Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by Dev1200 »

Title.


If you read/watched the highlight for PR:A2, the "AAS" Gamemode is essentially take a group of objectives, and then the next group will be available for capture.


Is this possible in the BF2 engine, and can we see it in PR .95?

Also, discuss relevant information on flag layout for BF2.
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cyberzomby
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by cyberzomby »

It happened already right? Remember Muttrah. You had west and east to be captured before you could move on to South. Or am I in misunderstanding about the grouped objectives from ARMA 2 PR
Conman51
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by Conman51 »

I thought people said it couldnt, and they were going to do it with PR2 because that was a more capable engine



maps are too small anyway for this
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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AncientMan
Retired PR Developer
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by AncientMan »

Umm, this is already in PR:BF2.
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Dev1200
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by Dev1200 »

Cyber, basically what happens is:


US has Alpha and Bravo.

Neutral is Delta and Foxtrot.

Opfor has Zulu and Yukon flags.


In order for US to capture Delta and Foxtrot, they have to hold both alpha and bravo.

Same for opfor, but they have to hold Zulu and Yukon.



Although it's similar, it has a huge difference in gameplay. You have to defend groups of objectives rather than just 1.

@ AncientMan


Name a map that has 3-4 objectives that need to be secured before moving the the next 3-4 objectives, sequenced in a group rather than 1 after the other, and sometimes 2.
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CCCode
Posts: 180
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by CCCode »

Uh? its the same with just 1 more base to hold for each run...
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Redamare
Posts: 1897
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by Redamare »

no no he means ... instead of caping 2 flags then caping the next 2 flags he means 3 or more .. TEAM 1 and Team 2 need to cap the initial 3 flags then capture the enxt 3 flags .. 9 control points at a time
BloodBane611
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by BloodBane611 »

Dev1200 wrote:@ AncientMan


Name a map that has 3-4 objectives that need to be secured before moving the the next 3-4 objectives, sequenced in a group rather than 1 after the other, and sometimes 2.
This is a basic feature of BF2, and has been experimented with by PR mappers in the past. However, it's never been what one might call sucessful - hence the reversion of maps that in the past had multiple grouped flags.
[R-CON]creepin - "because on the internet 0=1"
goguapsy
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by goguapsy »

I think the OP is saying that you must capture all CPs simultaneously...

If that's so, I would disagree due to the lack of teamwork in pub servers to such an event (though I'm pretty sure players would adapt) and the player number limitation.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Dev1200
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by Dev1200 »

Assault and Secure Overview
AAS is a linked objective mode. The ArmA2 engine now gives us the possibility to design complex and varied size missions. This engine theoretically gives us the possibility of 200 objectives in one mission. For the player it's simple; you just have to follow the attack and defend markers on the map as is currently seen within PR:BF2. Once one side lose or capture objectives, they are switched automatically to the next possible objectives in sequence.

Objectives are sometimes just simple single locations, while others consist of a group of objectives. For your team to advance, you'll have to capture this group of objectives. The size of these objectives can be set up individually and will strongly depend on map design, therefore the size of it will not be predefined as it technically could be 30m, 100m or 300m. Of course, this is all dependent on what the mission designer sets out to achieve.
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BloodBane611
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by BloodBane611 »

I don't think you all are getting it - this can be done in BF2 right now! Grouping flags, and using all the flags from that group on a map, allows you to use multiple flags that must be capped before you can move to the next flag/group - 2,10,50, you name it, can be done. It just hasn't been that successful from a gameplay standpoint in PR:BF2.
[R-CON]creepin - "because on the internet 0=1"
Dev1200
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by Dev1200 »

'[R-MOD wrote:BloodBane611;1455084']I don't think you all are getting it - this can be done in BF2 right now! Grouping flags, and using all the flags from that group on a map, allows you to use multiple flags that must be capped before you can move to the next flag/group - 2,10,50, you name it, can be done. It just hasn't been that successful from a gameplay standpoint in PR:BF2.


Hmm.. alright I thought that it was just more then a gameplay issue. But okay ty ^^ please lock unless moar needs to be discussed.
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Celestial1
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by Celestial1 »

'[R-MOD wrote:BloodBane611;1455084']I don't think you all are getting it - this can be done in BF2 right now! Grouping flags, and using all the flags from that group on a map, allows you to use multiple flags that must be capped before you can move to the next flag/group - 2,10,50, you name it, can be done. It just hasn't been that successful from a gameplay standpoint in PR:BF2.
On that note: Has it been attempted to have multiple small objectives in the space of a regular "large" objective? As opposed to 2 regular "large" objectives being needed at the same time, that is.

eg. Instead of [East City 300m] on Muttrah, it could be [Mosque 50m] [Apartments 75m] etc.

I think the other thing that would make it more solid would be if there was a temporary lockdown when captured... you capture all 3 flags, and you get 5 minutes where the other side cannot recapture that group, forcing them to fall back and prepare for assaults on their other flags.
Dev1200
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Re: Is PR:A2's "Grouped Flag" idea being implemented into PR:BF2?

Post by Dev1200 »

Celestial1 wrote:On that note: Has it been attempted to have multiple small objectives in the space of a regular "large" objective? As opposed to 2 regular "large" objectives being needed at the same time, that is.

eg. Instead of [East City 300m] on Muttrah, it could be [Mosque 50m] [Apartments 75m] etc.

I think the other thing that would make it more solid would be if there was a temporary lockdown when captured... you capture all 3 flags, and you get 5 minutes where the other side cannot recapture that group, forcing them to fall back and prepare for assaults on their other flags.



THIS. Thank you!
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