Unarmed Taliban?

General discussion of the Project Reality: BF2 modification.
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Meester
Posts: 154
Joined: 2007-07-15 00:05

Unarmed Taliban?

Post by Meester »

Are they under the ROE? The guide says Insurgent/Hamas who are unarmed are part of the ROE so does it include taliban troops?
Infantry4Ever
Posts: 113
Joined: 2010-05-31 00:31

Re: Unarmed Taliban?

Post by Infantry4Ever »

Hama's Have no unarmed medics. So i dont think they fall under that rule. Insurgents however do.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Unarmed Taliban?

Post by Celestial1 »

He's talking about if a taliban drops his kit, does he get protection under the ROE.

That's a good question. I would have to guess no, since it's not intended for that to happen.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Unarmed Taliban?

Post by dtacs »

No. All Taliban are free fire, and don't even think for a second about 'taking him hostage', kill him outright and save yourself alotta trouble.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Unarmed Taliban?

Post by Truism »

They're fine to kill, but really, so are Ins/Hamas collaborators - you're hurting the other team a lot more than you're hurting your team by killing them.

In real life a Taliban fighter without a weapon is protected by ROE. That's a well known feature of the fight there.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Unarmed Taliban?

Post by Dev1200 »

Truism wrote:They're fine to kill, but really, so are Ins/Hamas collaborators - you're hurting the other team a lot more than you're hurting your team by killing them.


Explain how this is hurting them more:
A 30 second spawn for the civi
Not having "intel" on a position

vs

Civilian collaborator killed (violating rules of engagement): -10 IP
Shooting a civilian collaborator outside of the rules of engagement (ROE).
After your next death you will respawn 120 seconds later per civilian shot
(stacks up to 5 minutes additional delay)
You will not be able to request any kits for 10 minutes
Your score is reduced to 0 and the kill will not be listed on the scoreboard
Your team loses 10 intelligence points
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Unarmed Taliban?

Post by Spec »

You forgot the fact that the civilian can spy you, which could result in mortars falling on your head.

However, I still support not shooting civilians. Their special status is a gameplay element that shouldn't be ignored just because it's easy.
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Unarmed Taliban?

Post by Tarranauha200 »

Try warning shots, their vision go blurry and they may relocate/keep their head down.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Unarmed Taliban?

Post by goguapsy »

Well, you could always go and shotgun a civi... rush him and block him with fast moving vehicles such as Mercedes, HMMWVs, Strykers...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Target_Practice_117
Posts: 30
Joined: 2010-10-06 03:49

Re: Unarmed Taliban?

Post by Target_Practice_117 »

Nothing worse than having half your squad run off and get killed just trying to make an arrest. I try not to ignore ROE. but if it means my squad losing their stealth then he's gonna die!!!
GeorgRavioli
Posts: 236
Joined: 2010-02-13 05:41

Re: Unarmed Taliban?

Post by GeorgRavioli »

I agree. If he even looks like he has the intention of hurting my guys, blast him.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Unarmed Taliban?

Post by NyteMyre »

I think it's funny how last night on Kokan, several taliban-players dropped their kit and raised their hands so they looked like civilians.

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Mauser GDog
Posts: 78
Joined: 2010-06-21 15:25

Re: Unarmed Taliban?

Post by Mauser GDog »

Dev1200 wrote:Explain how this is hurting them more:
A 30 second spawn for the civi
Not having "intel" on a position

vs

Civilian collaborator killed (violating rules of engagement): -10 IP
Shooting a civilian collaborator outside of the rules of engagement (ROE).
After your next death you will respawn 120 seconds later per civilian shot
(stacks up to 5 minutes additional delay)
You will not be able to request any kits for 10 minutes
Your score is reduced to 0 and the kill will not be listed on the scoreboard
Your team loses 10 intelligence points
Wow, I had no idea the ramifications of shooting a civi.
I like the idea of preserving the ROE for game play realism alone, but those reason help make up my mind.

The suggestion of suppressing a civi is a good one, but not at the expense of stealth. I doubt they will retreat though, but at least it blocks vision. Will give this a try next time out.
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