Does CA cause issues

General discussion of the Project Reality: BF2 modification.
Spectral
Posts: 19
Joined: 2010-07-16 05:31

Does CA cause issues

Post by Spectral »

I noticed that on the Combined Arms site it says the download for .9982 includes PR .87 Does this overwrite my .91 version and cause issues with PR:BF2? Or did they just forget to update the site to say .91?
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Does CA cause issues

Post by Smiddey723 »

i downloaded it, wouldn't play kept crashing when loading
.:2p:.Smiddey
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Does CA cause issues

Post by Jigsaw »

To my knowledge Combined Arms has not been in development for some time, at least 3 months or so.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Does CA cause issues

Post by PatrickLA_CA »

@Smiddey, It crashes because you dont have .87, and here is what you can do so you do not lose .91:
1. Rename /mods/pr to /mods/pr91 or whatever
2.Install .87 (it will install as pr)
3.Install CA 9982
4.Play CA
5.When you want to play PR.91 rename pr to pr87 and pr91 to PR and it will work

I hope you understood
In-game: Cobra-PR
whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: Does CA cause issues

Post by whatshisname55 »

Actually, you shouldn't have to rename them every time, you can just rename one of them and leave it like that even when you play it.... at least that's how it worked for me when I played different versions of some other game.
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Does CA cause issues

Post by Smiddey723 »

PatrickLA_CA wrote:@Smiddey, It crashes because you dont have .87, and here is what you can do so you do not lose .91:
1. Rename /mods/pr to /mods/pr91 or whatever
2.Install .87 (it will install as pr)
3.Install CA 9982
4.Play CA
5.When you want to play PR.91 rename pr to pr87 and pr91 to PR and it will work

I hope you understood
I am aware of this, just effort to get a mod to work which i am never going to play once ive tried it because nobody plays it 8)
.:2p:.Smiddey
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Does CA cause issues

Post by Hunt3r »

Smiddey723 wrote:I am aware of this, just effort to get a mod to work which i am never going to play once ive tried it because nobody plays it 8)
I believe that CA is sort of in development, sort of not in development. There's apparently an enormous backlog of work to fix HUDs. I also presume that the release of PR .95 will break CA once more, so.. yeah.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Does CA cause issues

Post by Jigsaw »

Hunt3r wrote:I believe that CA is sort of in development, sort of not in development. There's apparently an enormous backlog of work to fix HUDs. I also presume that the release of PR .95 will break CA once more, so.. yeah.
Considering that the only post for more than a month on their forums is you asking some question about AFV armour and getting no reply, it's not looking good is it ;)

It's hard enough for new mods to get players on the BF2 engine, even more so when it's basically a mirror of an existing mod with a few tweaks and new huds.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Does CA cause issues

Post by Chuc »

Plus we folded one of their developers, the good sir Sniperdog into our team.
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Personal Folio - http://www.studioash.net
Exonar
Posts: 83
Joined: 2009-12-23 00:53

Re: Does CA cause issues

Post by Exonar »

I really like how they did the huds in CA. Is there any possibility of some features in CA merging with PR? Or is there some competition and/or ease of use factors involved?
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Does CA cause issues

Post by Arnoldio »

CA in relation to PR is like Torro Rosso for Red Bull.

:)
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Orgies beat masturbation hands down. - Staker
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Does CA cause issues

Post by Jigsaw »

Exonar wrote:I really like how they did the huds in CA. Is there any possibility of some features in CA merging with PR? Or is there some competition and/or ease of use factors involved?
On the contrary, there are one or two items from CA that are already in PR. ;)
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Burton
Posts: 791
Joined: 2009-09-24 17:02

Re: Does CA cause issues

Post by Burton »

[R-DEV]Chuc wrote:Plus we folded one of their developers, the good sir Sniperdog into our team.

**tears the duct tape from his mouth and runs out of the basement**

It's all a coverup to stop CA making progress! First SniperDogg get's made a DEV and then me a CON meaning we have more pressing matters to get on with than do stuff for CA

It's all a coverup I tell you!!1!!!


**runs out the fire exit**
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Does CA cause issues

Post by Hunt3r »

Well, I would like to see more things from CA implemented into PR.
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Does CA cause issues

Post by Hotrod525 »

Hunt3r wrote:Well, I would like to see more things from CA implemented into PR.
What CA add is pretty much vehicle realism, but it doe also bring a problem to whoever want to add it into a "fun realist gamplay game". Where the fun in aircraft if the tunguska got you on Radar 2 miles away and shot you down as easy a you kill a mosquito with you're finger ? Wheres the fun if you're AH64D is able to detect every vehicle in a range of 2 click and engage it with hellfire ? Where the fun if you're F16 carry AG radar also capable of detecting anything and lock a LGB on it ( all by himself ) ?
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Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Does CA cause issues

Post by Maverick »

All vehicles have the functions and capabilities, that's why the tanks must be protected by AA, helicopters protected by jets/tanks, it's like a chain. Everyone MUST protect eachother, or else they're as worthless as a used condom. Tanks should NEVER roam out unless AA is there to defend.

Plus they have the physics of the helicopters/jets that in my opinion, is FAR superior than PRV. No more flying upside down. :)
Last edited by Maverick on 2010-10-03 12:28, edited 1 time in total.
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Spectral
Posts: 19
Joined: 2010-07-16 05:31

Re: Does CA cause issues

Post by Spectral »

Does anyone even play CA? I tried to play yesterday but there were 0 servers up.
Spectral
Posts: 19
Joined: 2010-07-16 05:31

Re: Does CA cause issues

Post by Spectral »

btw it looks like CA has renamed their version of the pr install to pr_ca so that it doesn't affect PR:bf2
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Does CA cause issues

Post by Maverick »

There has not been a new version out for .9, and now .95 is coming out very soon, when the new release of CA is out, it will probably have to be after .95
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Does CA cause issues

Post by Hunt3r »

Probably whenever the devs finally work through their backlogs and decide to make one final version...
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