Suggestion A: Increase the size of a completely settled assault rifle deviation cone to something slightly larger than a human torso at a range of 200-250+ meters.
Suggestion B: Decrease the unsettle rate for soldiers with their scopes up while walking.This suggestion will reduce the laser accuracy of firearms at these distances, rewarding the team which concentrates volume of fire to enemy forces rather than simply shooting perfectly accurate lasers at them at this distance. CQB will still be unaffected because the circle will still be the size of a human at lesser distances.
Again, the rewards are
- Rewards teams who put more weapons on the same target.
- Increase the length of firefights by reducing long range hit chances.
- Leaves close quarters fights relatively the same.
Thanks for readingI propose a 25% speed reduction for these guys. Therefore, for a fictional weapon. If it takes me 10 seconds to settle from completely unsettled to settled, and I settle behind a corner. Normally walking for 4 seconds would force me to wait another 4 seconds to be settled. However, with this change I would only need to stay still for 3 to 2.5 seconds so long as I only walked for 4 seconds. As I'm also suggesting this for panning the weapon around, this would promote players using proper building clearing tactics such as stacking up behind a corner and waiting rather than just rushing around, going to prone and spamming automatic or burst fire. However, this would only work for players with their scopes up in front of their face. Forcing them to contend with the obvious disadvantages of having your scope up. Due to the obvious discomfort of doing this while crouched with a few dozen kgs of gear on, it is also possible that this bonus should only be given to players who are standing up with their scopes raised. Perhaps, too a 10% speed bonus could be given to standing players who have their scopes raised to promote proper building clearing tactics.
-Helios/USA-forever932




