Localization creates.

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psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Localization creates.

Post by psychickactivity »

Good morning gentlemens.. :-D

I like to propose something , yesterday i do a Squad Fob , and i depose a lot of create on Muttrah with my truck , 6 FOB are construct , i continue to depose a create everywhere but i dont remember where for the other soldier, so my question is this ,

" Can we have a localisation for the create like the FOB or TRUCK on the map" ?

If this subject is develop before i am sorry but i dont find it :-D

See you and thanks.
[img]psychickactivity[/img]
Boris.T.Spider
Posts: 224
Joined: 2008-05-27 16:18

Re: Localization creates.

Post by Boris.T.Spider »

Do you mean something like you use for the mine markers, while in the truck before/after you drop the crate press T then Supplies! and it marks the map with an Icon?
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: Localization creates.

Post by psychickactivity »

Yes , i propose idea and you find the finaly , thanks Boris , we know in fireBase we have create , but in other place , no..
Imagine a enemy APC incoming and you open the list weapon , you can see than only one guy have HAT , so you can take the second one ( of course 32/32) , BUT where are the create , i open my map and look after the localization creates .
So , i try to go and take HAT .

Another situation .A squad enemy come and destroy your FB to destabilise your defense , not anymore FB for respon , to know where are the create can help to construct another FireBase.In emergency.

Thanks.
[img]psychickactivity[/img]
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Localization creates.

Post by Tarranauha200 »

I think there should we button in commo rose thath activates crate icons for 20 secs or so.
Boris.T.Spider
Posts: 224
Joined: 2008-05-27 16:18

Re: Localization creates.

Post by Boris.T.Spider »

Tarranauha200 wrote:I think there should we button in commo rose thath activates crate icons for 20 secs or so.
Hmm, using the Commo Rose to filter map icons, if possible, deserves own thread.
Kim Jong ill
Posts: 166
Joined: 2009-06-07 09:36

Re: Localization creates.

Post by Kim Jong ill »

Boris.T.Spider wrote:Hmm, using the Commo Rose to filter map icons, if possible, deserves own thread.
Not really anything new, it's the exact same concept as need medic/ammo.
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Localization creates.

Post by doop-de-doo »


:evil: B4TM4N :evil:
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: Localization creates.

Post by Startrekern »

As suggested then, I say again now: The crate probably would have to be set as a vehicle (is it already?) to make an icon actually stay.

But anyway, it's still a very good suggestion, even though it has been suggested before ;)
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: Localization creates.

Post by psychickactivity »

Ok so , this post exist , so now i dont know what's happened , anyway , thanks for your interest ..
[img]psychickactivity[/img]
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Localization creates.

Post by goguapsy »

Well, you could simply ask around...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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