Murphy wrote:Ya, we use invisible fast ropes and have a lot of issues slowing our descent...
Indeed we do...
622. When playing in =]H[= Hardcore Insurgency server the game crashes every time after a long round and then the server has to restart. (No offense to any admin or owner of the server, I like to play there)
623. civilians are badasses, i mean they walk around without a weapon in a battlefield full of soldiers that doesn't know what "rule of engagement" is...
624. Not a PR issue (maybe) but using the BF2 platform, relying on EA and Gamespy to get it right = lame. God loves the instant end of round disconnect. Fuck you very much Gamespy.
638. You will fail, sooner or later
639. You will win, sooner or later
640. No, alt+f4 doenst deploy fastropes
641. Dont land next to armor marker
642. Dont hit that coord 177t snipz just gave you. There is propably AA waiting for you.
646 Logging unto a PR server and doing the exact opposite of what is intelligent and good for the team is the modern way to be a rebelliou puberscent teen.
648. there is always that one guy in co-op that will walk into an area where frienldy mortars rounds are landing while spamming the cease fire command as he moves in only to get teamkilled then punish the guy on hte mortar because he was to stupid to wait forh te shells to stop before going in.
You can never escape your fears, you can only conquer your fears. quote by me
ingame name ChaosFox_[434th] Steam username chaosfox21
649. Call in motars when you are semi-close to the target. (Being to far away will allow the enemy to respawn before you get there and if you are too close, then you know what happens.)