Project Reality v0.95 Released!

Project Reality announcements and development highlights.
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Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: Project Reality v0.95 Released!

Post by Grasli »

Ammoseller wrote:*The GP-25 can range to 850m while the M203 can only range to 250m?
If thats the case it must be a bug (I haven't tested yet, will soon). No GL can IRL shoot as far as that afaik..

Any comment on this one DEVs? ;) :D
Ammoseller wrote:*Absence of bayonets for Aks and ARs? I am disappoint.
Yeah, thats bad but they have their reasons..
"Removed bayonets on all US factions (too many variants to keep up with)."
Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: Project Reality v0.95 Released!

Post by Grasli »

Ammoseller wrote:*The GP-25 can range to 850m while the M203 can only range to 250m?
Grasli wrote:If thats the case it must be a bug (I haven't tested yet, will soon). No GL can IRL shoot as far as that afaik..

Any comment on this one DEVs? ;) :D
Okay. I have tested some/most of the GLs and here are the results (not 100% sure about the names of them, sorry);

M203 (US etc) - 250m.
L8-1 (China) - 250m

L17A2 (GB) - 350m

HK-79 (MEC) - 400m
GP-25 (Militia etc) - 400m (yes not 850m)

What I assume is that it differs because thats how the ranges are on the leaf sight (same IRL). On the M203 its 5 lines and that results in 50m, 100m, 150m, 200m, 250m. Other weapons have more lines which means more ranges.

Am I right? ;) :D
UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: Project Reality v0.95 Released!

Post by UberWazuSoldier »

Ahh, well it worked for me.

There's still that memory problem though, where BF2 tries to use more than 2 gigs of RAM for high and you have to go through a bunch of steps to get around it (which lets you load at least, but for me it doesn't load all the geometry with that workaround), or reduce textures to medium.
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Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: Project Reality v0.95 Released!

Post by Grasli »

UberWazuSoldier wrote:Ahh, well it worked for me.

There's still that memory problem though, where BF2 tries to use more than 2 gigs of RAM for high and you have to go through a bunch of steps to get around it (which lets you load at least, but for me it doesn't load all the geometry with that workaround), or reduce textures to medium.
Not sure how this belongs to this thread but anyway..

Patch 1.50 for the core BF2-game (released on Sept 1st 2009) allowed BF2.exe to use more than 2GB of RAM. If you look in the game-folder, there is since 1.50 both a BF2.exe (now for 64-bit users) and bf2_w32ded.exe for 32-bit users (or maybe it is the other way around? nah, this is how it is afaik).

When using the correct .exe (for 64-bit users) you shouldn't get any memory error when loading anymore.. ;) :D
Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: Project Reality v0.95 Released!

Post by Grasli »

Why isn't it possible to edit posts?

Anyway, continuing my post above;
I remembered after posting that post that PR has its own .exe. I'm not sure if that .exe is allowed to use more than 2GB of RAM or not (I think it is since I haven't had any memory errors with PR since 1.50). Anyway, if it isn't allowed then maybe we should have two PR exe's too like vBF2.. ;)
[DVB]Shadow_Omega
Posts: 12
Joined: 2009-05-25 18:10

Re: Project Reality v0.95 Released!

Post by [DVB]Shadow_Omega »

Ammoseller wrote: *The new M249 is horrible. Only the Canadians use the collapsible AR stock. I've never seen a US Soldier/Marine utilize one with said stock, only the para and fixed stock.
http://c3.ac-images.myspacecdn.com/imag ... 0984ea.jpg

Myself, carrying an M249 with a collapsible stock. This was back in 07-08 in Iraq, and collapsible stocks were easily the most common stock, with para right behind it. The 'stubby' barreled M249 with a collapsible stock was extremely proliferated due to the mechanized patrols and house to house fighting which made it necessary to have an automatic weapons solution in as compact a package as possible for dismounts at the time.
Noobinator
Posts: 50
Joined: 2010-10-16 18:05

Re: Project Reality v0.95 Released!

Post by Noobinator »

BF2.exe is LargeAddressAware, which, simply put means it can use all the ram it wants..

On my PC BF2.exe uses 2.1GB & PR.exe sits around 40MB....=2.14 GB...
:)
Noobinator
Posts: 50
Joined: 2010-10-16 18:05

Re: Project Reality v0.95 Released!

Post by Noobinator »

Obtw, great work best patch eva, but PLEASE for the love of Allah...fix the Helibot problems on Co-op servers

They'll die..no i don't always use them but new players do...


Oh and great scopes on marksman rifles :)
Scheintot887
Posts: 104
Joined: 2009-01-23 16:36

Re: Project Reality v0.95 Released!

Post by Scheintot887 »

PLEASE ChANGE THE DAMN TICKETLOST!
MORE TICKETS OR THE OLD TICKET SYSTEM! THATS HORRIBLE...
KASHAN - 40 min
Muttrah - 10 min


IS THAT BAD COMPANY 2?????????????????????????

I miss the long rounds. PLS! Think about a hotfix...
UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: Project Reality v0.95 Released!

Post by UberWazuSoldier »

Grasli wrote:Not sure how this belongs to this thread but anyway..

When using the correct .exe (for 64-bit users) you shouldn't get any memory error when loading anymore.. ;) :D
W32ded is for dedicated servers, hence the "ded" hehe. BF2.exe is for both 32bit and 64bit, it is the main game executable. There is also bf2_r.exe if you have installed the editor, which is for debugging (and it shows memory usage as it loads).

There's two parts to the modification for 32bit users, and the other part is not connected to the executable itself, but rather is a modification to the Operating System. So the 1.5 patch will solve the issue for people with a 64bit operating system, but PR will not work for people on a 32bit Vista-onwards operating system on high.
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Euro_Aim
Posts: 6
Joined: 2010-08-26 09:01

Re: Project Reality v0.95 Released!

Post by Euro_Aim »

I got to say I love this update, the mortars, new weapons and alot of other things has raised the gameplay alot. I also like the new sounds and I give the people who made this update 5+.
Booyak
Posts: 357
Joined: 2010-03-29 13:25

Re: Project Reality v0.95 Released!

Post by Booyak »

Euro_Aim wrote:I got to say I love this update, the mortars, new weapons and alot of other things has raised the gameplay alot. I also like the new sounds and I give the people who made this update 5+.
I agree the new stuff is awesome but sadly it seems to have some kind of issue with ctds (havent had these with 0.917 so im assuming its the update causing them). Which makes it less good for me.
takeittwice
Posts: 6
Joined: 2009-04-12 00:44

Re: Project Reality v0.95 Released!

Post by takeittwice »

Please, bring the old ticket system back! rounds are too short.
xrom
Posts: 1
Joined: 2010-10-17 10:28

Re: Project Reality v0.95 Released!

Post by xrom »

takeittwice wrote:Please, bring the old ticket system back! rounds are too short.
+1 Entreaty from all players GAMEPOLIS.RU and many other Russian players- bring the old ticket system back!. Rounds became very short-now it is BAD COMPANY2, and this system doesn't concern "reality". All of us are very suppressed by your decision
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: Project Reality v0.95 Released!

Post by Nitneuc »

No need to bring back the old ticket system. The new one is great, it only needs more tickets on most maps for the rounds to last longer.
Many thanks to everyone involved in the making of the best videogaming experience ever !
martinhjerpe
Posts: 69
Joined: 2009-06-12 10:02

Re: Project Reality v0.95 Released!

Post by martinhjerpe »

I do not like the new ticket loss for being wounded, It has a negative effect on tactics, less motivation to advance into enemy lines, the old one was perfect. I want the old one :/
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Project Reality v0.95 Released!

Post by cyberzomby »

I like the shorter rounds! Maybe some maps could use a slight increase but spending an entire week playing the same maps because of the server's map rotation sucks hard! You spend 6 hours and only play 2 of all the very beautifull maps is just wrong.
Scheintot887
Posts: 104
Joined: 2009-01-23 16:36

Re: Project Reality v0.95 Released!

Post by Scheintot887 »

No, its not. Because PR is a tactic Game and not a CS Shooter. So its cool to build a Firebase, spend some time there, search the Cache or a good tactic for the enemy flag!

But guys like bad company players dont like that - for sure!

Look in this Thread
https://www.realitymod.com/forum/f257-v ... g-now.html

the most of us like the long rounds! So the community want it BACK!
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Project Reality v0.95 Released!

Post by cyberzomby »

Well just get your server to increase the tickets like Rhino says: Servers can control the percentage themselves.
solid84
Posts: 75
Joined: 2008-09-20 11:35

Re: Project Reality v0.95 Released!

Post by solid84 »

the lack of stability blocks all the awesomeness of this update -.-
also: Long rounds are fun, ticketloss for being wounded is too strict imo.
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