[R-DEV]Rudd wrote:
Between firebases, APCs and transport helicopters there is plenty to get you back to your squad and the fight.
Not all players wants to get back to their squad, many knowingly likes soloing more, and some are newbies, and many can do teamwork but they are just fine without it as well... also lack of squadleaders kinda forces alot of players to solo.
Harder it is for ppl to stay together with their squad --> more they think something like this "meh since im having more fun here ramboing on my own, why should i see lots of efford in order to get back to my squad, whats the point". Especially if the squad doesnt have good leader. Imo there is serious lack of leaders, its so stressfull role.
[R-DEV]Jaymz wrote:
You mean actually leading the squad? Nothing in PR is more worth the effort than that.
Leading squad and making squad stick together are 2 different things, you can lead and make squad do teamwork even if all 6 squad members are far from eachothers. And my point was that there is no point sticking together now when rallypoint is gone, ramboing is effective, especially when these rambos are doing teamwork. They are just no longer together as they used to be with old rallypoint system.
However not everyone are _actively_ looking for teamwork, some ppl do it only when opportunity for it has been brought right in front of their nose, but else they are just fine on their own. If there is no squadleader micromanaging squad members every single footstep, these kind of ppl wont do teamwork.. and because of we are having serious lack of squadleaders, we have lots of squads full of these "passive" teamworkers who are fine without teamwork but would do it if someone would lead them.
[R-DEV]Rudd wrote:
If a squad that sticks together their survivability increases a thousand fold....if there is no advantage in sticking together then a spawnpoint isn't going to change anything.
Squad spawnpoint had ability to keep squads together more, it didnt matter did they want to stay together or not, they just did, half-automaticly.
This made passive teamworkers do teamwork much much more, they didnt need "good" squadleader in order to be near eachothers, crappy leader could keep squads together as well... and when these passive teamworkers are near eachothers, they start doing teamwork. Now there is no squad spawn keeping them together and we simply dont have enough good squadleaders to keep these kind of squads together and therefore there is many squads with no teamwork/leadership.