Project Reality v0.957b Hotfix released to server admins

Project Reality announcements and development highlights.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Project Reality v0.957b Hotfix released to server admins

Post by dbzao »

We just released a server-side only hotfix to server admins that addresses a few issues found since release. We asked the servers that apply the hotfix to have 0.957b in their server name so you know which ones have been updated.

Here are the changes:
  • Removed HAT and LAT kit request for German Forces until client patch is released with permanent fix for CTD issue.
  • Removed HAT and LAT kit request for Russian Forces only in Silent Eagle so it's more fair.
  • Updated AAS and Insurgency so the teams have twice the amount of tickets at round start.
  • Attempted fix to UAV not being available in some maps (Asad Khal doesn't have UAV).
  • Fixed not being able to pick up Insurgent kits at Hamas main bases.
  • Increased tickets rewarded to coalition when destroying a cache in Insurgency from 25 to 30 tickets.
  • Removed some cleanup done at round end to see if it gets better results with servers and players crashing at round end.
  • Updated chat block during map briefing so you can type one message every 5 seconds, or you get blocked for 5 seconds.
  • Fixed bug with Russian MTLB Shturm gunner allowed to be one manned.
  • Fixed both MEC and Russian MTLB Shturm gunners not having correct 30 seconds start delay.
  • Added AAVP7 as kit request location for USMC.
  • Added Puma IFV as kit request location for German Forces.
  • Added Namer APC as kit request location for IDF.
  • Added MTLB as kit request location for MEC and Russia (but not the AA or AT variants).
  • Fixed Puma IFV variant with Spike AT missile launcher not having 30 seconds warm up time for the gunner.
  • Fixed issue with German Tornado jet not being enterable.
  • Updated MTLB Gopher AAV so it can be one manned, like the other AAVs.
We are working on a patch to address the German AT kits bug permanently and other issues that cannot be fixed server-side.

We ask the community to report any other issues you may find, and also check this thread for ways you can help us find causes for other CTD issues.

Any release, especially a large one like 0.957, is bound to have bugs. Some can be easily caught, but some can slip the DEVs testing web for so many reasons. From plain old forgetting to change something, to a small typo, to a commit message not that descriptive, and many others.

An example is the German AT weapons crash, that requires such a specific set of conditions to be caught, that we obviously didn't get it during testing. And on top of that we can't reproduce it every time with the known conditions. Some times it happens, some times it doesn't. :roll:

About other gameplay issues, like the rounds ending too fast, we knew it could happen. But there was no way to predict how it would play out without actually putting it out there on a normal public game. And there you go, four days later we have a little server-side hotfix to balance things out.

Now, there are some other random issues happening, and these are the hardest ones to catch. We will try our best, and we only ask the community for patience and to remember that this mod is done from the good will of developers and volunteers, that are pushing the BF2 engine to places that were never thought possible ;)

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Project Reality v0.957b Hotfix released to server admins

Post by dtacs »

Good to see, especially the fast response to the problems.
Snippers
Posts: 29
Joined: 2009-11-03 18:29

Re: Project Reality v0.957b Hotfix released to server admins

Post by Snippers »

Very speedy!, Hurray for the developers, job well done! look forward to giving the double tickets a go!
Image
Image
Image
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: Project Reality v0.957b Hotfix released to server admins

Post by Spartan0189 »

What dtacs said.
Cheers Developers :)

Some of the changes are pretty nice too.
Image
Nagard
Posts: 217
Joined: 2008-05-02 17:06

Re: Project Reality v0.957b Hotfix released to server admins

Post by Nagard »

Faster than most of the commercial publishers/developers. Keep it up mates and thanks for the hotfix.
UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: Project Reality v0.957b Hotfix released to server admins

Post by UberWazuSoldier »

Good on you guys for finding those bugs so fast, I am impressed.
Image
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Project Reality v0.957b Hotfix released to server admins

Post by ytman »

Thanks! With love <3
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Project Reality v0.957b Hotfix released to server admins

Post by Mj Pain »

Good job as always!!
Much appreciated.
Image
Image
HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Re: Project Reality v0.957b Hotfix released to server admins

Post by HeXeY »

And this is one of the reasons PR is awesome, you actually care what the players say :p
'[R-DEV wrote:dbzao;1471005']
  • Updated MTLB Gopher AAV so it can be one manned, like the other AAVs.
Question regarding this though, is the Stormer AAV staying two manned? And are there any other two manned AAVs other than the Stormer? (it was two manned when I used it on Burning Sands at least...)
Image
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Project Reality v0.957b Hotfix released to server admins

Post by dbzao »

The code tells me the Stormer can be one manned, so you should check again.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
EnermaX
Posts: 146
Joined: 2009-04-08 19:06

Re: Project Reality v0.957b Hotfix released to server admins

Post by EnermaX »

GJ, very fast, compared to other game-developers...
Pirate
Posts: 145
Joined: 2009-10-25 22:30

Re: Project Reality v0.957b Hotfix released to server admins

Post by Pirate »

Doubling the tickets in a flat way like that will be a bit too much I fear. I think you should double the amount of tickets lost for vehicles as well to even it out, infantry dieing is but one part of ticketloss and the amount of flags that get captures is fairly small I think.
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Project Reality v0.957b Hotfix released to server admins

Post by MadTommy »

'[R-DEV wrote:dbzao;1471005'][*] Updated AAS and Insurgency so the teams have twice the amount of tickets at round start.)
:cry:

So back to rounds lasting for hours on end?

Edit: Seems a little extreme to simply double the tickets... all the rounds i've played have lasted well over an hour. Guess i'll never get to play a whole round.

Can't please everyone i guess. Just sucks to have other things that need doing other than playing pr.
Last edited by MadTommy on 2010-10-19 07:21, edited 1 time in total.
joethepro36
Posts: 471
Joined: 2007-12-28 23:57

Re: Project Reality v0.957b Hotfix released to server admins

Post by joethepro36 »

Just as I suspected from pre-release that any problem would be fixed quickly. Exactly why people need to chill out when posting about any problems they have or (in particular) perceive.
MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: Project Reality v0.957b Hotfix released to server admins

Post by MaxBooZe »

I am happy with a bit longer rounds the tickets will bring but I hope not too long :D
Image
ImageImageImage
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Project Reality v0.957b Hotfix released to server admins

Post by Arnoldio »

Ticket increase makes sense yes. I would suggest earlier but forums were closed for obvious reasons. It still affect how many people you lose but not so fast.

Big developers dont get patches out quickly because they are busy spending their money.
Image


Orgies beat masturbation hands down. - Staker
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Project Reality v0.957b Hotfix released to server admins

Post by cyberzomby »

MaxBoZ wrote:I am happy with a bit longer rounds the tickets will bring but I hope not too long :D
Indeed! I liked the speedy rounds so I hope were not back at the long dragging rounds from before.

Like I said in the CTD thread its a shame you guys had a such a big release with so many bugs :(
RELEASE_THE_KRAKEN
Posts: 176
Joined: 2007-04-09 21:34

Re: Project Reality v0.957b Hotfix released to server admins

Post by RELEASE_THE_KRAKEN »

AHHHHHHHHHHHHHHHH fool

Infraction given for useless/unhelpful post - Jigsaw
Last edited by Jigsaw on 2010-10-19 16:55, edited 1 time in total.
Scheintot887
Posts: 104
Joined: 2009-01-23 16:36

Re: Project Reality v0.957b Hotfix released to server admins

Post by Scheintot887 »

MadTommy wrote: :cry:

So back to rounds lasting for hours on end?

Edit: Seems a little extreme to simply double the tickets... all the rounds i've played have lasted well over an hour. Guess i'll never get to play a whole round.

Can't please everyone i guess. Just sucks to have other things that need doing other than playing pr.
PR is not bad Company.
Its a tactic game, not a easy shooter!
Sry but I dont know why you DL this mod if you hate something like that... I want to have good experience.... to have good fights... to build more then 1 FB... and and and...
and not "loaded the map, 5 mins play and now the next map!" - thats NOT PR... never was.

PR is a good game with LONG rounds! Hope we get it back with 700 Tickets. Good point. Happy about this Devs.
Locked

Return to “Announcements & Highlights”