Kokan
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Kokan
Awesome map, it will be interesting whit kiowas new TI ability.
Btw is this only afgan map whit attack choppers? Will be some fun.
Btw is this only afgan map whit attack choppers? Will be some fun.
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Re: Kokan
I was wondering while watching the trailer on which map the kiowa attack was...now the question is answered...awesome.

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Souls Of Mischief
- Posts: 2391
- Joined: 2008-05-04 00:44
Re: Kokan
this is like a bigger Korengal without those pain in the @rse mountains!
Marvelous job DEV's!
Marvelous job DEV's!
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BorEDeviL
- Posts: 15
- Joined: 2009-12-05 08:27
Re: Kokan
Whohohoah...
The US are really going to have their hands full dealing with Taliban ambushes and mines. Especially that road snaking through the village, oh I see so very many spots to sit with an RPG as you hear a vehicle drawing closer
On the other hand the Americans' air assets are going to even the playing field a little bit. Particularly now that they have FLIR.
Heheheee, this is going to be plenty of fun
The US are really going to have their hands full dealing with Taliban ambushes and mines. Especially that road snaking through the village, oh I see so very many spots to sit with an RPG as you hear a vehicle drawing closer
On the other hand the Americans' air assets are going to even the playing field a little bit. Particularly now that they have FLIR.
Heheheee, this is going to be plenty of fun
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GeorgRavioli
- Posts: 236
- Joined: 2010-02-13 05:41
Re: Kokan
I guess they're asking because the new textures for the shovel didn't make 0.95 either. But oh my goodness this is a spectacular map. This coupled with hit and run tactics on US strongholds will be awesome.[R-DEV]Outlawz wrote:Yes, why do you think it's being posted during this time?
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: Kokan
As others have posted, the pictures reveal a very detailed enviroment which helps players live into the scenario of an insurgency game.
Another thing I noticed from the pictures was a rather high viewdistance.
But from what I remember being told by a more knowledgeable source than myself:
High detailed map =/= High viewdistance.
Another thing I noticed from the pictures was a rather high viewdistance.
But from what I remember being told by a more knowledgeable source than myself:
High detailed map =/= High viewdistance.
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TheAssProtectors.Nr1
- Posts: 124
- Joined: 2009-09-05 20:26
Re: Kokan
Looks great! I'm sure this will contribute to some very fine insurgency fights.
However, I think the roads seems a bit too 'clean' for this map.
Anywho, I'm looking forward to play it!
However, I think the roads seems a bit too 'clean' for this map.
Anywho, I'm looking forward to play it!
Why do something today, when you can not do it tomorrow
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Kokan
Very sexy, nice job 
I hope it doesn't lag - but being <4km, it probably doesn't lag too much. Can't wait to play on it
I hope it doesn't lag - but being <4km, it probably doesn't lag too much. Can't wait to play on it

--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
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Mellanbror
- Posts: 320
- Joined: 2009-09-05 10:56
Re: Kokan
Awesome! Sound like you really thought the gameplay through. Going to enjoy this alot i believe.
Big ups!
Big ups!
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Spartan0189
- Posts: 1277
- Joined: 2008-07-11 21:22
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Smiddey723
- Posts: 901
- Joined: 2010-03-27 18:59
Re: Kokan
TheBobJeff wrote:is this .95?
If it is in the PR 0.95 trailer, what do you think?Vision_16 wrote:Just like TheBob said, will this make v0.95?
.:2p:.Smiddey








