Night-Environment-Maps

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Night-Environment-Maps

Post by Brainlaag »

LyRiCs wrote:HOLY SHIT!

dynamic skies?
IN BF2 - PR?

that would be soooo damn cool... omg <3
hobbnob wrote:Although IMO all day maps are fine for pr(not many battles take place in the dead of night) it would be nice to have the dynamic sky feature. However, considering how long ago the video was made it's probable that either theres a large problem stopping it from being released or they're putting it in 0.95 as a mahoosive suprise. That would be a very nice suprise to see that happen, especially considering many devs have mentioned a suprise in the new release, but none have said what it actually is.
So Yeah night maps would be cool, but realistic? Not really.
1) No we cant

2) Same as above. It wont be include, because the video was made with (in) the BF2142 engine. The dynamic sky simply isn't possible to implement, unless we switch engine, which wont ever happen. :neutral:
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Night-Environment-Maps

Post by Elektro »

In the past, one of the main problems was armor. How were you going to engage the enemy armor when you had no idea where it was and opposite for armor engaging infantry.

In 0.95 we are going to see Thermal vision added to the mod, so we are going in the right direction. I have no idea if the ingame version of the thermal vision can be operated on night maps but I hope so :)

Mosquill uploaded a video not too long ago about his project on making a dynamic sky, in the most far reaching thought of a working night map being added to PR one can only dream that this would be implantet while working. Atm the problem is the static objects and their shadow. I should also point out that I have no idea what im talking about, im just adding from my memory of what I remember developers posting in similar threads.

Edit: Smeggles outninja'ed me with 7 hours... No need for the same youtube vid twice.
Phatcap wrote:2) Same as above. It wont be include, because the video was made with (in) the BF2142 engine. The dynamic sky simply isn't possible to implement, unless we switch engine, which wont ever happen. :neutral:
The video is not BF2142 its bf :P R ;)
Mosquill;Youtube comment wrote:It's BF2. If it says PR in the title then it's created in PR.
Last edited by Elektro on 2010-10-13 15:04, edited 2 times in total.
xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Night-Environment-Maps

Post by xambone »

SO can you put this in the current pr game? Who needs NV, just leave it dark it would be so much fun just for a change. Muttrah City Night Map. Seriously if you can why not have it start Noon then have sun set @ 2 hr mark. ???
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Night-Environment-Maps

Post by Elektro »

xambone wrote:SO can you put this in the current pr game? Who needs NV, just leave it dark it would be so much fun just for a change. Muttrah City Night Map. Seriously if you can why not have it start Noon then have sun set @ 2 hr mark. ???
Because as everything else that is new, it's bugged like a wasps nest. It takes time for developers and contributers to remove those bugs to the best of their ability.

The problem with the dynamic sky is the shadow from the static objects that wont be able to move with the change of time.

[R-DEV]Rhino wrote:But now think about if we had huge buildings casting there shadows with dynamic shadows, you would only be 50m away from a huge hotel building and bam, its shadow has gone. That would look really, really bad and also would effect gameplay quite a bit too, let alone the impact on performance it might have and the buggyness of dynamic shadows in BF2 as well.
More info here: https://www.realitymod.com/forum/f10-pr ... sky-6.html
Zerapup
Posts: 232
Joined: 2008-07-21 23:18

Re: Night-Environment-Maps

Post by Zerapup »

OMG! Is Mosquill going to implement this in 0.95? (Someone said he had some secret surprise for us). That would be awesome =() I just couldnt imagine that BF2 could have dynamic sky.
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Night-Environment-Maps

Post by Elektro »

Zera it would be faster if you just read more of the thread because alot of people have explained why it's not useable yet :)

More direct info here:
https://www.realitymod.com/forum/f10-pr ... -95-a.html
https://www.realitymod.com/forum/f10-pr ... c-sky.html
Zerapup
Posts: 232
Joined: 2008-07-21 23:18

Re: Night-Environment-Maps

Post by Zerapup »

Yes, so Mosquill states that it is possible and he has some walkarounds , but need more work and testing. Besides now we have thermal imaging and nightvision. Giving NVG to soldiers is not a problem (old Bi Ming was great imho). So... it sure possible , but might be buggy. Anyway 0.95 is supergood update =()
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Night-Environment-Maps

Post by Jigsaw »

Locked due to suggestion outside of correct forum, plus this has been suggested many times before.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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