Wanda Shan

Project Reality announcements and development highlights.
-Sauso-
Posts: 250
Joined: 2008-08-25 06:02

Re: Wanda Shan

Post by -Sauso- »

Looks very enjoyable to play.
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takeittwice
Posts: 6
Joined: 2009-04-12 00:44

Re: Wanda Shan

Post by takeittwice »

Thanks, Devs. Looks like my home region.
crot
Posts: 1786
Joined: 2010-09-07 19:05

Re: Wanda Shan

Post by crot »

Finally a mother russia vs china map. :D
Kain888 wrote:Wow. Seems to be amazing. Hope that it won't be another Dragonfly. :P
More like not another Yamalia.
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: Wanda Shan

Post by Zulnex »

Awesome map. :thumbsup:
Excellent work [R-DEV]Outlawz.
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Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Wanda Shan

Post by Mouthpiece »

Looks very realistic. The minimap seemed like "eh, Yamalia 2", but screenshots are really nice. I like the small hills and medium density forest. Also the fields with a some trees on them - probably will make crossing them much easier.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Wanda Shan

Post by ComradeHX »

What did you guys mean by the name?

I get that it is something something "mountain(shan)"... but Wanda?
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Wanda Shan

Post by dtacs »

What is the cover like under the trees for infantry? My concern is that this is going to become another map where the assets literally run free as opposed to the inf that has little chance in the way of survival. Are there are alot of those big, 1x1m shrubs as opposed to just grassy undergrowth?
ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Re: Wanda Shan

Post by ConscriptVirus »

ah .. 4km map. hope it runs fine performance wise and isnt too heavy for my 8600m GT. other than that..looks prettyyy
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"These things we do that others may live"
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: Wanda Shan

Post by Farks »

dtacs wrote:What is the cover like under the trees for infantry? My concern is that this is going to become another map where the assets literally run free as opposed to the inf that has little chance in the way of survival. Are there are alot of those big, 1x1m shrubs as opposed to just grassy undergrowth?
It's obviously a vehicle based map, so I wouldn't expect the infantry capabilities to be the same as on other maps. Most of the current maps in PR has its primary focus on infantry, so I don't think one more asset based one is gonna hurt anybody. Combined arms is what makes PR fun, right? ;)
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Wanda Shan

Post by dtacs »

Whats the point of having MB-LB's then? A PKT isn't going to do much if its a vehicle based map. Plus combined arms is when each facet has an even chance. Open ground ala Kashan isn't fun for infantry.
Most of the current maps in PR has its primary focus on infantry
No they don't, not AAS at least.

Don't get me wrong I'm not completely judging the map before it comes out, but I'd like to see a 4km map bar Burning Sands where the infantry has a fighting chance, where a single squad can't get absolutely destroyed by some random tanker.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Wanda Shan

Post by Zrix »

More forest maps, and with heavy vehicles. F yeah!

Looks good from the screens, nice work. 095?
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pfhatoa
Posts: 917
Joined: 2009-08-27 19:26

Re: Wanda Shan

Post by pfhatoa »

That's one of a great map Outlawz! The only thing I'm worrying about is if those wind turbines are standing to close to each other. According to wiki:
The "wind park effect" refers to the loss of output due to mutual interference among turbines. Wind farms have many turbines, and each extracts some of the energy of the wind. Where land area is sufficient, turbines are spaced three to five rotor diameters apart perpendicular to the prevailing wind, and five to ten rotor diameters apart in the direction of the prevailing wind, to minimize efficiency loss.
However if they are to close, it's such a minor detail, that you can skip that ;)
Furbis
Posts: 1
Joined: 2010-09-30 06:31

Re: Wanda Shan

Post by Furbis »

Wow, awesome!!!
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Wanda Shan

Post by lucky.BOY »

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THIS is epic. Dont know why, it just is.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Wanda Shan

Post by Maxfragg »

nice, i love the skybox and the light settings, and the farmlands feel really nice, finaly a china map thats not jungle. The Windpark really seams to be a good idea as well, those statics have been around since Euroforce, but they are underused for sure.
BUT the China Main as we see it on the screenshot looks very small and those chaotic containers do not seam right at all.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Wanda Shan

Post by Snazz »

Maxfragg wrote:finaly a china map thats not jungle.
Finally? Qwai is mostly farmland, Qinling is lightly forested hillsides and Barracuda's vegetation isn't dense enough.

PR hasn't had a jungle map since OGT, there's certainly no shortage of Russian forest maps.
Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: Wanda Shan

Post by Chanvlan »

Ford_Jam wrote:Quick question, of the 25 objectives, are they landmarks amongst the map or will many of them be flags like "Hill 265" or "Objective 424" etc
Also interested in this. Looks great, cant wait to hit teh skies ;)

Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
tatne
Posts: 100
Joined: 2008-12-06 23:37

Re: Wanda Shan

Post by tatne »

Map looks great!! Can't wait for 0,95!
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Wanda Shan

Post by HughJass »

wanda
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wonderful. love the style.
Last edited by HughJass on 2010-09-30 09:42, edited 1 time in total.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Wanda Shan

Post by Outlawz7 »

Yes hughjass, I can't get Wanda Sykes out of my head either :p
ComradeHX wrote:What did you guys mean by the name?

I get that it is something something "mountain(shan)"... but Wanda?
It's a place I found on Google maps that resembled the map, Wanda Shan, Hulin, Jixi, China?
wanda shan china - Google Zemljevidi
ConscriptVirus wrote:ah .. 4km map. hope it runs fine performance wise and isnt too heavy for my 8600m GT. other than that..looks prettyyy
It runs fine for me, though I'm on 9600 GT, don't worry I wouldn't make a map I couldn't play myself :p
Zrix wrote:More forest maps, and with heavy vehicles. F yeah!

Looks good from the screens, nice work. 095?
Yes it's going to be in 0.95, otherwise I wouldn't post it in this pre-release highlight hype :p
pfhatoa wrote:That's one of a great map Outlawz! The only thing I'm worrying about is if those wind turbines are standing to close to each other. According to wiki:
Thanks for that, I think they're spaced well enough though :)
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