[Help] Texture coordinates outside specified range

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jello999
Posts: 50
Joined: 2009-12-02 17:08

[Help] Texture coordinates outside specified range

Post by jello999 »

Hi !

Ok sorry if this have been already post but I didn't find it.

So,I finish my map and I want to test it but each time I start it on normal pr I get a CTD even with Rhino's bmap building script.

So I decide to run it in debugger and I get multiple rror all of them for the same reason.
D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1049): Error: Geom: Object citybuilding_1a has texture coordinates outside specified range [32,32]. Largest coord was 2065.42/1770.02.
[EOF]
I got that for all of those objects with little variation.
citybuilding_1a
citybuilding_1b
citybuilding_3a
citybuilding_3b
citybuilding_4a
citybuilding_4b
muttrah_house_1b
muttrah_house_2
muttrah_house_3
muttrah_mosque_pt2
tent_v2
Any idea why,it's the first time I get that...

Thanks in advance !
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Help]Texture coordinates outside specified range

Post by Amok@ndy »

backup your staticobjects.con remove the citybuildings and try again loading the map
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Help]Texture coordinates outside specified range

Post by dbzao »

That's not the cause of CTD we get that on a lot of statics, you should check the last few messages in your log for an idea why it crashes.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
jello999
Posts: 50
Joined: 2009-12-02 17:08

Re: [Help]Texture coordinates outside specified range

Post by jello999 »

Ok I didn't find out the problem but what ever it was,it just disapear.Anyway thank for helping me ;)
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