Flamethrowers!

General discussion of the Project Reality Vietnam modification.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Flamethrowers!

Post by BloodBane611 »

[R-DEV]AfterDune wrote:FH2 has a nice implementation of flamethrowers I think. And the fire stays on the ground for a while, so actually "burns" stuff. If you're not familiar with it, perhaps think of it as shooting small molotovs, of which the fire "sticks" to an object.
Yeah, I like FH2s implementation as well. You shoot flame, but the area effect is fairly small, so it doesn't penetrate so many walls as the molotovs
[R-CON]creepin - "because on the internet 0=1"
Stg.Hellfire
Posts: 20
Joined: 2010-10-06 13:15

Re: Flamethrowers!

Post by Stg.Hellfire »

you need the flamethrower in close jungle battles
gr770
Posts: 74
Joined: 2010-07-17 17:08

Re: Flamethrowers!

Post by gr770 »

Guys the FH flamethrower aren't that good. Most TK's come from these weapons
The glass is neither half empty nor half full, it's just twice the size it needed to be.
Eat Uranium
Posts: 24
Joined: 2010-05-12 20:10

Re: Flamethrowers!

Post by Eat Uranium »

FH2 Flamethrower fires antipersonel mines with attached fire effect. This is why the fire sticks to whatever it hits and disapears as soon as it kills someone.
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Squirrel-Ferret
Posts: 4
Joined: 2010-07-08 01:51

Re: Flamethrowers!

Post by Squirrel-Ferret »

it should somehow be made possible to make the flamethrower explode if hit but it should be made harder to do so that every frag that goes off does not explode the tank and kill everyone next to them if they decide to put them in
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Flamethrowers!

Post by Cassius »

TomVasseur wrote:A "fuck communism" zippo ^^ (really they exist google it)
If I would see lighers for 50 dollars a pop...
|TG|cap_Kilgore
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Flamethrowers!

Post by Psyko »

sounds like a great squad support kit. and as an added bonus, if you get shot in the tank due to running out into the open you get to incinerate your pals! this is truly in the spirit of PR.
Eat Uranium
Posts: 24
Joined: 2010-05-12 20:10

Re: Flamethrowers!

Post by Eat Uranium »

Squirrel-Ferret wrote:it should somehow be made possible to make the flamethrower explode if hit but it should be made harder to do so that every frag that goes off does not explode the tank and kill everyone next to them if they decide to put them in
When a flamethrower tank gets hit by a bullet, napalm starts leaking out. There is no fireball or explosion. I suppose if the bullet hit the propellant tank, the decompression might push you over.
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SignorMagnifico
Posts: 30
Joined: 2010-10-18 08:28

Re: Flamethrowers!

Post by SignorMagnifico »

Squirrel-Ferret wrote:it should somehow be made possible to make the flamethrower explode if hit but it should be made harder to do so that every frag that goes off does not explode the tank and kill everyone next to them if they decide to put them in
I agree. That would be incredibly awesome if someone could take out an entire squad because they shot the flamethrower guy in the tank.
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