I imagine a lot of the Gameplay will be infantry squads that double as mortar squads, or just small exclusive, mortar squads altogether. You can have a full squad that probably will defend a flag or position and man the mortar as well, and then can coordinate with other squad leaders to give fire support to squads who need it. Will just squad leaders or snipers be able to call it in as well though, is a question im wondering, if it can be called in by snipers that's another purpose they could serve.
As far as being boring and such I think that's not even close because in PR not everyone is going to be fighting all the time, often you do support roles or just wait around which doesn't often bring much fighting but its just part of the game. This seems pretty immersive though with the calculations and such and when manning if your not spotting or communicating, you'll be actually firing the mortar so its not like there's nothing to do with it, its just not fighting directly with your gun rather, a different immersive sort of gameplay.
charliegrs wrote:Im sure other people are like me, but sometimes I feel like playing PR but not in such an intense role as a frontline infantry man. Sometimes I like to do the less stressful jobs like supply runs, helicopter transports, or watching an IED from a hidden spot. Manning a mortar will be a perfect job for those times when Im feeling well.. lazy. I know im still contributing, all of those jobs are very important but alot of people find them to be too boring. Not me, Il save my running and gunning for the weekends lol. Working in close coordination with a spotter firing mortars sounds like a really satisfying thing to me.
Also, Im glad the devs didnt make a mortar system like FH2 that allows you to see where your mortars are falling. That just leads to way too much noobishness. In PR the ONLY way you will be able to succeed with mortars is to have a spotter.
Good point I believe similar.