[0957] Numerous Bugs

If you find a bug within PR:BF2 (including PRSP), please report it here.
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sharpshootertrig
Posts: 78
Joined: 2009-07-09 00:29

re: [0957] Numerous Bugs

Post by sharpshootertrig »

I get the MD5tool error aswell also my FPS decreases over time untill its unplayable :( sniff
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Killer2354
Posts: 407
Joined: 2008-11-19 02:48

re: [0957] Numerous Bugs

Post by Killer2354 »

the not being able to operate a lot of the co op vehicles is because the ones you can't operate are BOT vehicles
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

re: [0957] Numerous Bugs

Post by Dev1200 »

Killer2354 wrote:the not being able to operate a lot of the co op vehicles is because the ones you can't operate are BOT vehicles
Some vehicles are "Bot" or "Human" vehicles. This is because people will practice and practice and practice on Co-Op flying, and then join a MP server and be completely confused when the handling and speed is completely off.


Another bug hopefully to be fixed is helicopters being really unresponsive lately.. It's very strange to fly them, especially the havoc.
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

re: [0957] Numerous Bugs

Post by DankE_SPB »

1. Do NOT report already reported bugs, skim through bug section 1st.
2. Use separate threads with descriptive title for bugs and follow the report template where possible, what you posted above is almost useless tbh, since it either doesn't have proper description or already posted.

thx for effort though.
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

re: [0957] Numerous Bugs

Post by Rissien »

players reported driving through a flag with a Humvee at full speed, and capping it.
what do you mean reported it? You were in the humvee I was driving when we did that lol.

Korengal does need some fixing though, Barely 5 seconds from full 100% enemy flag to 100% friendly. Taliban own every flag at round start, but only have one flag all the way at the bottom of the map, within seconds of map start a humvee is capping the flags north of US main. The Taliban hadnt even crossed the river yet and had lost 120 tickets to losing all the flags north of the river.
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MA3-USN Former

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Furst
Posts: 196
Joined: 2009-11-04 02:43

re: [0957] Numerous Bugs

Post by Furst »

kinda offtopic:

like i read in another korengal thread here, you may think about removing the AAS mode on that map, because "it got into the update somehow accidently".
at least me is beggin you to not remove it :D i always loved that map, even if in 0.91 it was a lil messed up (unfortunately i didnt play 0.95 INS mode on Korengal yet), but the AAS mode might make it more attractive for some mapcycles and i think its a great addition! :)
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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

re: [0957] Numerous Bugs

Post by crazy11 »

Kokan has a random out of bounds West of Taliban main, its near an abandoned military compound.
Not a bug, there is US equipment there that can be recovered.

Also not a bug,
Most Co-op Vehicles cannot be used by humans; helicopters for the most part.
There are bot only vehicles so that you can not solo the vehicles.
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You miss 100% of the shots you don't take.- Wayne Gretzky
WhatMan
Posts: 128
Joined: 2010-01-30 22:13

re: [0957] Numerous Bugs

Post by WhatMan »

[R-DEV]crazy11 wrote:There are bot only vehicles so that you can not solo the vehicles.
If you want to train on the air vehicle, you no longer can't?
Spacepiston
Posts: 18
Joined: 2008-01-05 03:43

re: [0957] Numerous Bugs

Post by Spacepiston »

nevermind.
Last edited by Spacepiston on 2010-10-17 00:57, edited 1 time in total.
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