FAQ THREAD FOR v0.95 CHANGES

General discussion of the Project Reality: BF2 modification.
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Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: FAQ THREAD FOR v0.95 CHANGES

Post by Silly_Savage »

Vege wrote:3d markers have changed, but will the 2d map markers still be there on maps (capslock+M)?
Has the player dot been rounded (on map view) so you cannot tell which dot you are by shaking your screen and checking the map? :)
Of course.

I'm not sure what you mean. You can tell which dot you are on the screen by either highlighting your name in the squad menu or by simply zooming in on your map, (you're the one it's centered on).
"Jafar, show me a sniper rifle." - Silly_Savage 2013
[CBPR] WoODoO
Posts: 135
Joined: 2008-09-22 20:37

Re: FAQ THREAD FOR v0.95 CHANGES

Post by [CBPR] WoODoO »

Anyone know how was the deviation of assault rifles?

WoODoO
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: FAQ THREAD FOR v0.95 CHANGES

Post by lucky.BOY »

Q: Are mortars able to fire into BLUFOR mainbase? If not, how is it prevented?
Chuc
Retired PR Developer
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Re: FAQ THREAD FOR v0.95 CHANGES

Post by Chuc »

Invisible forcefield protecting the main from incoming projectiles.
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Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: FAQ THREAD FOR v0.95 CHANGES

Post by Spartan0189 »

[R-DEV]Chuc wrote:Invisible forcefield protecting the main from incoming projectiles.
Wait, does the mortar explode mid-air? :lol:
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Rissien
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Re: FAQ THREAD FOR v0.95 CHANGES

Post by Rissien »

[R-DEV]Chuc wrote:Invisible forcefield protecting the main from incoming projectiles.
Is this all mains? Or just certain maps?
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MA3-USN Former

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Jaymz
Retired PR Developer
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Re: FAQ THREAD FOR v0.95 CHANGES

Post by Jaymz »

Chuc, I don't think they got used in the end. Or maybe only on one map or something....we'll see.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Sniperdog
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Re: FAQ THREAD FOR v0.95 CHANGES

Post by Sniperdog »

Wanda Shan's mains and all ship based spawns have them atm. The call goes to the person who made the map currently, and the rest we leave up to the server admins.

If it becomes a huge issue we can always add protection fields to all the main bases that are not capturable in the next patch.
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Outlawz7
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Re: FAQ THREAD FOR v0.95 CHANGES

Post by Outlawz7 »

No mortar baserape on my maps (tm) :thumbsup:



:p
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kuratomi1950
Posts: 93
Joined: 2010-08-04 20:30

Re: FAQ THREAD FOR .95 CHANGES

Post by kuratomi1950 »

dtacs wrote:Wrong. Current IDF melee attack often takes two shots to kill.
UHH no it doesnt, i have meleed almost 10 people with the Tavor-21 and all of them die once, although i've hit them all in the back...so maybe yes...
Lange
Posts: 306
Joined: 2007-02-28 23:39

Re: FAQ THREAD FOR .95 CHANGES

Post by Lange »

kuratomi1950 wrote:UHH no it doesnt, i have meleed almost 10 people with the Tavor-21 and all of them die once, although i've hit them all in the back...so maybe yes...
Yeah I believe in the manual its categorized under the knifes and bayonets, which are "instantly lethal" under normal circumstances. Now if you get the crappy bf2 hit registration which does happen sometimes, you may not be able to kill the target you think you hit or takes multiple hits to do so. That could be what he's thinking when melee doesn't kill with just 1 hit is the his reg.
BrandenburgKommando
Posts: 26
Joined: 2010-10-13 07:26

Re: FAQ THREAD FOR v0.95 CHANGES

Post by BrandenburgKommando »

The mortar rule sounds good but if they do that you should not be able to place them in main otherwise counter battery will be impossible.

Q:Also how many can the AAV hold?
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Rissien
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Joined: 2008-11-07 22:40

Re: FAQ THREAD FOR v0.95 CHANGES

Post by Rissien »

BrandenburgKommando wrote:The mortar rule sounds good but if they do that you should not be able to place them in main otherwise counter battery will be impossible.

Q:Also how many can the AAV hold?
Fobs cannot be placed within 200 meters of the command post so Mortars wont be able to be placed in mains.
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bosco_
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Re: FAQ THREAD FOR v0.95 CHANGES

Post by bosco_ »

@BrandenburgKommando

As you have to build the mortar next to a firebase, which can't be too close to the vehicle depot in main, hiding behind the shield doesn't work.

AAVP, limited by the BF2 passenger limit, carries a full squad + Gunner and Driver.
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pilotclan9404
Posts: 18
Joined: 2008-01-05 07:09

Re: FAQ THREAD FOR v0.95 CHANGES

Post by pilotclan9404 »

How do you drop your kit - its never worked for me
cptste el_74
Posts: 152
Joined: 2005-11-16 13:22

Re: FAQ THREAD FOR .95 CHANGES

Post by cptste el_74 »

cptste el_74 wrote:Could someone please clarify exactly what these "re-arming" delays are on the HAT and AT weapons?
:? : :? :
Cpt-Stee1 in-game.


Glider Pilots do it quietly...
CaptainX
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Re: FAQ THREAD FOR v0.95 CHANGES

Post by CaptainX »

pilotclan9404 wrote:How do you drop your kit - its never worked for me
Press T then drop kit then press G 8)
raw157
Posts: 66
Joined: 2009-03-15 16:13

Re: FAQ THREAD FOR v0.95 CHANGES

Post by raw157 »

CaptainX wrote:Press T then RIGHT CLICK to drop kit then press G 8)

Edited for better accuracy.
Rest assured, that with a heart that's pure, we'll be victorious and not let our hate get the best of us.

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