Awesome, I was kind of put off by the 'limited traverse' (as mentioned in changelog) so it's good to see it's a sort of limited unlimited.Silly_Savage wrote:It's less than a .50 cal. However, you can still turn 360 degrees by using the "A" and "D" keys, albeit slowly. You use your mouse to make precise adjustments.
FAQ THREAD FOR v0.95 CHANGES
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nater
- Posts: 489
- Joined: 2009-01-07 19:35
Re: FAQ THREAD FOR .95 CHANGES
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BrandenburgKommando
- Posts: 26
- Joined: 2010-10-13 07:26
Re: FAQ THREAD FOR .95 CHANGES
Very nice! I have seen images of the Grenadier with it will that be an alternative for the acog to replace say the Iron sights?dtacs wrote:Certain alternate select limited kits on the US Army/USMC, including (but not limited to) AA, RFSpec, AP and HAT.

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Silly_Savage
- Posts: 2094
- Joined: 2007-08-05 19:23
Re: FAQ THREAD FOR .95 CHANGES
Yes.BrandenburgKommando wrote:Very nice! I have seen images of the Grenadier with it will that be an alternative for the acog to replace say the Iron sights?
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"Jafar, show me a sniper rifle." - Silly_Savage 2013
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Nick_Gunar
- Posts: 215
- Joined: 2009-10-20 07:54
Re: FAQ THREAD FOR .95 CHANGES
Q: Is it me or in the boxing video, sometimes, when he is punching, we can hear the knife sound?
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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nathanator8811
- Posts: 81
- Joined: 2008-01-09 06:32
Re: FAQ THREAD FOR .95 CHANGES
Q: Will rounds from deployable mortars have deviation?
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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: FAQ THREAD FOR .95 CHANGES
Any News?xambone wrote:On our server we still have it where you cant place FOB's near map edge, infact it is fixed to 200m from the edge. This is a great tool for us to have and the ability to keep the fight, as far as groups and Fobs from hiding in mountains. Will the patch to .95 delete this fix for us? IF so it will surely kill the game on our 24 hour Muttrah server. .
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: FAQ THREAD FOR .95 CHANGES
^^^^ it will stay in, it was an update by the DEV's and is on EVERY server
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Jaberwo
- Posts: 46
- Joined: 2009-12-16 09:14
Re: FAQ THREAD FOR .95 CHANGES
You said the tickets on most maps have been increased to counter the increased loss by infantry. Did you also increase the ticket bleed when no flag is owned by your team?
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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: FAQ THREAD FOR .95 CHANGES
on our server which is always full at after 12 central time we can not build 200m from map edge. NO FOB in construction or mountains...
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: FAQ THREAD FOR .95 CHANGES
Then you have not installed the serverside hotfix the devs released for server admins. It was a hotfix, right?
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gravitoni
- Posts: 1
- Joined: 2009-05-04 14:51
Re: FAQ THREAD FOR .95 CHANGES
How are you planning to prevent spec-ops jumps from choppers secondary pilot and gunner seats whilst using a pilot kit?
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BrandenburgKommando
- Posts: 26
- Joined: 2010-10-13 07:26
Re: FAQ THREAD FOR .95 CHANGES
Sounds great can't wait to use it well thanks for a speedy replySilly_Savage wrote:Yes.
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EDIT: Sorry I could not resist one more question where will the new USMC AAV's be available? (As in what maps)
Last edited by BrandenburgKommando on 2010-10-13 20:35, edited 1 time in total.

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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: FAQ THREAD FOR .95 CHANGES
Unless you think someone is going to start doing halo drops out of cobras, apaches, etc then its not going to happen. pilots and gunners only, that means trans helos only the pilot can have the kit, kiowas, etc only pilot has the kit, att choppers are two seaters, pilot and gunner both with the kit.gravitoni wrote:How are you planning to prevent spec-ops jumps from choppers secondary pilot and gunner seats whilst using a pilot kit?
MA3-USN Former
クラナド ァフターストーリー
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ZephyrDark
- Posts: 319
- Joined: 2010-01-23 20:22
Re: FAQ THREAD FOR .95 CHANGES
Any map that they're appropriate. So pretty much all amphibious landing maps and Fallujah. Soo.... basically all USMC maps. Fallujah, Muttrah, Barracuda, and Jabal.BrandenburgKommando wrote:Sounds great can't wait to use it well thanks for a speedy reply
EDIT: Sorry I could not resist one more question where will the new USMC AAV's be available? (As in what maps)
|TG-31st|Blackpython
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Silly_Savage
- Posts: 2094
- Joined: 2007-08-05 19:23
Re: FAQ THREAD FOR .95 CHANGES
BrandenburgKommando wrote:EDIT: Sorry I could not resist one more question where will the new USMC AAV's be available? (As in what maps)
^ This.ZephyrDark wrote:Any map that they're appropriate. So pretty much all amphibious landing maps and Fallujah. Soo.... basically all USMC maps. Fallujah, Muttrah, Barracuda, and Jabal.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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BrandenburgKommando
- Posts: 26
- Joined: 2010-10-13 07:26
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
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KneeHiGh
- Posts: 72
- Joined: 2009-07-20 07:07
Re: FAQ THREAD FOR v0.95 CHANGES
Is it possible to get a list of the what primary weapons and any accessories there are with each primary and alternate kit as I note there are alot of alt kits now for each class?
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: FAQ THREAD FOR v0.95 CHANGES
There always has been alt kits for class, but you'll have to wait for the wiki to come out to check that stuff.KneeHiGh wrote:Is it possible to get a list of the what primary weapons and any accessories there are with each primary and alternate kit as I note there are alot of alt kits now for each class?
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: FAQ THREAD FOR v0.95 CHANGES
3d markers have changed, but will the 2d map markers still be there on maps (capslock+M)?
Has the player dot been rounded (on map view) so you cannot tell which dot you are by shaking your screen and checking the map?
Has the player dot been rounded (on map view) so you cannot tell which dot you are by shaking your screen and checking the map?
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
