FAQ THREAD FOR v0.95 CHANGES

General discussion of the Project Reality: BF2 modification.
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ma21212
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Re: FAQ THREAD FOR .95 CHANGES

Post by ma21212 »

"Updated IED's and Claymores to have primary and secondary group detonation options. Users can place multiples and choose which ones to detonate"

how do you do this in game?
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bosco_
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Re: FAQ THREAD FOR .95 CHANGES

Post by bosco_ »

Multiple weapons.
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Jaymz
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Re: FAQ THREAD FOR .95 CHANGES

Post by Jaymz »

ma21212 wrote:"Updated IED's and Claymores to have primary and secondary group detonation options. Users can place multiples and choose which ones to detonate"

how do you do this in game?
Example,

On the Insurgent Arty IED kit, you have 2 slots

Arty IED (with a yellow dot)
Arty IED (with a blue dot)

The dots are quite literally just coloured spots on the weapon selection icon to indicate which detonation group. So, you can place "IED Yellow" on road A, and "IED Blue" on road B. Then you can chose which one to detonate depending on which road the enemy takes.

This same change applies to all kits with Claymores.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
ma21212
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Re: FAQ THREAD FOR .95 CHANGES

Post by ma21212 »

Will it also have a "ALL IED" detonator?
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Jaymz
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Re: FAQ THREAD FOR .95 CHANGES

Post by Jaymz »

It's implying that they're on separate detonators so no.

But you can place up to five of each group and detonate all those together. It's also easy to just detonate one group, then pull out the other detonator and detonate that one as well.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Chuc
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Re: FAQ THREAD FOR .95 CHANGES

Post by Chuc »

Plus you can blow it as soon as the deploy animation finishes (the initial power-up sound at 5 seconds is there if you need to detonate it as soon as possible after you place the explosive charge).
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Mingan
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Re: FAQ THREAD FOR .95 CHANGES

Post by Mingan »

ZephyrDark wrote:I still have a question about this update:

It says if the number of objectives will be decremented by 50m everytime an objective is "not reached". Could a DEV elaborate?
I'm not a DEV but I guess it means that if there is not enough space on the map to fit all weapons caches so that they are not closer than 400m/800m/1200m they will be placed closer. Naturally.
ZephyrDark
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Re: FAQ THREAD FOR .95 CHANGES

Post by ZephyrDark »

Mingan wrote:I'm not a DEV but I guess it means that if there is not enough space on the map to fit all weapons caches so that they are not closer than 400m/800m/1200m they will be placed closer. Naturally.
I think I figured it out with your response. Basicall;
Script does a check on cache locations over X meters from already existing cache. If no cache location exists over X meters from existing cache then it reduces said radius and tries the check again?

EDIT:
Just another question, but does the L128A1 still have buckshot? If so, when is it used and how can you choose between the two?
|TG-31st|Blackpython


goguapsy
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Re: FAQ THREAD FOR .95 CHANGES

Post by goguapsy »

Mingan wrote:I'm not a DEV but I guess it means that if there is not enough space on the map to fit all weapons caches so that they are not closer than 400m/800m/1200m they will be placed closer. Naturally.
ZephyrDark wrote:I think I figured it out with your response. Basicall;
Script does a check on cache locations over X meters from already existing cache. If no cache location exists over X meters from existing cache then it reduces said radius and tries the check again?
I think he actually wants to know if the "objective is not reached", what does the "50m decrments" mean? And "when is an objective not reached"?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Celestial1
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Re: FAQ THREAD FOR .95 CHANGES

Post by Celestial1 »

How it works in laymans terms:

1) Randomly chooses a cache location.
2) If this cache location is NOT inside of the radius of another cache, it creates a cache there. Else, it forgets this location.
3) If cache is still not created, reduce the other cache's radius 50m.
Repeat until cache is created.

That's all it really means.
goguapsy
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Re: FAQ THREAD FOR .95 CHANGES

Post by goguapsy »

Celestial1 wrote:How it works in laymans terms:

1) Randomly chooses a cache location.
2) If this cache location is NOT inside of the radius of another cache, it creates a cache there. Else, it forgets this location.
3) If cache is still not created, reduce the other cache's radius 50m.
Repeat until cache is created.

That's all it really means.
Oh! So the cache locations are still innacurate! Good to know.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Celestial1
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Re: FAQ THREAD FOR .95 CHANGES

Post by Celestial1 »

goguapsy wrote:Oh! So the cache locations are still innacurate! Good to know.
:-|

You're really asking for it lately, aren't you...




Maybe I'm not stating something correctly being half-asleep or something, but it's done that way so that if there's no room for the cache to be spawned (ie a cache spawned in the middle of a map where, say, all of the cache locations are within 400m of that cache), it will lower the radius until it can spawn one (ie it will gradually remove some of the distance between caches until it can create one, which will be one of the farthest away caches).

It's done as a precaution for any unexpected results (like a map as described above).
Last edited by Celestial1 on 2010-10-11 16:04, edited 5 times in total.
cptste el_74
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Re: FAQ THREAD FOR .95 CHANGES

Post by cptste el_74 »

Sorry, I did a search and so much information came back it was unreal!

Can someone please clarify why the Susat sight has been removed when it hasn't IRL and could someone please clarify exactly what these "re-arming" delays are on the HAT and AT weapons?

I was shocked when I read that tbh :(
Cpt-Stee1 in-game.


Glider Pilots do it quietly...
Spec
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Re: FAQ THREAD FOR .95 CHANGES

Post by Spec »

afaik, SUSAT is being phased out IRL and replaced by ACOGs. PR takes place a bit in the future (depending on the map, I guess). Also, SUSAT optics still stay in game, in addition to ACOG sights.
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mezlay2
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Re: FAQ THREAD FOR .95 CHANGES

Post by mezlay2 »

joethepro36 wrote:No unless the pilot/gunner of a chopper bails out. Pilots can only be a pilot/gunner now.
But what if a pilot needs extrection from his crash site and if the pilot must walk back to the main on maps like kashan he will probaly do this with his new pistol :26_suicid
dbzao
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Re: FAQ THREAD FOR .95 CHANGES

Post by dbzao »

About the cache locations thing, here's what happens:
  1. At round start the game gets all the cache locations possible.
  2. Shuffles them to make it random.
  3. Selects a cache and check if it's more than X meters away from all the previous selected ones (X varies by map size like mentioned in the changelog).
  4. If it reaches the end of the possible list of cache locations and it still didn't select all 8 cache locations needed for the game mode, it will lower X by 50m and try again.
This means, hopefully, that caches will be far apart from each other, but it may not be exactly 400m/800m/1200m every time, it may be little less because of that issue I mentioned above, but the probability is very small.

Here are some screenshots showing what it will be like. Notice that I'm showing all cache locations just so you can see them, but the game mode still has only 2 active at a time. Also this is using the old grid system as the screenshots were taken months ago.

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Naruto-kun
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Re: FAQ THREAD FOR .95 CHANGES

Post by Naruto-kun »

mezlay2 wrote:But what if a pilot needs extrection from his crash site and if the pilot must walk back to the main on maps like kashan he will probaly do this with his new pistol :26_suicid
I guess he would just have to leave his kit by going unarmed ;)
Known as LABANEN3 ingame :mrgreen:
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dbzao
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Re: FAQ THREAD FOR .95 CHANGES

Post by dbzao »

mezlay2 wrote:But what if a pilot needs extrection from his crash site and if the pilot must walk back to the main on maps like kashan he will probaly do this with his new pistol :26_suicid
Just drop your kit and go unarmed when the rescue chopper comes.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Outlawz7
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Re: FAQ THREAD FOR .95 CHANGES

Post by Outlawz7 »

mezlay2 wrote:But what if a pilot needs extrection from his crash site and if the pilot must walk back to the main on maps like kashan he will probaly do this with his new pistol :26_suicid
Drop the kit, go as unarmed. Sigh...

edit: Ok ninjas....
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hyraclyon
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Re: FAQ THREAD FOR .95 CHANGES

Post by hyraclyon »

Maybe it's in the changelog somewhere but I couldn't find it. I wonder, are all kits when dropped now like the ones of the IDF? So not a bag anymore but a gun on the ground?
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