Noticed this on the OA demo, and thought it a good enough idea to post here. My suggestion is that on some maps blufor have the option of a limited heavy auto-rifleman kit.
The benefits
The kit runs along a similar principle to the heavy AT kit, where more power is available if you have the patience and skill to use it. The user will be able to put harassing fire down onto the enemy at ranges where the enemy will have trouble shooting back, so around 500-1000 meters.
Balance
Obviously having an uberl335 machinegun isn't good news for poor old opfor, so what I propose is removing the 'undeployed' option on the heavy AR kit. That means that the HAR man will have to rely on his teammates if they need to be constantly on the move or if they are clearing buildings etc, but wold be highly effective in ambush situations.
The cons
Limiting the player to deployed mode only may get frustrating if some lone wolf gets up close, where the HAR won't have time to deploy the machinegun, resulting in a possible loss of a team's 'big gun'. However, proper teamwork can circumvent this with simple defence strategies (common sense).
Implementation
I'm not suggesting this be implemented into every single map or faction, but this is my idea so far:
USA
Normal AR: The M249 currently being used by the US PR faction. It fits and it works, no problems there.
Heavy AR: I suggest the M240G. It's a lightened version of the belgian 7.62mm FN MAG. It can provide heavy sustained fire at long range.
UK
Normal: Again, the normal minimi is fine.
Heavy AR: The L7 GPMG, another variation on the FN MAG, allowing for the same model to be used as the M240B
Taliban
Normal: I think the RPK Should be re-introduced here, it's lightweight construction combined with long barrel is very useful and much more mobile than the PKM
Heavy AR: IMO the PKM should go here, it's belt-fed nature allows for less reloads, but the extra rounds in the bag mean more weight, making it ideal for the 'heavy' class
PLA
Normal: Type 95, it's high rate of fire is adequate for the AR role, whilst the scope allows for accurate medium-long range fire.
Heavy AR: I suggest the QJY-88 on the same principle as the PKM. Same 5.8x42mm caliber, but with belt feeding allowing for a 200 round belt to be fed into the weapon through a box/bag.
Conclusion
I believe this could provide a useful asset to whomever is willing to learn to be patient and use teamwork. As I said before this class should be used for harrassing fire, meaning I would go against putting scopes on the HAR kits for balance reasons.
[Kit]Heavy AR
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Haji with a Handgun
- Posts: 443
- Joined: 2010-05-09 06:18
Re: [Kit]Heavy AR
Well, the Dev team has said over and over that they won't be taking kit/weapon suggestions, but this sounds alright.
I only have a couple of problems with this.
1.Blufor would be completely boned if Opfor get their hands on this.
2.Whats the use really? Why do you need a bigger gun? The Para is more than enough to stop almost anything in its tracks, so why do we need an ever bigger gun?
3. I'm not an expert on military armament, but I've only seen the M240 on vehicles.
Seems a little bit pointless, but I'm willing to see where this suggestion goes.
I only have a couple of problems with this.
1.Blufor would be completely boned if Opfor get their hands on this.
2.Whats the use really? Why do you need a bigger gun? The Para is more than enough to stop almost anything in its tracks, so why do we need an ever bigger gun?
3. I'm not an expert on military armament, but I've only seen the M240 on vehicles.
Seems a little bit pointless, but I'm willing to see where this suggestion goes.
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supahpingi
- Posts: 1921
- Joined: 2007-05-29 14:10
Re: [Kit]Heavy AR
Wont be in,since gpmg's and m240's are used on company level and not on squad level,and the army uses the m240B and the USMC the m240G.
They also require a gunner and a loader,so if you have 3 Hevay AR's on the feel you already have a full squad occupied with just the MG's wich will take even more players away from the frontline.
and thats what PR is trying to avoid.
Its also a resuggestion and might you plan on ever researching something like this,please take a little bit of time and energy to actually find the proper equipment for every single faction currently in PR (and those confirmed comming in the near future like the germans)
Suggesting it for just 3 faction isnt very helpfull at all
They also require a gunner and a loader,so if you have 3 Hevay AR's on the feel you already have a full squad occupied with just the MG's wich will take even more players away from the frontline.
and thats what PR is trying to avoid.
Its also a resuggestion and might you plan on ever researching something like this,please take a little bit of time and energy to actually find the proper equipment for every single faction currently in PR (and those confirmed comming in the near future like the germans)
Suggesting it for just 3 faction isnt very helpfull at all
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: [Kit]Heavy AR
That's fair enough, I looked in *** beforehand but forgot to look in archives. I realise that only suggesting for 3 factions is a bit useless for every other faction but I simply don't want to seem like some git telling everyone they're wrong, I've played PRSP for years and I love it, I simply wanted to try helping out a bit.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Kit]Heavy AR
Something tells me this kit is in the works.
You can help out by learning coding, texturing, modelling, mapping and a ton of other useful skills that contribute hard goodies to the mod.I simply wanted to try helping out a bit.
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: [Kit]Heavy AR
Seems like a fairly well thought out suggestion all in all, however the RPK is already available to the Taliban faction; right click on requesting an AR.hobbnob wrote: Taliban
Normal: I think the RPK Should be re-introduced here, it's lightweight construction combined with long barrel is very useful and much more mobile than the PKM
Heavy AR: IMO the PKM should go here, it's belt-fed nature allows for less reloads, but the extra rounds in the bag mean more weight, making it ideal for the 'heavy' class




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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: [Kit]Heavy AR
While I admire your suggestions cost-benefit analysis layout, it would appear that this suggestion is infact a re-suggestion; as a quick Search or browsing the Already Suggested Suggestions thread will tell you.Weapons - Machine-gunner Kit (Medium Machine-gun/GPMG)
In light of this, this thread is locked for resuggestion
...mongol...
Military lawyers engaged in fierce legal action.
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