Project Reality v0.95 Minimaps

Project Reality announcements and development highlights.
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Project Reality v0.95 Minimaps

Post by AncientMan »

As most Project Reality fans are already aware, we're implementing a new minimap grid with Project Reality v0.95. This grid has many advantages compared to the old grid.
  • More precise grid references, from A1 to M13, with the standard 9 subgrids.
  • Ability to not only zoom into the minimap, but also zoom into the grid.
  • Distance scale, grids represent a certain distance in meters, so you can give approximate or even precise distance calculations if you do not have a marker present.
Now, since everyone likes pictures, here's the updated minimaps for PR v0.95. While they don't have control point information on them, you can always edit them in, or even just print them out and draw all over them with your awesome battle strategies :) .
Image ImageImage Image

You can see all the minimaps in v0.95 in the following gallery
Project Reality Mod v0.95 Minimaps
Image
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Project Reality v0.95 Minimaps

Post by Jafar Ironclad »

Insert "The Picture" here. Kickass; I can now start planning on my command stuff for release day.

Can we get GPO's for the new maps as well?
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Project Reality v0.95 Minimaps

Post by bloodthirsty_viking »

I love you.
Image
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Project Reality v0.95 Minimaps

Post by Spush »

Man, can't wait to try these maps out :P .
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Project Reality v0.95 Minimaps

Post by AncientMan »

Jafar Ironclad wrote:Can we get GPO's for the new maps as well?
There's still a day until release, you might just see the map overviews in that time ;)
Image
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Project Reality v0.95 Minimaps

Post by Rissien »

Now we can get some good plans drawn out. thanks
Image
MA3-USN Former

クラナド ァフターストーリー
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Project Reality v0.95 Minimaps

Post by Celestial1 »

Ooh, goody.



On a note unrelated to the images: the jabbascript for these galleries (using the fullsized images for the thumbnails) makes it render ungodly slow, most noticeable if you try to scroll down to those thumbnails and the browser tries to render them all at once.

Gotta be a better solution for reflecting what's loaded and what's not, amirite?
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Project Reality v0.95 Minimaps

Post by Stealth Clobber »

Has that ship on Ochamchira always been there? I haven't played the map that much (not my fault of course) so I wouldn't know if that was there before.
Image
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: Project Reality v0.95 Minimaps

Post by Spartan0189 »

Cool, Surprised the guy with the repeating image (forgot your name, sorry!) hasn't posted yet :P
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Ghost Wolfe
Posts: 341
Joined: 2010-01-29 03:45

Re: Project Reality v0.95 Minimaps

Post by Ghost Wolfe »

Oh man can this release get any better? Can't wait!
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: Project Reality v0.95 Minimaps

Post by Zulnex »

Fantastic. :thumbsup: Thank you very much.
Image
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Project Reality v0.95 Minimaps

Post by dtacs »

Stealth Clobber wrote:Has that ship on Ochamchira always been there? I haven't played the map that much (not my fault of course) so I wouldn't know if that was there before.
It was, but offmap ingame and couldn't be accessed.
KneeHiGh
Posts: 72
Joined: 2009-07-20 07:07

Re: Project Reality v0.95 Minimaps

Post by KneeHiGh »

Burning Sands looks bloody awsome
theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: Project Reality v0.95 Minimaps

Post by theflidgeface »

I'm very much looking forward to playing on Iron Eagle. Look at the size of that city/town! :-D

The M15A3, weapon of the future

Semper Fi
kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Re: Project Reality v0.95 Minimaps

Post by kilroy0097 »

Curious Question.

If you have A - M left to right and you have 1 through 13 top to down.
Then why are number 9 Grid squares inside each coord numbered strangely from bottom to top?

Shouldn't it be...

1 2 3
4 5 6
7 8 9

?

BTW Awesome detailed maps. EVen look good zoomed in.

.
Image
.
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: Project Reality v0.95 Minimaps

Post by Nugiman »

kilroy0097 wrote:Curious Question.

If you have A - M left to right and you have 1 through 13 top to down.
Then why are number 9 Grid squares inside each coord numbered strangely from bottom to top?

Shouldn't it be...

1 2 3
4 5 6
7 8 9

?

BTW Awesome detailed maps. EVen look good zoomed in.
No, the keypads are just good as they are with

789
456
123

i mean...look at your keypad^^
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
stilpu
Posts: 43
Joined: 2008-09-17 11:27

Re: Project Reality v0.95 Minimaps

Post by stilpu »

On the keyboard, yes, on the cellphone they're the other way around. I was always using the same keypad numbering as kilroy, good thing we're getting a common reference here, I can see now how this could be confusing people.
AnThRaX-NL
Posts: 78
Joined: 2008-08-20 20:11

Re: Project Reality v0.95 Minimaps

Post by AnThRaX-NL »

I like them cant wait for those new maps!

First I had no idea what the last map was because I thought it was some kind of marsh.. But then I found out it was grass so its yamalia!
Last edited by AnThRaX-NL on 2010-10-14 07:34, edited 3 times in total.
Reason: it was yamalia...
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Reality v0.95 Minimaps

Post by AfterDune »

It has always been...

7 8 9
4 5 6
1 2 3

...and it has always been displayed in the topleft corner, A1.
Image
TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Re: Project Reality v0.95 Minimaps

Post by TheAssProtectors.Nr1 »

stilpu wrote:(...) good thing we're getting a common reference here, I can see now how this could be confusing people.
I've never seen anyone be confused about the keypad system.

Anyways, good job on making the grids even more precise! Great for morter attacks! :-D
Why do something today, when you can not do it tomorrow
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