insurgency

General discussion of the Project Reality: BF2 modification.
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woobla
Posts: 1
Joined: 2010-10-18 14:02

insurgency

Post by woobla »

Firstly a lot of work into the latest mod well done.

I love it, except for 1 thing
insurgents/other team only able to take basic kits of the enemy. I understand why you did it e.g other side 'giving' kits away and to prevent tards taking hat kits to insurgents.

but that is half the fun, insurgencys all around the world use limited weapons to kill/steal better weapons (The enemies own weapons) and use them against them.

Also if insurgents managed to get a HAT, C4 kit, then it was extra fun because usually the other side would try and get it back and usually ends in epic fire fights.

I think in part you have removed one of the essential elements of an insurgency. I too also believe that this will further encourage reckless behaviour by coalition side because they know they can bring in any serious kit e.g HAT/C4 and not have to worry about it falling into enemy hands.

This is meant to be a realism mod?. Why give the other side such a huge disadvantage
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: insurgency

Post by Wh33lman »

i know the cache setup was changed so that you need 3 incindaries to destroy them. combat engi is the only kit that carries that many.

but hat is useless on insurgency, you shouldnt be taking it anyway.
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: insurgency

Post by Farks »

It's already been explained in various threads, do a little search. ;)
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: insurgency

Post by Celestial1 »

woobla wrote:but that is half the fun, insurgencys all around the world use limited weapons to kill/steal better weapons (The enemies own weapons) and use them against them.
And you can.

You just can't learn to operate a SRAW/C4 block/etc in by touching it.
Learn and adapt.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: insurgency

Post by dtacs »

Celestial1 wrote: Learn and adapt.
Truuuuuuuuuuuuuth.

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The game has been updated, and there are new ways to play but it doesn't stop the Insurgents from absolutely raping face. Although with the new wounded system its a bit too easy.

Either way, you are giving feedback out of the feedback forum which is currently closed, just wait for it to be re-opened then post away.
Zegel
Posts: 95
Joined: 2008-07-21 18:43

Re: insurgency

Post by Zegel »

"This is meant to be a realism mod?. Why give the other side such a huge disadvantage"
Yeah what gives? This is supposed to be realism, why in the hell did the DEVs make it so that the insurgent team can't all be 2/3rds US Automatic Riflemen kits and 1/3rd HAT kits like it used to be? It doesn't make sense.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: insurgency

Post by Wh33lman »

you have roadside bombs, all kinds of RPG's, a stationary rocket launcher, and the ability to choose your engagement. what more do you want?

you have 2 to 3 times as many AT kits available then the blufor, and your telling me you need more?
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: insurgency

Post by DankE_SPB »

aaaaaaaaaaand locked. Wait for proper sections to be opened.
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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