Project Reality v0.95 Manual
-
Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: Project Reality v0.95 Manual
pls overhaul it, i noticed some mistakes, where you just forgot the changes in 0.95.
(ie. the laser guided firemode is compared with the TOW systems.) etc
(ie. the laser guided firemode is compared with the TOW systems.) etc
-
nater
- Posts: 489
- Joined: 2009-01-07 19:35
Re: Project Reality v0.95 Manual
Overhauling a manual would take alot of time...Plus, you obviously already know about most of the changes, so why complain? Sure for newer players, but sadly alot of newer players don't read the manual.Zoddom wrote:pls overhaul it, i noticed some mistakes, where you just forgot the changes in 0.95.
(ie. the laser guided firemode is compared with the TOW systems.) etc
-
dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Re: Project Reality v0.95 Manual
Post any thing you think is wrong and it will be fixed in due time.
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
-
Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: Project Reality v0.95 Manual
The unarmed pilots part is wrong in the manual[R-DEV]dbzao wrote:Post any thing you think is wrong and it will be fixed in due time.
MA3-USN Former
クラナド ァフターストーリー
-
Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: Project Reality v0.95 Manual
- it says you need at least 2 people in AAS for capture (isnt it 3?)
-it says you ahve to wait 2 minutes after reviving before being wounded again (didnt find this in the cahngelog)
-it says you can drop crates already from 15m before they explode. in the changelog its 5.
and i dont understand that part:
and.... as i read the manual it seems to me that you are no longer able to set markers from your 1st person view as a sql in a heavy vehicle, because you activate the thermal sight with T (and in the trailer you acn see taht theres only the option to activate the infrared on T)
-it says you ahve to wait 2 minutes after reviving before being wounded again (didnt find this in the cahngelog)
-it says you can drop crates already from 15m before they explode. in the changelog its 5.
and i dont understand that part:
does it mean when you died 3 times you have a spawntime of 39s (when? ever or at your next spawn?) and if you build a fob you ahve 30 s again?Respawn time:
Squad built forward outpost: -10s
and.... as i read the manual it seems to me that you are no longer able to set markers from your 1st person view as a sql in a heavy vehicle, because you activate the thermal sight with T (and in the trailer you acn see taht theres only the option to activate the infrared on T)
-
dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Re: Project Reality v0.95 Manual
It's 2.Zoddom wrote:1. it says you need at least 2 people in AAS for capture (isnt it 3?)
That's correct.Zoddom wrote:2. it says you ahve to wait 2 minutes after reviving before being wounded again (didnt find this in the cahngelog)
Needs to be fixed in manual.Zoddom wrote:3. it says you can drop crates already from 15m before they explode. in the changelog its 5.
Death and some other things give you permanent spawn time penalties, so yea, you will have that time penalty until you do something that lowers it, like your squad building Forward Outposts, defending CPs or FOs, your team capturing CPs or destroying caches. That wasn't changed in a long time so I don't think it's wrong in the manual.Zoddom wrote:and i dont understand that part:
does it mean when you died 3 times you have a spawntime of 39s (when? ever or at your next spawn?) and if you build a fob you ahve 30 s again?
That's incorrect, you can set markers in 1p or in the map like always. In the trailer it was a squad member activating the thermals, that's why he didn't have any other comm rose options.Zoddom wrote: and.... as i read the manual it seems to me that you are no longer able to set markers from your 1st person view as a sql in a heavy vehicle, because you activate the thermal sight with T (and in the trailer you acn see taht theres only the option to activate the infrared on T)
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
-
lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: Project Reality v0.95 Manual
On top of page 22, there is said:
1st thing is that sniper gets his own radio in .95, and 2nd (not sure here) that unarmed has lost his phone while w8ing for .95 to come out
Happy, to find them for you,
-lucky
*its about radios and cell phonesKits: officer, cell leader, civilian collaborator, irregular forces unarmed
1st thing is that sniper gets his own radio in .95, and 2nd (not sure here) that unarmed has lost his phone while w8ing for .95 to come out
Happy, to find them for you,
-lucky
-
Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: Project Reality v0.95 Manual
didnt want to say that its wrong, just totally forgot about that a long time ago. thought i had been changed, but good to know again'[R-DEV wrote:
Death and some other things give you permanent spawn time penalties, so yea, you will have that time penalty until you do something that lowers it, like your squad building Forward Outposts, defending CPs or FOs, your team capturing CPs or destroying caches. That wasn't changed in a long time so I don't think it's wrong in the manual.
ah oh, didnt think about that ... :>'[R-DEV wrote: That's incorrect, you can set markers in 1p or in the map like always. In the trailer it was a squad member activating the thermals, that's why he didn't have any other comm rose options.
awesome
-
tim8002
- Posts: 102
- Joined: 2009-09-01 19:45
Re: Project Reality v0.95 Manual
Nice work on the manual.. now just to get all the vanilla bf2'ers to read it, BEFORE,,,, joining a server 

-
Poi_Medic
- Posts: 222
- Joined: 2006-03-12 01:56
Re: Project Reality v0.95 Manual
Ctrl + P

Thanks will be reading it before i sleep.
Thanks will be reading it before i sleep.
Playing Since PR.3
-
Zulnex
- Posts: 622
- Joined: 2009-03-23 22:12
Re: Project Reality v0.95 Manual
Very nice manual Spearhead. I'll be reading it thoroughly.
Salute Chuc. Thank you so much for all your awesome work.
Salute Chuc. Thank you so much for all your awesome work.
Last edited by Zulnex on 2010-10-14 03:43, edited 2 times in total.


-
ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Project Reality v0.95 Manual
A question about that ticket loss when getting wounded. How many tickets do i lose when i'am wounded, than revived by someone and healed and get 2.00 minuters later again wounded. Do we lose 2 tickets?
-
MrTomRobs
- Posts: 258
- Joined: 2010-08-30 15:39
Re: Project Reality v0.95 Manual
Another thing i noticed in the manual, it tells the user to delete all of the existing PR directories in the Mods folder in the BF2 directory, whereas i've seen plenty of posts in the forums saying that the 3-part installer does it for you.
Which is correct?
Overall though, very useful! Shall be having a very thorough read later before i run the passwords in prep for tomorrow! if i ever get the internet installed at my house... bloody technicians...
Which is correct?
Overall though, very useful! Shall be having a very thorough read later before i run the passwords in prep for tomorrow! if i ever get the internet installed at my house... bloody technicians...
-
Spearhead
- Retired PR Developer
- Posts: 1785
- Joined: 2007-06-01 00:53
Re: Project Reality v0.95 Manual
Thanks for the appreciation, guys.

[quote=""'="]H[=Rissien;1464824']The unarmed pilots part is wrong in the manual[/quote]
Must have slipped by me. I will check it out for the first revision. Since the manual is stored online I can do updates in between releases. No reason to make too many mistakes, though.
[quote="Zoddom""]-it says you can drop crates already from 15m before they explode. in the changelog its 5.[/quote]
When I tested this change I forgot that the aircraft display altitude in feet. I guess I will stick to 15 but correct the unit (this should help pilots more then converting it to metric)
Once more: Thanks for all the feedback. I will be updating this manual once I have collected most of the errata.
I always use the same credits that are in our game. So if there are mistakes they were just carried over. I only reported when my name went AWOL from the listFighter wrote:I noticed a few mistakes in the Credits section.
Missed some forum mods.
Events/Tech Team no longer exist to my knowledge.
Hitperson should be listed as retired PRT Lead.
It is usually 1-2 weeks fulltime when a release closes in. Much time is used to figure out which changelog entries are relevant for the manual and checking out how things work exactly and if they work at all (i.e. finding and reporting some bugs)theflidgeface wrote:very nice work, bet it took you a loooong time to make![]()
In fact usually the manual is right in such cases. But most of these cases are just misinterpretations of the changelog entries. If you list any of those inconsitencies I can try to shed some light on the topic.Foxlion wrote:There are several minor inconsistencies between the features list and the manual. I am assuming that no matter what the holy changelog takes precedence as to what the game will be, and because the features list contained some of those very same changes that despite whatever inconsistencies there may be the C log and F list are true.
[quote=""'="]H[=Rissien;1464824']The unarmed pilots part is wrong in the manual[/quote]
Must have slipped by me. I will check it out for the first revision. Since the manual is stored online I can do updates in between releases. No reason to make too many mistakes, though.
[quote="Zoddom""]-it says you can drop crates already from 15m before they explode. in the changelog its 5.[/quote]
When I tested this change I forgot that the aircraft display altitude in feet. I guess I will stick to 15 but correct the unit (this should help pilots more then converting it to metric)
Once more: Thanks for all the feedback. I will be updating this manual once I have collected most of the errata.

-
Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Project Reality v0.95 Manual
can you imagine all those net handles streaming down as black and white movie trailer credits having cleared the game...if such as thing is possible with PR. would look mental. you guys would ACTUALLY be remembered unlike most game and animation developers!
-
Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: Project Reality v0.95 Manual
The manual says, that you can only build a single fob in CnC.
In the mode description it says you have to build 4 and destroy 4 fobs (in the german version) .... whats right, whats wrong?
i love this game mode though never played a whole round, casue other palyers leave casue they dont know how it works....
pls report the wrong description in the bugs forum
In the mode description it says you have to build 4 and destroy 4 fobs (in the german version) .... whats right, whats wrong?
i love this game mode though never played a whole round, casue other palyers leave casue they dont know how it works....
pls report the wrong description in the bugs forum
-
Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Project Reality v0.95 Manual
It's only one FOB at the time. Manual is right.Zoddom wrote:The manual says, that you can only build a single fob in CnC.
In the mode description it says you have to build 4 and destroy 4 fobs (in the german version) .... whats right, whats wrong?
i love this game mode though never played a whole round, casue other palyers leave casue they dont know how it works....
About CnC - it's so far the best gamemode in PR, but need coordinated teams. Mumble assures that so if you're hungry for this kind of action and high end teamwork you should check server events. For example I'm quite sure that PRTA will come with something like that soon enough.
-
Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: Project Reality v0.95 Manual
okay. though i played it on a mumble servers, pretty much plaerys left ebcause they didnt know how it works. (then i left, cause they lost our tornado and apache before we got a fob....)Kain888 wrote:It's only one FOB at the time. Manual is right.
About CnC - it's so far the best gamemode in PR, but need coordinated teams. Mumble assures that so if you're hungry for this kind of action and high end teamwork you should check server events. For example I'm quite sure that PRTA will come with something like that soon enough.![]()
too bad i got 100ms on PRTA, but as long as im not lagging, ill try






