killacure2 wrote:I am confused as to the changes with the 3D markers, does this mean that there will no longer be map markers that work over 125m, or that they just won't show up when you aren't looking at the map?
the markers will only show up on the 3d hud, within a certain distance. after that you will have to rely on the map and the new grid system to estimate the range to the target marker (that is still shown on the map)
In regards to the new weapons logic being introduced, it really is not as bad as some people seem to think.
The MA's actually wanted us to limit all enemy kits from being picked up (which i would have liked too), as zzez was saying when we were discussing this in the devs forums, was that usually grenades, bullets or other kinds of weapons, often hit the weapons destroying them and making them bad to use.
If a guy has been shot up with any kind of explosives, his gun will most likely not be in a good state.
Personally i would have liked it better with full restriction on picking up enemy kits, due to the fact that you still could pick up the weapon for 20 seconds and do a last stand with the enemy ak's or other weapons system, but you would not be able to exploit it and unrealistictly change to a US soldier walking around with an AK and all magazines etc.
No matter how you look at it, a trained soldier or unconventional fighter would not be picking up enemy weapons unless he was about to spray and pray it to survive, and this is what it adds to the game.
The new game logic was not added because of the player base and possible dumb players, but because it's inherently unrealistic to pick up any enemy weapons. Heavily specialized weapons are just harder to use than an ak though, which is why the change is like it is, and only applies to "heavy kits"