INS turning more and more into AAS?
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Alucard
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INS turning more and more into AAS?
it seems to me that 0.95 has turned INS into a noob heaven type of scenario before you had to use tactics to tank tanks out either distract a tank with a fake car then bomb car it from the back or use 2-3 RPG's at the same time firing at the same time killing the tank. but now we have placable SPG-9's,SPG-9 techies,Sighted RPG's,mortars (agreed mortars will take time to master and aren't too noobie) but is it just me or am i the only one concerned about this.

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nater
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Re: INS turning more and more into AAS?
Are you a blufor guy or what? The insurgents are lacking in firepower. The DEV's are all about realism, so any change they make is usually for the better.Alucard wrote:it seems to me that 0.95 has turned INS into a noob heaven type of scenario before you had to use tactics to tank tanks out either distract a tank with a fake car then bomb car it from the back or use 2-3 RPG's at the same time firing at the same time killing the tank. but now we have placable SPG-9's,SPG-9 techies,Sighted RPG's,mortars (agreed mortars will take time to master and aren't too noobie) but is it just me or am i the only one concerned about this.
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NyteMyre
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Re: INS turning more and more into AAS?
It seems to me you need a better understanding of the use of punctuation.
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Alucard
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Re: INS turning more and more into AAS?
actually no I'm a opfor kinda guy but i think the INS have plenty of fire power with a mortar, as for my punctuation meh im lazy so ya......

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Spec
- Retired PR Developer
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Re: INS turning more and more into AAS?
Insurgents are not overpowered at all as it is. This'll give them a chance. Who knows, maybe their bomb trucks will be weakened or reduced in number in exchange for all the awesomeness that's coming. Don't forget that they always used to have mortars - the player controlled ones are actually going to be harder to use than the "hey, I need a mortar strike here" "k, boom" ones we have right now.

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Alucard
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Re: INS turning more and more into AAS?
the mortars are not what worries me spec its more the sighted RPG's and SPG-9's.

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Hotrod525
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Re: INS turning more and more into AAS?
Insurgent will still be extremely hard... Yeah they will get alot of stuff... but on the other hand BlueFor still got Shitload of advantage over them. Thermal, uav, armor, etc...Alucard wrote:it seems to me that 0.95 has turned INS into a noob heaven type of scenario before you had to use tactics to tank tanks out either distract a tank with a fake car then bomb car it from the back or use 2-3 RPG's at the same time firing at the same time killing the tank. but now we have placable SPG-9's,SPG-9 techies,Sighted RPG's,mortars (agreed mortars will take time to master and aren't too noobie) but is it just me or am i the only one concerned about this.

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Psyrus
- Retired PR Developer
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Re: INS turning more and more into AAS?
I think we just hit OMG level.
Personally, I think I'd like to see how it plays out first. The devs will be able to release a 0.96 patch if the gameplay is broken, I'm sure. Think back to the 200m-from-edge firebase rule that was repealed (granted, it was a server side fix), so I have no fear that the devs are unable to backtrack... they'll see how it goes ^_^
Personally, I think I'd like to see how it plays out first. The devs will be able to release a 0.96 patch if the gameplay is broken, I'm sure. Think back to the 200m-from-edge firebase rule that was repealed (granted, it was a server side fix), so I have no fear that the devs are unable to backtrack... they'll see how it goes ^_^
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Alucard
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Re: INS turning more and more into AAS?
i dunno what team your playing with but when i play 60% of the time the INS win man as it is i mean its not hard to win as INS as it is and considering the SPG-9 will prolly kill a tank in 2-3 hits, so if you coordinate with an RPG team on karbala for instance put 2 RPG's on the tank drive the SPG-9 techie up and bam NO-respawn tank dead in 10 minutes into the game.Dv83r wrote:Insurgents need a boost as BLUFOR always wins in Insurgency.
On the other hand, I think we're getting close to OMG.

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Spec
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Re: INS turning more and more into AAS?
Then again, the SPG-9 technical will probably not be too hard to kill. If the tank isn't on its own, but supported by infantry, they might just be able to take the SPG-9 gunner out before any damage is done. Same with deployables.
Tactics will still be needed, and counter-tactics will still exist.
Tactics will still be needed, and counter-tactics will still exist.

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Alucard
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Re: INS turning more and more into AAS?
considering its the same principle as the TOW humvee without a wire guided missile i've killed the tank oh lets see about 120 something odd times on EJOD desert with the tow humvee no there is no such thing as counter tactics with blufor, 70% of the time the entire team doesn't know what there doing and does not work together get random people taking LB squads without a spotter for the LB loose it 5 minutes into the game and people driving the tank into the city without inf support, i believe that BLUFOR and INS are pretty balanced with just adding a mortar it takes more tactics to win as OPFOR and is more fun tactics wise now OPFOR will be like BLUFOR people taking SPG-9 techies and killing strykers or tracking them in one hit and then a random RPG finishing it off the reason i like OPFOR is it is a challenge now its more of a noobsfest like BLUFOR is and there for why i think its turning into AAS with caches.

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Jaymz
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Re: INS turning more and more into AAS?
Neither the ME insurgents, Taliban or Militia factions will have the RPG-7V2 (it will be exclusively for Russians). They'll remain with their original ironsight variant.Alucard wrote:the mortars are not what worries me spec its more the sighted RPG's and SPG-9's.
The SPG-9 is a 73mm recoiless gun which is completely unguided and relies primarily on it's complex reticle for ballistics compensation (it's tricky, players will have to practice a lot to be efficient with it). It's PG-9 HEAT warheads only do slightly more damage than a standard RPG-7 round. (no unconventional force would have their hands on fancy SPG-9 rounds designed for added penetration or defeating ERA etc). The deployable version also has a very limited turning angle before you have to move the entire assembly with "A + D" which is very slow.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Wakain
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Re: INS turning more and more into AAS?
you still as INS can't just create recoilles positions to attack blufor enemy head on, they would be very vulnerable as blufor armor would probably have further range and firepower.
the way to go probably will stay ambush kind of tactics were this feared recoilles position and techie are nice additions for.
the way to go probably will stay ambush kind of tactics were this feared recoilles position and techie are nice additions for.
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Alucard
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Re: INS turning more and more into AAS?
considering one RPG-7 round will get a bradly smoking or tracked or a stryker smoking or tracked even in the front armor half the time this will happen the SPG-9 techie will just have to flank strykers or bradly's and kill them one shot in the rear. or am i mistaken there damage because RPG's do quite a bit of damage as it is if you ask me to much damage considering M1A2's have come back with getting hit by 20 RPG's and been only dented and bradly's taking like 5 or 6 and still drive back to base[R-DEV]Jaymz wrote:Neither the ME insurgents, Taliban or Militia factions will have the RPG-7V2 (it will be exclusively for Russians). They'll remain with their original ironsight variant.
The SPG-9 is a 73mm recoiless gun which is completely unguided and relies primarily on it's complex reticle for ballistics compensation (it's tricky, players will have to practice a lot to be efficient with it). It's PG-9 HEAT warheads only do slightly more damage than a standard RPG-7 round. (no unconventional force would have their hands on fancy SPG-9 rounds designed for added penetration or defeating ERA etc). The deployable version also has a very limited turning angle before you have to move the entire assembly with "A + D" which is very slow.
EDIT: also someone told me that the INS would get sighted RPG's however its not that rare the tali's did get sighted RPG's even in the 80's when the russians invaded last i checked or am i mistaken

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goguapsy
- Posts: 3688
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Re: INS turning more and more into AAS?
Hey man, welcome to the game!Alucard wrote:considering its the same principle as the TOW humvee without a wire guided missile i've killed the tank oh lets see about 120 something odd times on EJOD desert with the tow humvee no there is no such thing as counter tactics with blufor, 70% of the time the entire team doesn't know what there doing and does not work together get random people taking LB squads without a spotter for the LB loose it 5 minutes into the game and people driving the tank into the city without inf support, i believe that BLUFOR and INS are pretty balanced with just adding a mortar it takes more tactics to win as OPFOR and is more fun tactics wise now OPFOR will be like BLUFOR people taking SPG-9 techies and killing strykers or tracking them in one hit and then a random RPG finishing it off the reason i like OPFOR is it is a challenge now its more of a noobsfest like BLUFOR is and there for why i think its turning into AAS with caches.
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Johncro
- Posts: 1146
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Re: INS turning more and more into AAS?
Until you actually play it....don't ***** -_-
You know nothing of the sort.
You know nothing of the sort.
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Alucard
- Posts: 132
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Re: INS turning more and more into AAS?
eh don't get me wrong i love the new stuff being added in 0.95 all i am doing is speculating on the effects of them being added in 0.95 i am not "bitching" about itJohncro wrote:Until you actually play it....don't ***** -_-
You know nothing of the sort.

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joethepro36
- Posts: 471
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Re: INS turning more and more into AAS?
This is OMG level. This thread is entirely speculation and my personal view is that if anything the new version will make the BLUFOR much more dangerous than the INS side. I refuse to make any more conjecture than that. 
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ryan d ale
- Posts: 1632
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Re: INS turning more and more into AAS?
Thank you for this post Jaymz.[R-DEV]Jaymz wrote:Neither the ME insurgents, Taliban or Militia factions will have the RPG-7V2 (it will be exclusively for Russians). They'll remain with their original ironsight variant.
The SPG-9 is a 73mm recoiless gun which is completely unguided and relies primarily on it's complex reticle for ballistics compensation (it's tricky, players will have to practice a lot to be efficient with it). It's PG-9 HEAT warheads only do slightly more damage than a standard RPG-7 round. (no unconventional force would have their hands on fancy SPG-9 rounds designed for added penetration or defeating ERA etc). The deployable version also has a very limited turning angle before you have to move the entire assembly with "A + D" which is very slow.
I was wondering what warhead the SPG 9 would use. I did lots of research on it to find out the best use and of course also came into much statistical data about warheads and penetration.
Alucard, the thread title and subject don't match as well as they could so I will try to address both aspects.
You're basically comparing INS to a faction which can now use conventional play because of added vehicles and skills, rather than complaining about them being over-powered it seems.
There's a few things we have to remember as insurgents:-
1. We don't have scoped rifles
2. We have less accuracy
3. No guided munitions.
4. No Realtime Surveillence.
5. No CAS.
6. Insurgent groups operate in DEFENCE. You don't fight the Iraqi Insurgency in your home town in the USA. Even if they had the chance, most insurgents wouldn't.
7. The Russians made the SPG - 9. Do you know what the Anti Tank doctrine was (or still might be)?
I will sum it up and post a link if someone asks for it
Engage armour with armour
RPGs and SPGs are purely DEFENSIVE weapons due to their vulnerability, mobility issues and in case of RPG - lack of range. They aren't good weapons to go tank hunting with - therefore the AAS conventional style won't be in play.
This means, you don't have an SPG-9 built under the Fallujah gates or on the main road to dominate enemy armour. It simply wouldn't work. Down a street, well hidden, near a cache - is much more effective.
Recoil-less technicals do provide some good mobility and fire power but even this can be coped with by using a pistol because of the exposed gunner.
Nothing to worry about with INS
Stick close, don't hunt the enemy - ambush them!
AT men do not have other weapons drawn. They stay with their RPGs ready to fire.
This is how we roll.
Insurgenct play could benefit alot from these changes - it should be easier and less difficult to lead.
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