Distance measuring instruments

General discussion of the Project Reality: BF2 modification.
CBT02
Posts: 151
Joined: 2010-01-19 04:51

Re: Distance measuring instruments

Post by CBT02 »

Jevski wrote:I think it a bad idea, yes more realistic but this is still a game.

In real life when looking at something, or telling my specialist to rope up this "marked" building is easier.
In real life, i can point with my arm, i cant do that in PR.

Also the limited types of buildings also gets in the way. Most look alike, but they would be more diverse irl to get the point across while talking with other squad members.

Or when all members have the map open and I explain our assault, i can place markers to tell ppl what we are going to do, like again, pointing with my finger irl.


A compromise would be keep the 3d markers, but remove the range.

they only took out the 3d marker you see when your map is closed, but all markers are visible to all squad members in your group when their map is open. so ... yea .... we really are at OMG forum alert level ....


~"i think lagging and blinking are related" CBT02~
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Distance measuring instruments

Post by CommunistComma »

You remove the distances on the markers, it not only slows down games but also makes the games more difficult for new players who have a hard time judging distance purely sight. PLUS; this game is like soldiers DON"T get trained. They'd be trained to judge distances fairly accurately anyway. That should be part.
Dulce et decorum est pro patria mori
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sell
Posts: 371
Joined: 2010-02-05 10:05

Re: Distance measuring instruments

Post by sell »

not sure if i like it.... i think i dont
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