FAQ THREAD FOR v0.95 CHANGES

General discussion of the Project Reality: BF2 modification.
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Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: FAQ THREAD FOR .95 CHANGES

Post by Wh33lman »

TrueTypeSansSerif wrote:I've read the answer about the 3d markers thing, now what I want to ask is about the decision to switch to this system.
2 words:

BVR Fire

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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: FAQ THREAD FOR .95 CHANGES

Post by cyberzomby »

Well, with thermals they will still be able to BVR according to some people.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: FAQ THREAD FOR .95 CHANGES

Post by goguapsy »

I have a quick question about thermal imaging... I haven't noticed this on the screenies but, will the thermal imaging see throught bushes, rendering concealment useless against vehicles?

Also, what's the mortar's ROF?

Thanks!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Fungwu
Posts: 62
Joined: 2008-01-20 22:52

Re: FAQ THREAD FOR .95 CHANGES

Post by Fungwu »

The manual mentions that the SPG 9 has a limited rate of traverse, is this more or less than a .50 cal?

Also does this make any sense since you can just pick it up, tripod and all, and turn it in real life?
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: FAQ THREAD FOR .95 CHANGES

Post by Farks »

cyberzomby wrote:Well, with thermals they will still be able to BVR according to some people.
goguapsy wrote:I have a quick question about thermal imaging... I haven't noticed this on the screenies but, will the thermal imaging see throught bushes, rendering concealment useless against vehicles?

Also, what's the mortar's ROF?

Thanks!
As explained many times before - thermal imaging is not a wallhack. You will not be able to see beyond the maps view distance, or through objects like bushes.
dtacs
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Joined: 2008-12-07 23:30

Re: FAQ THREAD FOR .95 CHANGES

Post by dtacs »

cyberzomby wrote:Well, with thermals they will still be able to BVR according to some people.
Thermals don't negate the view distance, its still there.

Of course if you have direct LOS and you are slightly out of view distance just enough to see the white glow then yes it may still be possible, but its not true BVR since you aren't completely safe when doing it.
mat552
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Joined: 2007-05-18 23:05

Re: FAQ THREAD FOR .95 CHANGES

Post by mat552 »

...you know, it isn't like BVR isn't possible now, it'll just require extreme coordination and care between spotter and gunner. The distances and elevations don't magically change just because the marker disappear.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Silly_Savage
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Re: FAQ THREAD FOR .95 CHANGES

Post by Silly_Savage »

Fungwu wrote:The manual mentions that the SPG 9 has a limited rate of traverse, is this more or less than a .50 cal?

Also does this make any sense since you can just pick it up, tripod and all, and turn it in real life?
It's less than a .50 cal. However, you can still turn 360 degrees by using the "A" and "D" keys, albeit slowly. You use your mouse to make precise adjustments.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
dtacs
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Re: FAQ THREAD FOR .95 CHANGES

Post by dtacs »

What is the difference between the HE-FRAG and HEAT rounds for the SPG?

The FRAG is obviously better at doing damage against infantry but what is the point of the HEAT then?
Chuc
Retired PR Developer
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Re: FAQ THREAD FOR .95 CHANGES

Post by Chuc »

The PG-9V HEAT round is a souped up version of the standard PG-7V HEAT round on the handheld RPG7, so it's used in AT roles with greater range and penetration.
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goguapsy
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Re: FAQ THREAD FOR .95 CHANGES

Post by goguapsy »

[R-DEV]Chuc wrote:The PG-9V HEAT round is a souped up version of the standard PG-7V HEAT round on the handheld RPG7, so it's used in AT roles with greater range and penetration.
Is it greater to the point of, in a tight situation, switching the FRAG round to HEAT if an APC comes rollin' in?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Chuc
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Re: FAQ THREAD FOR .95 CHANGES

Post by Chuc »

A great combo would be instead keep it on HEAT, and when you nail a troop carrier switch immedietely to the Frag round and nail the same spot to take care of the dismounts.
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xambone
Posts: 548
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Re: FAQ THREAD FOR .95 CHANGES

Post by xambone »

On our server we still have it where you cant place FOB's near map edge, infact it is fixed to 200m from the edge. This is a great tool for us to have and the ability to keep the fight, as far as groups and Fobs from hiding in mountains. Will the patch to .95 delete this fix for us? IF so it will surely kill the game on our 24 hour Muttrah server. If you think its not a big deal you better wake the hell up.
eMeRgEnCyLeMoN
Posts: 22
Joined: 2010-04-15 04:20

Re: FAQ THREAD FOR .95 CHANGES

Post by eMeRgEnCyLeMoN »

Silly_Savage wrote:It's less than a .50 cal. However, you can still turn 360 degrees by using the "A" and "D" keys, albeit slowly. You use your mouse to make precise adjustments.
I've always thought this was an awesome idea! :mrgreen:

I remeber reading somewhere months and months ago that Rudd thought this would be the best solution for armor gunners. If we can do this on the SPG, which is technically a vehicle, whats stopping this from being integrated into armor?

IMO, this seems to be the most realistic way to portray the turret traverse on a tank, while still allowing for the precise adjustments possible with a control stick. Otherwise with just WASD it becomes hard to easily make the minor adjustments possible in rl.

Are there any plans to expand this in the future, or is it strictly for the SPG?
dtacs
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Re: FAQ THREAD FOR .95 CHANGES

Post by dtacs »

If we can do this on the SPG, which is technically a vehicle, whats stopping this from being integrated into armor?
There has been no official word on the subject but I'm quite confident that the devs would implement it at some point as its the most realistic alternative.
KneeHiGh
Posts: 72
Joined: 2009-07-20 07:07

Re: FAQ THREAD FOR .95 CHANGES

Post by KneeHiGh »

What was the range of the mortars I cant find it anywhere?

Are we to assume they can hit the full distance of any map?
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: FAQ THREAD FOR .95 CHANGES

Post by Oskar »

Without checking, it's a maximum of 1500 meters AFAIK. Someone else will have to confirm.
Chuc
Retired PR Developer
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Re: FAQ THREAD FOR .95 CHANGES

Post by Chuc »

1.5km max range, you'll be able to cover a 1km map no sweat, but you might gonna run into some placement and coverage issues on 2km maps, and definitely on 4km maps.
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BrandenburgKommando
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Joined: 2010-10-13 07:26

Re: FAQ THREAD FOR .95 CHANGES

Post by BrandenburgKommando »

Q:What kits will be receiving Ecotechs and are they obtainable upon spawn in or do they require requesting from crates.
dtacs
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Re: FAQ THREAD FOR .95 CHANGES

Post by dtacs »

BrandenburgKommando wrote:Q:What kits will be receiving Ecotechs and are they obtainable upon spawn in or do they require requesting from crates.
Certain alternate select limited kits on the US Army/USMC, including (but not limited to) AA, RFSpec, AP and HAT.
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