Show your models thread...(IMAGE HEAVY)

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Drav
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Re: Show your models thread...(IMAGE HEAVY)

Post by Drav »

Tim go for the UDK or Crysis for vegetation rather than Marmoset. Vegetation is so dependent on the engine you're putting it in becaue of the shaders that you'll never get a very good result until its in that engine. All that crappy shadowing is because Marmoset isnt treating it as grass. You need a specific shader that says, dont put shitty shadows all over me, and make me wobble in the wind. Marmoset doesent have one of these, UDK and Crysis do, and you can even make you own as well.

Lots of good vegetation threads on Polycount. Go searching :D
Tim270
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Some 'futuristic' crates

Now, back to making plants :p
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HangMan_
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Re: Show your models thread...(IMAGE HEAVY)

Post by HangMan_ »

VoXiNaTiOn wrote:Finally getting off my backside and learning to texture. (Not my model btw, the one supplied with tut)


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Looks awesome mate :) Want to texture a sniper rifle? :D If so drop me a pm
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Tim270
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Some work for my CoH mod that I finished not too long ago.

Zis-2 (Changed back to Alpha wheels since the render)

Model by Loran. UVW and texture me.

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Zis-3 (Redone wreck model and Wheels since the render.)

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PKM that never got finished

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Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

That's pretty cool :)

IMO your shell could do with some more work thou, texture could be better and for the empty shell casing I would recommend adding some depth to its inner bit, much like I did with my 30mm shell by adding a small cone going into the mesh on the top like so, giving it a better feeling of depth, which could have been even better if it had a shadow in it but couldn't be asked to do the texture for it was just working with the 30mm shell texture that was there :)
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Also think you should tweak the smoothing groups on your wreck model for the zis3 but other than that looks good :)
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Tim270
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

[R-DEV]Rhino wrote:That's pretty cool :)

IMO your shell could do with some more work thou, texture could be better and for the empty shell casing I would recommend adding some depth to its inner bit, much like I did with my 30mm shell by adding a small cone going into the mesh on the top like so, giving it a better feeling of depth, which could have been even better if it had a shadow in it but couldn't be asked to do the texture for it was just working with the 30mm shell texture that was there :)


Also think you should tweak the smoothing groups on your wreck model for the zis3 but other than that looks good :)
Yeah I originally did the shell more like the one you posted but after looking into the animations it turned out that it will be invisible nearly all the time where it is sitting in the render and only draws when the loader picks it up so you see it for like 2 seconds so I just made it as low poly as possible.

I was initially trying to cut polies anywhere I could to make the wheels 3d (shown in render) and have 2d ones on the 2nd LOD. Although I think im going to have to go back to alpha channel wheels as the visual difference when ingame is negligible as the CoH camera is pretty far away from the models.

The wreck model has been completely redone (Just forgot to unhide the new one in the render lol).
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Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

sounds good, then I would just paint a black blob on the top middle of the shell casing :)
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Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

A little thing I made last night. Just under 1K tris for both blade and scabbard.
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Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

Very nice Z, really like the use of normals on the leather :D
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Hauteclocque
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Re: Show your models thread...(IMAGE HEAVY)

Post by Hauteclocque »

You make me want to do models (real ones, not 3DSMAX ones :-P ) again.

Space Marine knife ?

Looks really nice btw. :)
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AquaticPenguin
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Re: Show your models thread...(IMAGE HEAVY)

Post by AquaticPenguin »

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Browning HP, missing scratches and dirt but I feel I'm starting to get the hang of texture painting. 1161 tris.
Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

nice, although how come your making all the Brit weapons it seems? :)
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Tim270
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Back to baking. Some nice red errors as I did not go back and fix the cage in places, but I think it came out ok. Baked AO and normal.

wire
max
unreal1
unreal2
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Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

very nice stuff guys :)

Nice to see you keep exploring and practicing Tim :)

thought I'd share something different this time...

Matchmoving outside my apartment
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yeah same old model, but not the point...

and for some more different stuff... was testing out my departments new 3d printer the other day:

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... and to finish off with a one night speed modeling spree for a local viking museum that I will be working with in the closing of my masters I think.

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/end picture spam
Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

that's pretty sweet. Was that some kind of laser CAM machine that cut out your dino? Sword, shield and helmet look awesome too :)
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H.sta
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Re: Show your models thread...(IMAGE HEAVY)

Post by H.sta »

just as info regarding the vikings, in all the world only one viking helmet has ever been found, and it looks like this Vikings: The North Atlantic Saga | American Museum of Natural History
Tim270
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Attempted to model a gun for fun.

http://i.imgur.com/oKUjl.jpg

Iron sights are wrong and I did not finish it. Only worked on it for 40 mins.
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DevilDog812
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Re: Show your models thread...(IMAGE HEAVY)

Post by DevilDog812 »

[R-DEV]Rhino wrote:that's pretty sweet. Was that some kind of laser CAM machine that cut out your dino? Sword, shield and helmet look awesome too :)
3D printers lay down layer after layer of plastic to form a 3D shape. some start with a pile of plastic dust and then the image is heated into it to make only that part hard
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ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Adriaan
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Re: Show your models thread...(IMAGE HEAVY)

Post by Adriaan »

Tim270 wrote:Attempted to model a gun for fun.

http://i.imgur.com/oKUjl.jpg

Iron sights are wrong and I did not finish it. Only worked on it for 40 mins.
Looks nice :grin:
Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

DevilDog812 wrote:3D printers lay down layer after layer of plastic to form a 3D shape. some start with a pile of plastic dust and then the image is heated into it to make only that part hard
Yeah well that is true for some 3D printers, they use slightly different techniques for different materials ect.

The one I used here uses liquid plastic, or in a state right between solid and liquid when it is applied along with the support material cast, they are then repeatedly blasted by UV light as the printing head makes the next layer.

To give some understanding of how thin the layers are, this dino I printed is under 5cm high (2 inches or so for you yanks), and it took just about 1600 layers to build it up to that height.
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