Thanks =) It was quite horrible to work with buildings which are basicly stacks of 50-150 objects oOSilly_Savage wrote:This is a stunningly beautiful map that is rich in details. You can really see the time and effort Deer put into making all of the complexes unique from the rest.
Asking causes no harm =)Xbrad150X wrote:If you read the info on the first post you wouldnt need to waste your time asking.
jeez guys the amount of questions that are all ready answered on the first post....
Good question. Mainbases and that extra hesco base are made so that you dont want to camp in those bases to defend em, hesco walls and towers are supposed to be quite useless firing positions and trees are there to block the view out of the base as well as in to the base. Idea is that this would reduce baseraping as well as camping in the main instead of patrolling.Protector wrote:Looks great but wouldnt the trees around the US base not be there as they would need a clear view to watch for incoming attacks?
The extra hesco base is like second main, it has few spawnable vehicles (including IFV) but no spawnpoint, so players must build the spawnpoint themselves. Taliban cant go camp the secondary base because of combat area, but there is still ways to destroy the spawnpoin in there. The base is made so that no more than 0-4 ppl wants to defend it. Main purpose of this secondary base is to provide safe heaven to build firebase or regroup, because usually firebases doesnt last very long in insurgency maps.. will see how this works, if it doesnt work then server can run the "alt"-layer which doesnt have this secondary base =)



