetwen old ragdolls and what we have now.
YouTube - Battlefield 2 - Helicopter
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Wh33lman
- Posts: 667
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Re: Ragdolls..
ragdolls are neither natural nor realistic. and belive it or not, they actually do serve a purpose for us. if your enemy is prone and you see him "pop up", you know you killed him.WilsonPL wrote:Yeah i know, im not suggesting removal of ragdolls, just some edits so they can be more natural and realistic.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Ragdolls..
Well in real life people really dont pop up so much, of any at all. Theres the problem.Wh33lman wrote:ragdolls are neither natural nor realistic. and belive it or not, they actually do serve a purpose for us. if your enemy is prone and you see him "pop up", you know you killed him.
Im all for more realistic ragdolls, another non important thing that will make the game look much better.

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Johncro
- Posts: 1146
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Re: Ragdolls..
Especially when they are glitchedWh33lman wrote:are you kidding? ragdolls are freakin awsome!
I think its to hard to do, I think whoever gave the point about BF2 coming out in 2005 is correct.
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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: Ragdolls..
Although it could stop the player from rolling down the hills as much so it wouldn't be such a headache for the medic.[R-DEV]AfterDune wrote:And that has its sideeffects I reckon, otherwise it would've been balanced fine already I'm sure.
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motherdear
- Retired PR Developer
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Re: Ragdolls..
Have you considered the net code/grafics/cpu etc involved in 64 players and the size of the maps and so forth.Redamare wrote:okay so 1. yes BF2 came out in 05 but . . . keep in mind that there were games out before which had Much better physics than Bf2 . . . trust meEA team just did a Shotty job at putting everything togeather 100%
Yeah source had "nice" rag dolls, but the maps were much smaller, there's fewer players, there's no vehicles and so forth. And then come here and say that the Refractor2 engine is bad is kinda bull shitting Dice.
Considering what the engine can do at the time of making it, it's actually pretty good. There was advances on bf2142, when they had more time to know the engine, and they had the source code. PR has had what, 5-6 years to make where we are today, they might have had 2-3 years, AND had to build the engine.

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Truism
- Posts: 1189
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Re: Ragdolls..
I've got to be honest with you, that's a load of shit. I have little patience for people who defend the engine work that Dice did for BF2 because for the most part it was one step forward from 1942 and two steps back.[R-DEV]motherdear wrote:Have you considered the net code/grafics/cpu etc involved in 64 players and the size of the maps and so forth.
Yeah source had "nice" rag dolls, but the maps were much smaller, there's fewer players, there's no vehicles and so forth. And then come here and say that the Refractor2 engine is bad is kinda bull shitting Dice.
Considering what the engine can do at the time of making it, it's actually pretty good. There was advances on bf2142, when they had more time to know the engine, and they had the source code. PR has had what, 5-6 years to make where we are today, they might have had 2-3 years, AND had to build the engine.
You only have to start by looking at the abyssmal netcode and hitreg to see that Dice had its priorities all wrong when it went to work on BF2. I'm a firm believer in the principle that you start anything by getting all the fundamentals perfect, or at least right, and then move on to icing, features and gimicks. Dice very much did this backwards, and skimped on a lot of the things that you really want to be squared away in a shooter's engine in order to free up resources for the creation of selling points.
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Dev1200
- Posts: 1708
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Re: Ragdolls..
Truism wrote:I've got to be honest with you, that's a load of shit. I have little patience for people who defend the engine work that Dice did for BF2 because for the most part it was one step forward from 1942 and two steps back.
You only have to start by looking at the abyssmal netcode and hitreg to see that Dice had its priorities all wrong when it went to work on BF2. I'm a firm believer in the principle that you start anything by getting all the fundamentals perfect, or at least right, and then move on to icing, features and gimicks. Dice very much did this backwards, and skimped on a lot of the things that you really want to be squared away in a shooter's engine in order to free up resources for the creation of selling points.
i LOVE how people confuse hitreg code failures with deviation
It's all about ping. If you're getting 100ish, you're bound to have a few hick-ups, in any game.

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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: Ragdolls..
Nobody mentioned deviation.Dev1200 wrote:i LOVE how people confuse hitreg code failures with deviation
It's all about ping. If you're getting 100ish, you're bound to have a few hick-ups, in any game.




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drs79
- Posts: 401
- Joined: 2008-07-07 15:40
Re: Ragdolls..
out of serious curiosity is there an ability to add "weight" to the player models?
Though I will say that the effect of a player getting shot up into the sky after having a HEAT round, or an IED going off next to him is kind of realistic to a certain degree.
Though I will say that the effect of a player getting shot up into the sky after having a HEAT round, or an IED going off next to him is kind of realistic to a certain degree.
NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
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[/CENTER]
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
[/CENTER]



