Wanda Shan

Project Reality announcements and development highlights.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Wanda Shan

Post by Outlawz7 »

Throw away your dusty G3s, AK47s and megarailed AR15s and pull out your woodland camo jacket, a QBZ95 or AK74M, some motor oil and brush up on your Mandarin catch phrases for the ladies, because we're headed to a new theater of operations in Inner Manchuria!

For the first time the Bear will go against the Dragon in a bid to control precious natural resources required for world domination in the 21st century. After both sides had beaten off the greedy capitalists on their homefronts, it was time to decide which kid on the block will rule the Asian continent and we all know the ultimate way in which that can be settled.

Wanda Shan is the first map in what will hopefully be a series of maps based around Manchuria, Mongolia and Russian regions that border northeast China, in which PLA will defend their lands against the invading Russian forces and try their luck out over the border as well.

This is my first map that will be included in PR, but it's not the only one that I created. Don't worry, the others are coming along just fine ;)


Back to the map.
  • It's a 4km sized map with a view distance of 1km, set near the Russian border in northeast China, in a forested and scarcely populated area that lives off timber production.
  • AASv3 brings in total 25 different objectives to fight over, with 5 in play each round.
  • Both sides have their own uncaptureable base but don't let that give you a sense of hope, once the last defense falls, it's over. (the uncaps are there to avoid issues, because the 'main' flags are also random)
  • There are three available Advance and Secure layers and a Skirmish mode, set around the biggest village on the map.
Finally, both sides brought some goodies in order to capture all those positions. :)

The Russian side brings you the good old T-90 main battle tank and BTR80 personnel carrier, but the majority of the weight will fall on the MT-LBs, both the PKT(7.62mm) and NSVT(12.7mm) variants as well as the Gopher anti-air and the Shturm anti-tank variant.
The Russian firepower doesn't end here as Mi-28s will rain down thunder in support of their comrades while on alternative layers, the Mi-8 will bring troops and supplies to the front.

The PLA side will dust off the almost forgotten arsenal of Type-98 main battle tanks and Z-10 attack helicopters along with VN3 recon vehicle and WZ551 and WZ551A personnel carriers. The Type-95 anti-air will keep the skies clear and like the Mi-8, the Z-8 will also be around on alternative layers.


And last but not least, I would to thank everyone on the PR team who gave me feedback and suggestions about the map.

Now for the minimap and some screenshots.

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(I apologize for the messed up undergrowth on some screenshots, it's an issue with nVidia cards)


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Last edited by Rhino on 2010-09-29 22:14, edited 25 times in total.
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ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: Wanda Shan

Post by ChiefRyza »

Wow! How did this one sneak by?! Can't wait to see it in game mate, 0.95 is shaping up to be one hell of a release :-P


Current project: Operation Tempest
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: Wanda Shan

Post by Johncro »

Awesome job, couldn't expect any less from you guys :D
][nvert
Posts: 26
Joined: 2010-01-25 01:23

Re: Wanda Shan

Post by ][nvert »

Very nice job, looking forward to playing this one :D . .95 is going to be sweet!
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Wanda Shan

Post by Tim270 »

Looks very interesting :)
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Wanda Shan

Post by Dev1200 »

And then. It was good.


It's like quinling. But gud :)
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Wanda Shan

Post by Jigsaw »

Great map ;)

Well done Outlawz.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Wanda Shan

Post by Silly_Savage »

This map also caught me by surprise when it was first introduced.

Trust me when I say that this map is absolutely breathtaking! Dare I say, the most atmospheric and immersive map in the mod.

:thumbsup:
"Jafar, show me a sniper rifle." - Silly_Savage 2013
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Wanda Shan

Post by cyberzomby »

Looks peacefull!
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Wanda Shan

Post by Amok@ndy »

Dev1200 wrote:It's like quinling. But gud :)
to ninja rhino: its qinling and not quinling :D :p :lol:
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Wanda Shan

Post by Outlawz7 »

ChiefRyza wrote:Wow! How did this one sneak by?!
Ninjas.

No, it was on cold for a few hours trying to sort out the image host.
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SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: Wanda Shan

Post by SWIZZ=kettcar= »

great sky, finaly something different from pure sunshine
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Ghost Wolfe
Posts: 341
Joined: 2010-01-29 03:45

Re: Wanda Shan

Post by Ghost Wolfe »

Trees=cover, cover=ambush, ambush=fun, and fun=PR!!! Great work Outlawz!
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Wanda Shan

Post by Kain888 »

Wow. Seems to be amazing. Hope that it won't be another Dragonfly. :P
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Wanda Shan

Post by Excavus »

Now this is an interesting scenario.
whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: Wanda Shan

Post by whatshisname55 »

My sniper senses are tingling...
Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: Wanda Shan

Post by Gosu-Rizzle »

Wauw. It looks awesome. The ridgeline with the windmills looks amazing with the sky in the background.
Really great work!

Now realse the damn thing :razz:
JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

Re: Wanda Shan

Post by JohnnyTheIED »

That small village looks like such a death trap! lol

Map looks beautiful, great work, cant wait to try it. Its gonna be hell for the choppers!

Definitely an infantrymans map with all those trees followed by open fields.
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theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: Wanda Shan

Post by theflidgeface »

Wow! looks amazing. Looks like it will fully immerse the players in the experience :)

The M15A3, weapon of the future

Semper Fi
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: Wanda Shan

Post by Ford_Jam »

Looks awesome Outlawz :)

Quick question, of the 25 objectives, are they landmarks amongst the map or will many of them be flags like "Hill 265" or "Objective 424" etc
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