INS turning more and more into AAS?

General discussion of the Project Reality: BF2 modification.
Alucard
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Re: INS turning more and more into AAS?

Post by Alucard »

joethepro36 wrote:This is OMG level. This thread is entirely speculation and my personal view is that if anything the new version will make the BLUFOR much more dangerous than the INS side. I refuse to make any more conjecture than that. :razz:
indeed i rather like the fact that BLUFOR is gonna have to use more tactics now to stay alive however my fear and speculation is that the OPFOR will be too overpowered now, like i said above all of this is speculation but what else do we have to do till the 0.95 release :twisted:


EDIT:
ryan d ale wrote:Thank you for this post Jaymz.

I was wondering what warhead the SPG 9 would use. I did lots of research on it to find out the best use and of course also came into much statistical data about warheads and penetration.

Alucard, the thread title and subject don't match as well as they could so I will try to address both aspects.

You're basically comparing INS to a faction which can now use conventional play because of added vehicles and skills, rather than complaining about them being over-powered it seems.

There's a few things we have to remember as insurgents:-

1. We don't have scoped rifles
2. We have less accuracy
3. No guided munitions.
4. No Realtime Surveillence.
5. No CAS.
6. Insurgent groups operate in DEFENCE. You don't fight the Iraqi Insurgency in your home town in the USA. Even if they had the chance, most insurgents wouldn't.
7. The Russians made the SPG - 9. Do you know what the Anti Tank doctrine was (or still might be)?

I will sum it up and post a link if someone asks for it

Engage armour with armour

RPGs and SPGs are purely DEFENSIVE weapons due to their vulnerability, mobility issues and in case of RPG - lack of range. They aren't good weapons to go tank hunting with - therefore the AAS conventional style won't be in play.

This means, you don't have an SPG-9 built under the Fallujah gates or on the main road to dominate enemy armour. It simply wouldn't work. Down a street, well hidden, near a cache - is much more effective.

Recoil-less technicals do provide some good mobility and fire power but even this can be coped with by using a pistol because of the exposed gunner.

Nothing to worry about with INS :)

Stick close, don't hunt the enemy - ambush them!

AT men do not have other weapons drawn. They stay with their RPGs ready to fire.

This is how we roll.

Insurgenct play could benefit alot from these changes - it should be easier and less difficult to lead.
very well said ryan however your incorrect once you play INS long enough you come up with new and crazy tactics i've gone around in a car with 2 RPG's sitting on the top flanking a stryker and shooting both at it in the rear at the same time killing it we killed 6 strykers one game with this tactic, so i think that the SPG-9 will be abused the same way as that RPG-7 tactic above i used.
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Jaymz
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Re: INS turning more and more into AAS?

Post by Jaymz »

Alucard wrote:considering one RPG-7 round will get a bradly smoking or tracked or a stryker smoking or tracked even in the front armor half the time this will happen the SPG-9 techie will just have to flank strykers or bradly's and kill them one shot in the rear.
It's not that simple. You need to know the range to target and use the appropriate BDC line on the reticle to hit it. Or, you can fire and adjust the second shot. The sight doesn't have much zoom either and both the vehicles you mentioned have thermal sights.
Alucard wrote: EDIT: also someone told me that the INS would get sighted RPG's however its not that rare the tali's did get sighted RPG's even in the 80's when the russians invaded last i checked or am i mistaken
There's dozens of different types they'd have their hands on. Apparently they have a lot of Chinese copies (ones with carrying handles and ridges).
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Alucard
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Re: INS turning more and more into AAS?

Post by Alucard »

[R-DEV]Jaymz wrote:It's not that simple. You need to know the range to target and use the appropriate BDC line on the reticle to hit it. Or, you can fire and adjust the second shot. The sight doesn't have much zoom either and both the vehicles you mentioned have thermal sights.



There's dozens of different types they'd have their hands on. Apparently they have a lot of Chinese copies (ones with carrying handles and ridges).
range doesn't matter if the .50 cal gunner has been sniped off the tank the tank has taken 2 RPG hits and is about to RTB and you flank the tank within 50m's of it cause it doesn't see you as it retreats and BAM range does not matter then however i see what your saying jaymz and understand it but on maps like karbala range will not matter all that much when it comes to flanking the tank most of the flanking that is done on that map is done within 50 to 100m's for me anyways
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ryan d ale
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Re: INS turning more and more into AAS?

Post by ryan d ale »

[R-DEV]Jaymz wrote: There's dozens of different types they'd have their hands on. Apparently they have a lot of Chinese copies (ones with carrying handles and ridges).
Yeah, I like the variety.

Today I saw a picture of a resistance fighter in A-Stan with a G3 and scope. G3 is a very popular rifle but it could have been taken from a german or other ISAF team using it.
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joethepro36
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Re: INS turning more and more into AAS?

Post by joethepro36 »

range doesn't matter if the .50 cal gunner has been sniped off the tank the tank has taken 2 RPG hits and is about to RTB and you flank the tank within 50m's of it cause it doesn't see you as it retreats and BAM range does not matter
That's a giant what if right there you know. Even with the changes a tank will be effectively invincible vs rockets.
Alucard
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Re: INS turning more and more into AAS?

Post by Alucard »

joethepro36 wrote:That's a giant what if right there you know. Even with the changes a tank will be effectively invincible vs rockets.
well they released no info about the new amount of damage the tanks can tank from RPG's now so hence why its speculation again and that scenario i mentioned has happened more times then i can count half the time i'll snipe the gunner off the tank or have someone else do it then flank the tank with garry on karbala and kill it i've done that more times then i can count and have had quite a few tank crews pissed off at me :twisted: i led my clans tank division so i know how to kill tanks and know how to use them ;P
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CCCode
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Re: INS turning more and more into AAS?

Post by CCCode »

The scoped RPG is for russia not the insurgents afaik...
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ryan d ale
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Re: INS turning more and more into AAS?

Post by ryan d ale »

CCCode wrote:The scoped RPG is for russia not the insurgents afaik...
What you said is true but it is already been confirmed in this thread previously.

Well done on the sniping gunner tactic. I've never thought of it as a means to flank (or having more success in doing so).

I will be asking for favours from snipers now haha
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Hotrod525
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Re: INS turning more and more into AAS?

Post by Hotrod525 »

ryan d ale wrote:
There's a few things we have to remember as insurgents:-

1. We don't have scoped rifles
2. We have less accuracy
3. No guided munitions.
4. No Realtime Surveillence.
5. No CAS.
6. Insurgent groups operate in DEFENCE. You don't fight the Iraqi Insurgency in your home town in the USA. Even if they had the chance, most insurgents wouldn't.
7. The Russians made the SPG - 9. Do you know what the Anti Tank doctrine was (or still might be)?
8. Dont have any thermal device, or armor/chopper.
9. Do not have all the kit requestable.
fixed for you :D
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Hunt3r
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Re: INS turning more and more into AAS?

Post by Hunt3r »

..Yeah, you guys have to remember that tanks now have FLIR. You almost have no chance of remaining hidden if the gunner or driver is on FLIR and sees you. In other words, life will be harder for the PR Insurgent. You will have to ambush with drive-bys, and also ambushing. Waiting for the enemy to come to you, instead of going to the enemy.
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theflidgeface
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Re: INS turning more and more into AAS?

Post by theflidgeface »

Hunt3r wrote:..Yeah, you guys have to remember that tanks now have FLIR. You almost have no chance of remaining hidden if the gunner or driver is on FLIR and sees you. In other words, life will be harder for the PR Insurgent. You will have to ambush with drive-bys, and also ambushing. Waiting for the enemy to come to you, instead of going to the enemy.
very well said, I'm sure Insugents RPG's will be picked off right and left with the new thermals. So our armor will be nice & safe :smile:

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ComradeHX
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Re: INS turning more and more into AAS?

Post by ComradeHX »

As for RPG sights.

A stockpile of Chinese copies remained available on the internet until recently.

They do require some modifications to fit Russian RPGs, but I think anyone with a file and some patience can do it.
crot
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Re: INS turning more and more into AAS?

Post by crot »

Alucard wrote:it seems to me that 0.95 has turned INS into a noob heaven type of scenario before you had to use tactics to tank tanks out either distract a tank with a fake car then bomb car it from the back or use 2-3 RPG's at the same time firing at the same time killing the tank. but now we have placable SPG-9's,SPG-9 techies,Sighted RPG's,mortars (agreed mortars will take time to master and aren't too noobie) but is it just me or am i the only one concerned about this.
I dont think the insurgents will have scoped RPGs, though I'm not sure. And the AT techie wont be as common as a normal techie. Its all balance, now that tanks and APCs have thermal imaging, the insurgents also got to get some sort of upgrade.
Chuc
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Re: INS turning more and more into AAS?

Post by Chuc »

theflidgeface wrote:very well said, I'm sure Insugents RPG's will be picked off right and left with the new thermals. So our armor will be nice & safe :smile:
That being said, stuff like IEDs remain cold and undetectable by thermal vision..
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Hunt3r
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Re: INS turning more and more into AAS?

Post by Hunt3r »

[R-DEV]Chuc wrote:That being said, stuff like IEDs remain cold and undetectable by thermal vision..
Which is why armor should stay cross-country and avoid going onto roads at all cost?
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LithiumFox
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Re: INS turning more and more into AAS?

Post by LithiumFox »

.... this is definitely an OMG thread.

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
ComradeHX
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Re: INS turning more and more into AAS?

Post by ComradeHX »

With the new thermals... BluFor will not see Mines, therefore they will be happily driving over them until their screen suddenly turns black and says "DEAD" as they hear the sound of explosion.

RPG + mine/IED teamwork?
Jaymz
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Re: INS turning more and more into AAS?

Post by Jaymz »

Hunt3r wrote:Which is why armor should stay cross-country and avoid going onto roads at all cost?
You can only provide so much fire support from outside urban areas though. I prefer to be ballsy and roll right in with the infantry when required. It's always been worth the risk in my experience. I'll be more confident running an APC/IFV on insurgency now knowing that either me, my gunner, or both of us will have thermals.
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LithiumFox
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Re: INS turning more and more into AAS?

Post by LithiumFox »

I still can't wait. ^_^ This will be an awesome addition. :D Gotta love thermals (BluFor kinda guy D :)

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Nebsif
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Re: INS turning more and more into AAS?

Post by Nebsif »

Imo ins needs all those SPGs or how theyre called, currently u can see blufor win by suicide rushing again and again, and did u ever play karbala in 0.91.. u can barely pop ur head outside of the city.
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