Wanda Shan
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takeittwice
- Posts: 6
- Joined: 2009-04-12 00:44
Re: Wanda Shan
Thanks, Devs. Looks like my home region.
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crot
- Posts: 1786
- Joined: 2010-09-07 19:05
Re: Wanda Shan
Finally a mother russia vs china map. 
More like not another Yamalia.Kain888 wrote:Wow. Seems to be amazing. Hope that it won't be another Dragonfly.![]()
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Zulnex
- Posts: 622
- Joined: 2009-03-23 22:12
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Mouthpiece
- Posts: 1064
- Joined: 2010-05-24 10:18
Re: Wanda Shan
Looks very realistic. The minimap seemed like "eh, Yamalia 2", but screenshots are really nice. I like the small hills and medium density forest. Also the fields with a some trees on them - probably will make crossing them much easier.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Wanda Shan
What did you guys mean by the name?
I get that it is something something "mountain(shan)"... but Wanda?
I get that it is something something "mountain(shan)"... but Wanda?
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Wanda Shan
What is the cover like under the trees for infantry? My concern is that this is going to become another map where the assets literally run free as opposed to the inf that has little chance in the way of survival. Are there are alot of those big, 1x1m shrubs as opposed to just grassy undergrowth?
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ConscriptVirus
- Posts: 489
- Joined: 2006-12-18 04:02
Re: Wanda Shan
ah .. 4km map. hope it runs fine performance wise and isnt too heavy for my 8600m GT. other than that..looks prettyyy
"These things we do that others may live"
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Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: Wanda Shan
It's obviously a vehicle based map, so I wouldn't expect the infantry capabilities to be the same as on other maps. Most of the current maps in PR has its primary focus on infantry, so I don't think one more asset based one is gonna hurt anybody. Combined arms is what makes PR fun, right?dtacs wrote:What is the cover like under the trees for infantry? My concern is that this is going to become another map where the assets literally run free as opposed to the inf that has little chance in the way of survival. Are there are alot of those big, 1x1m shrubs as opposed to just grassy undergrowth?
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Wanda Shan
Whats the point of having MB-LB's then? A PKT isn't going to do much if its a vehicle based map. Plus combined arms is when each facet has an even chance. Open ground ala Kashan isn't fun for infantry.
Don't get me wrong I'm not completely judging the map before it comes out, but I'd like to see a 4km map bar Burning Sands where the infantry has a fighting chance, where a single squad can't get absolutely destroyed by some random tanker.
No they don't, not AAS at least.Most of the current maps in PR has its primary focus on infantry
Don't get me wrong I'm not completely judging the map before it comes out, but I'd like to see a 4km map bar Burning Sands where the infantry has a fighting chance, where a single squad can't get absolutely destroyed by some random tanker.
- Zrix
- Posts: 4425
- Joined: 2005-12-02 14:25
Re: Wanda Shan
More forest maps, and with heavy vehicles. F yeah!
Looks good from the screens, nice work. 095?
Looks good from the screens, nice work. 095?

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pfhatoa
- Posts: 917
- Joined: 2009-08-27 19:26
Re: Wanda Shan
That's one of a great map Outlawz! The only thing I'm worrying about is if those wind turbines are standing to close to each other. According to wiki: 
However if they are to close, it's such a minor detail, that you can skip thatThe "wind park effect" refers to the loss of output due to mutual interference among turbines. Wind farms have many turbines, and each extracts some of the energy of the wind. Where land area is sufficient, turbines are spaced three to five rotor diameters apart perpendicular to the prevailing wind, and five to ten rotor diameters apart in the direction of the prevailing wind, to minimize efficiency loss.
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: Wanda Shan
nice, i love the skybox and the light settings, and the farmlands feel really nice, finaly a china map thats not jungle. The Windpark really seams to be a good idea as well, those statics have been around since Euroforce, but they are underused for sure.
BUT the China Main as we see it on the screenshot looks very small and those chaotic containers do not seam right at all.
BUT the China Main as we see it on the screenshot looks very small and those chaotic containers do not seam right at all.
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Wanda Shan
Finally? Qwai is mostly farmland, Qinling is lightly forested hillsides and Barracuda's vegetation isn't dense enough.Maxfragg wrote:finaly a china map thats not jungle.
PR hasn't had a jungle map since OGT, there's certainly no shortage of Russian forest maps.
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Chanvlan
- Posts: 262
- Joined: 2008-02-02 03:36
Re: Wanda Shan
Also interested in this. Looks great, cant wait to hit teh skiesFord_Jam wrote:Quick question, of the 25 objectives, are they landmarks amongst the map or will many of them be flags like "Hill 265" or "Objective 424" etc
Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: Wanda Shan
wanda

wonderful. love the style.
Last edited by HughJass on 2010-09-30 09:42, edited 1 time in total.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Wanda Shan
Yes hughjass, I can't get Wanda Sykes out of my head either 
wanda shan china - Google Zemljevidi



It's a place I found on Google maps that resembled the map, Wanda Shan, Hulin, Jixi, China?ComradeHX wrote:What did you guys mean by the name?
I get that it is something something "mountain(shan)"... but Wanda?
wanda shan china - Google Zemljevidi
It runs fine for me, though I'm on 9600 GT, don't worry I wouldn't make a map I couldn't play myselfConscriptVirus wrote:ah .. 4km map. hope it runs fine performance wise and isnt too heavy for my 8600m GT. other than that..looks prettyyy
Yes it's going to be in 0.95, otherwise I wouldn't post it in this pre-release highlight hypeZrix wrote:More forest maps, and with heavy vehicles. F yeah!
Looks good from the screens, nice work. 095?
Thanks for that, I think they're spaced well enough thoughpfhatoa wrote:That's one of a great map Outlawz! The only thing I'm worrying about is if those wind turbines are standing to close to each other. According to wiki:





